Player Matchup

Charybdis
Charybdis
Dizaineur
Charybdis
Level 43
God Stats
5W - 2L
1,702 SR
Queue Stats
9W - 16L
1,145 Elo+
Party 1
Cthulhu
Cthulhu
Jesperegagner
Cthulhu
Level 56
God Stats
8W - 5L
1,500 SR
Queue Stats
9W - 16L
1,038 Elo+
Party 1
Discordia
Discordia
lannchi
Discordia
Level 38
God Stats
12W - 9L
1,138 SR
Queue Stats
136W - 161L
1,420 Elo+
Solo
Team Averages
Level 46
1,447 SR
1,201 Elo+

VS

Team Averages
Level 59
1,433 SR
1,312 Elo+
King Arthur
King Arthur
BundaBeater
King Arthur
Level 58
God Stats
1W - 6L
1,258 SR
Queue Stats
38W - 41L
1,387 Elo+
Solo
Ares
Ares
Lewis Tendo
Ares
Level 12
God Stats
8W - 10L
1,500 SR
Queue Stats
121W - 164L
1,227 Elo+
Party 2
Nu Wa
Nu Wa
MexyHandGrenade
Nu Wa
Level 108
God Stats
26W - 24L
1,542 SR
Queue Stats
253W - 284L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dizaineur
Charybdis
15
2 / 1 / 8
9,280
844
9,597
6,846
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
15
3 / 1 / 9
9,352
850
11,321
10,496
8,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
lannchi
Discordia
17
9 / 0 / 3
10,437
949
9,824
4,719
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BundaBeater
King Arthur
14
1 / 4 / 0
8,332
757
6,599
13,342
10,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 6 / 1
7,887
717
2,629
13,541
11,172
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
0 / 4 / 0
7,658
696
6,651
7,958
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
14
Kills
2
2
Deaths
14
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BundaBeater
King Arthur
1
4
0
0.25
W
Charybdis
Dizaineur
Charybdis
2
1
8
6
W
Cthulhu
3
1
9
7.5
L
1
6
1
0.25
L
0
4
0
0
W
Discordia
lannchi
Discordia
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,742
Damage
15,879
22,061
Taken
34,841
12,228
Mitigated
24,017
5,223
Healing
2,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BundaBeater
King Arthur
6,599
387
0
1,775
13,342
10,189
0
6,492
6,154
0
26,362
W
Charybdis
Dizaineur
Charybdis
9,597
5,566
0
2,732
6,846
2,201
987
2,017
4,429
0
35,952
W
Cthulhu
11,321
884
133
833
10,496
8,442
198
5,480
4,503
35,200
0
L
2,629
264
0
0
13,541
11,172
0
6,629
5,972
7,523
0
L
6,651
1,670
36
877
7,958
2,656
0
5,738
1,612
23,897
0
W
Discordia
lannchi
Discordia
9,824
432
0
1,525
4,719
1,585
0
711
3,849
35,479
803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,069
Gold Earned
23,877
170
Minions Killed
99
0
Camps Cleared
0
586,191
Distance Traveled
578,976
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,332
757
43
4
0
210,201
0
W
Charybdis
9,280
844
54
5
0
185,086
0
W
Cthulhu
9,352
850
61
6
0
192,242
0
L
Ares
7,887
717
9
1
0
183,282
0
L
Nu Wa
7,658
696
47
4
0
185,493
0
W
Discordia
10,437
949
55
5
0
208,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role