Player Matchup

Chaac
Chaac
Diamond I
DarkAuroa
Chaac
Diamond I
Level 159
God Stats
20W - 19L
1,679 SR
Queue Stats
507W - 489L
2,390 MMR
Solo
Maui
Maui
Diamond IV
Ganta Delra DOD
Maui
Diamond IV
Level 171
God Stats
7W - 6L
1,670 SR
Queue Stats
224W - 224L
2,289 MMR
Solo
Fenrir
Fenrir
Platinum II
HealthRider28
Fenrir
Platinum II
Level 155
God Stats
2W - 4L
1,423 SR
Queue Stats
173W - 162L
1,848 MMR
Solo
Izanami
Izanami
Platinum IV
KAUREN-9
Izanami
Platinum IV
Level 218
God Stats
32W - 30L
1,527 SR
Queue Stats
576W - 582L
1,767 MMR
Solo
Chronos
Chronos
Platinum I
gabetx2001
Chronos
Platinum I
Level 226
God Stats
1W - 2L
1,520 SR
Queue Stats
147W - 127L
1,827 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 186
1,564 SR
2,024 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,667 SR
2,024 MMR
Lancelot
Lancelot
Diamond III
DeathTolls
Lancelot
Diamond III
Level 89
God Stats
4W - 0L
1,870 SR
Queue Stats
40W - 6L
2,584 MMR
Solo
Bacchus
Bacchus
Diamond II
Veloz247
Bacchus
Diamond II
Level 126
God Stats
8W - 16L
1,565 SR
Queue Stats
610W - 582L
2,286 MMR
Solo
Ravana
Ravana
Gold III
iBlezing
Ravana
Gold III
Level 181
God Stats
2W - 5L
1,462 SR
Queue Stats
89W - 83L
1,630 MMR
Solo
Medusa
Medusa
Platinum V
urmaster2
Medusa
Platinum V
Level 157
God Stats
3W - 1L
1,805 SR
Queue Stats
38W - 26L
1,755 MMR
Solo
Ra
Ra
Platinum IV
xxx0BAMAxxx
Ra
Platinum IV
Level 198
God Stats
44W - 31L
1,635 SR
Queue Stats
456W - 459L
1,866 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DarkAuroa
Chaac
14
0 / 3 / 1
8,103
540
8,334
18,052
19,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 2 / 1
6,392
426
4,370
11,841
7,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 3
6,715
448
5,213
12,630
5,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
KAUREN-9
Izanami
14
1 / 5 / 0
7,810
521
4,207
10,193
3,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
gabetx2001
Chronos
12
2 / 2 / 1
7,009
467
4,338
11,467
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Sun WukongAnubisLokiBakasuraCabrakan

VS

Bans
CthulhuDanzaburouSusanoVamanaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DeathTolls
Lancelot
16
3 / 1 / 1
9,956
664
13,745
14,301
13,542
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Veloz247
Bacchus
12
0 / 0 / 6
7,780
519
4,491
13,954
12,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ravana
iBlezing
Ravana
15
2 / 1 / 4
8,141
543
6,428
4,781
2,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Medusa
urmaster2
Medusa
17
8 / 1 / 0
9,894
660
9,860
7,495
2,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 1 / 1
8,967
598
12,647
7,511
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
16
16
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
DarkAuroa
Chaac
0
3
1
0.17
W
Lancelot
DeathTolls
Lancelot
3
1
1
3.5
L
0
2
1
0.25
L
1
4
3
0.63
L
Izanami
KAUREN-9
Izanami
1
5
0
0.2
W
Bacchus
Veloz247
Bacchus
0
0
6
3
L
Chronos
gabetx2001
Chronos
2
2
1
1.25
W
Ravana
iBlezing
Ravana
2
1
4
4
W
Medusa
urmaster2
Medusa
8
1
0
8
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,462
Damage
47,171
64,183
Taken
48,042
38,974
Mitigated
33,522
14,515
Healing
21,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DarkAuroa
Chaac
8,334
1,148
0
6,286
18,052
19,728
0
872
17,158
0
69,757
W
Lancelot
DeathTolls
Lancelot
13,745
3,339
0
4,826
14,301
13,542
0
189
14,112
1,642
78,670
L
4,370
1,744
0
2,899
11,841
7,439
0
4,798
6,665
33,855
9,630
L
5,213
1,505
0
996
12,630
5,111
0
2,046
10,342
0
44,274
L
Izanami
KAUREN-9
Izanami
4,207
2,603
0
1,822
10,193
3,613
0
1,825
8,253
0
63,160
W
Bacchus
Veloz247
Bacchus
4,491
867
2,527
4,566
13,954
12,003
0
3,530
10,424
13,657
765
L
Chronos
gabetx2001
Chronos
4,338
1,554
0
2,512
11,467
3,083
0
6,256
4,623
49,395
0
W
Ravana
iBlezing
Ravana
6,428
1,705
0
1,172
4,781
2,170
442
647
4,134
0
69,492
W
Medusa
urmaster2
Medusa
9,860
4,224
0
3,281
7,495
2,587
1,790
493
7,002
0
84,279
W
12,647
1,204
1,749
3,510
7,511
3,220
119
3,363
4,148
83,121
784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,029
Gold Earned
44,738
476
Minions Killed
530
0
Camps Cleared
0
1,543,473
Distance Traveled
1,737,705
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,103
540
123
8
0
308,827
0
W
Lancelot
9,956
664
122
8
0
335,346
0
L
Maui
6,392
426
72
5
0
311,794
2
L
Fenrir
6,715
448
67
4
0
339,123
1
L
Izanami
7,810
521
115
8
0
280,909
1
W
Bacchus
7,780
519
22
1
0
332,316
3
L
Chronos
7,009
467
99
7
0
302,820
3
W
Ravana
8,141
543
106
7
0
384,691
1
W
Medusa
9,894
660
119
8
0
330,331
2
W
Ra
8,967
598
161
11
0
355,021
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role