Player Matchup

Hercules
Hercules
BastianSnugsTTV
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,491 Elo+
Party 1
Bakasura
Bakasura
DampToast
Bakasura
Level 125
God Stats
32W - 19L
1,653 SR
Queue Stats
317W - 337L
1,501 Elo+
Solo
Hera
Hera
LazySmeargle
Hera
Level 138
God Stats
2W - 0L
1,928 SR
Queue Stats
13W - 14L
1,605 Elo+
Party 1
Hel
Hel
PrinceEllucian
Hel
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 43L
1,491 Elo+
Party 1
Izanami
Izanami
ninjaslayer305
Izanami
Level 90
God Stats
155W - 124L
1,548 SR
Queue Stats
764W - 721L
1,521 Elo+
Solo
Team Averages
Level 79
1,626 SR
1,522 Elo+

VS

Team Averages
Level 84
1,538 SR
1,488 Elo+
Hel
Hel
 
Hel
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Higuain4747
Apollo
Level 137
God Stats
0W - 1L
1,582 SR
Queue Stats
57W - 60L
1,545 Elo+
Solo
Lancelot
Lancelot
Narukami8172
Lancelot
Level 68
God Stats
1W - 4L
1,433 SR
Queue Stats
19W - 29L
1,375 Elo+
Party 2
Surtr
Surtr
WDGTj33
Surtr
Level 67
God Stats
15W - 10L
1,658 SR
Queue Stats
263W - 247L
1,577 Elo+
Solo
Cthulhu
Cthulhu
silverstreak530
Cthulhu
Level 68
God Stats
92W - 81L
1,514 SR
Queue Stats
98W - 105L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
7
0 / 0 / 1
3,687
615
1,059
3,502
1,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
DampToast
Bakasura
9
3 / 0 / 0
4,712
785
2,830
5,798
2,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 1 / 2
4,177
696
2,349
2,117
508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
1 / 0 / 1
4,418
736
1,289
2,454
1,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 0 / 0
5,348
891
1,174
3,233
845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
1 / 1 / 0
3,868
645
959
3,256
741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
2
0 / 1 / 0
2,977
496
301
1,224
210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Narukami8172
Lancelot
7
0 / 2 / 0
3,511
585
1,350
3,386
879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
WDGTj33
Surtr
7
0 / 1 / 0
4,108
685
3,566
4,320
1,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 0 / 0
3,598
600
912
3,401
1,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
5
Kills
1
1
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
1
0
1
W
Hercules
0
0
1
0.5
W
Bakasura
DampToast
Bakasura
3
0
0
3
L
Apollo
0
1
0
0
W
0
1
2
1
L
Lancelot
Narukami8172
Lancelot
0
2
0
0
W
1
0
1
1.5
L
Surtr
WDGTj33
Surtr
0
1
0
0
W
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,701
Damage
7,088
17,104
Taken
15,587
6,420
Mitigated
4,543
7,470
Healing
5,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
959
37
525
1,716
3,256
741
0
1,193
1,637
20,240
497
W
Hercules
1,059
0
0
1,828
3,502
1,517
0
78
3,424
0
9,465
W
Bakasura
DampToast
Bakasura
2,830
2,014
0
1,835
5,798
2,158
0
469
5,329
0
25,133
L
Apollo
301
301
0
310
1,224
210
0
59
1,165
0
2,851
W
2,349
246
0
0
2,117
508
0
952
1,165
18,866
0
L
Lancelot
Narukami8172
Lancelot
1,350
615
0
1,112
3,386
879
0
202
2,909
0
14,751
W
1,289
169
766
1,112
2,454
1,392
0
304
2,150
7,134
0
L
Surtr
WDGTj33
Surtr
3,566
1,246
0
747
4,320
1,442
0
815
3,251
208
22,306
W
1,174
1,030
0
1,929
3,233
845
1,005
246
2,987
0
45,292
L
912
33
620
637
3,401
1,271
0
971
2,262
14,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,342
Gold Earned
18,062
219
Minions Killed
134
0
Camps Cleared
0
635,583
Distance Traveled
597,228
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,868
645
43
7
0
140,563
0
W
Hercules
3,687
615
29
5
0
107,411
0
W
Bakasura
4,712
785
59
10
0
169,977
0
L
Apollo
2,977
496
5
1
0
27,763
0
W
Hera
4,177
696
31
5
0
136,995
0
L
Lancelot
3,511
585
31
5
0
166,377
0
W
Hel
4,418
736
6
1
0
106,962
1
L
Surtr
4,108
685
33
6
0
118,526
2
W
Izanami
5,348
891
94
16
0
114,238
0
L
Cthulhu
3,598
600
22
4
0
143,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role