Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
BrendanF18
Cu Chulainn
Level 104
God Stats
8W - 5L
1,500 SR
Queue Stats
85W - 84L
1,429 Elo+
Party 1
Lancelot
Lancelot
Invanive
Lancelot
Level 35
God Stats
1W - 1L
1,227 SR
Queue Stats
13W - 10L
1,429 Elo+
Solo
Medusa
Medusa
Samistupid64
Medusa
Level 29
God Stats
11W - 13L
1,520 SR
Queue Stats
17W - 36L
1,353 Elo+
Party 2
Discordia
Discordia
Seendoo
Discordia
Level 108
God Stats
7W - 3L
1,500 SR
Queue Stats
34W - 43L
1,376 Elo+
Party 1
Team Averages
Level 63
1,449 SR
1,417 Elo+

VS

Team Averages
Level 105
1,527 SR
1,428 Elo+
Apollo
Apollo
KaladinRBN
Apollo
Level 68
God Stats
4W - 6L
1,432 SR
Queue Stats
6W - 9L
1,428 Elo+
Party 3
Arachne
Arachne
Kroosia
Arachne
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
309W - 311L
1,442 Elo+
Party 3
Cthulhu
Cthulhu
MeLLamoNyko
Cthulhu
Level 158
God Stats
2W - 1L
1,466 SR
Queue Stats
72W - 58L
1,542 Elo+
Party 3
Anubis
Anubis
logaxx88
Anubis
Level 32
God Stats
2W - 4L
1,500 SR
Queue Stats
17W - 25L
1,357 Elo+
Solo
Achilles
Achilles
marcial687
Achilles
Level 121
God Stats
0W - 1L
1,739 SR
Queue Stats
2W - 4L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 0 / 2
4,685
469
3,689
6,016
3,671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
BrendanF18
Cu Chulainn
12
2 / 0 / 0
7,301
730
5,433
5,898
3,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Invanive
Lancelot
9
3 / 2 / 0
5,472
547
2,302
5,422
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
8
1 / 3 / 1
4,699
470
3,111
4,801
1,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Seendoo
Discordia
13
6 / 0 / 1
7,265
727
6,452
3,178
627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KaladinRBN
Apollo
9
0 / 2 / 1
4,784
478
2,783
4,250
1,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Kroosia
Arachne
10
3 / 1 / 0
5,275
528
1,917
8,153
2,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cthulhu
MeLLamoNyko
Cthulhu
9
1 / 0 / 2
5,774
577
3,737
6,377
4,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
logaxx88
Anubis
8
0 / 7 / 0
4,223
422
1,037
6,290
2,116
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
marcial687
Achilles
9
0 / 2 / 0
4,502
450
1,225
7,388
5,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
12
Kills
4
5
Deaths
12
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
2
1
W
Cu Chulainn
BrendanF18
Cu Chulainn
2
0
0
2
W
Lancelot
Invanive
Lancelot
3
2
0
1.5
L
Apollo
KaladinRBN
Apollo
0
2
1
0.25
L
Arachne
Kroosia
Arachne
3
1
0
3
L
Cthulhu
MeLLamoNyko
Cthulhu
1
0
2
2
W
Medusa
1
3
1
0.5
W
Discordia
Seendoo
Discordia
6
0
1
6.5
L
Anubis
logaxx88
Anubis
0
7
0
0
L
Achilles
marcial687
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,987
Damage
10,699
25,315
Taken
32,458
11,021
Mitigated
16,377
7,835
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,689
563
132
2,146
6,016
3,671
0
1,477
4,539
18,453
773
W
Cu Chulainn
BrendanF18
Cu Chulainn
5,433
882
0
1,545
5,898
3,533
0
0
5,541
0
55,800
W
Lancelot
Invanive
Lancelot
2,302
519
0
2,634
5,422
1,636
0
488
4,934
0
26,977
L
Apollo
KaladinRBN
Apollo
2,783
1,564
0
1,345
4,250
1,372
0
1,196
2,929
0
28,006
L
Arachne
Kroosia
Arachne
1,917
1,613
0
2,476
8,153
2,885
0
1,610
6,419
0
36,777
L
Cthulhu
MeLLamoNyko
Cthulhu
3,737
589
0
2,162
6,377
4,067
0
1,930
4,249
23,281
1,765
W
Medusa
3,111
856
103
673
4,801
1,554
0
1,708
3,093
0
14,936
W
Discordia
Seendoo
Discordia
6,452
202
0
602
3,178
627
26
1,037
2,141
50,055
501
L
Anubis
logaxx88
Anubis
1,037
55
0
298
6,290
2,116
0
4,729
1,041
18,674
20
L
Achilles
marcial687
Achilles
1,225
93
0
938
7,388
5,937
0
0
7,388
0
17,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,422
Gold Earned
24,558
284
Minions Killed
214
0
Camps Cleared
0
1,014,619
Distance Traveled
941,255
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,685
469
32
3
0
204,040
0
W
Cu Chulainn
7,301
730
92
9
0
195,777
0
W
Lancelot
5,472
547
49
5
0
259,313
0
L
Apollo
4,784
478
59
6
0
199,256
0
L
Arachne
5,275
528
73
7
0
211,318
0
L
Cthulhu
5,774
577
27
3
0
208,888
0
W
Medusa
4,699
470
21
2
0
164,447
0
W
Discordia
7,265
727
90
9
0
191,042
0
L
Anubis
4,223
422
17
2
0
148,387
0
L
Achilles
4,502
450
38
4
0
173,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role