Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold III
HarmsSolo
Athena
Gold III
Level 146
God Stats
2W - 1L
1,544 SR
Queue Stats
107W - 115L
1,455 MMR
Solo
Nu Wa
Nu Wa
Gold IV
TheCorinthian787
Nu Wa
Gold IV
Level 67
God Stats
19W - 14L
1,587 SR
Queue Stats
70W - 72L
1,487 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,544 SR
1,481 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,585 SR
1,498 MMR
Ra
Ra
Silver II
AkswaggerZexel
Ra
Silver II
Level 91
God Stats
0W - 1L
1,561 SR
Queue Stats
1W - 5L
1,441 MMR
Solo
Bacchus
Bacchus
Gold II
Drizzit98961
Bacchus
Gold II
Level 106
God Stats
42W - 44L
1,471 SR
Queue Stats
217W - 244L
1,392 MMR
Party 2
Fenrir
Fenrir
Platinum III
FB-Tonster362
Fenrir
Platinum III
Level 154
God Stats
0W - 1L
1,723 SR
Queue Stats
168W - 182L
1,662 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 1 / 2
6,877
982
3,381
2,663
974
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Athena
HarmsSolo
Athena
11
0 / 1 / 3
5,983
855
1,974
5,114
3,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 1
6,649
950
5,542
2,122
609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuAchillesMulanDiscordiaVulcan

VS

Bans
MedusaChironAresKuzenboKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,692
670
0
371
69
Bacchus
Drizzit98961
Bacchus
12
1 / 1 / 2
6,208
887
2,574
5,772
4,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 2 / 1
6,293
899
3,369
7,557
4,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
3
Kills
3
3
Deaths
3
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
2
2
L
0
0
0
0
L
Bacchus
Drizzit98961
Bacchus
1
1
2
2
L
2
2
1
1.25
W
Athena
HarmsSolo
Athena
0
1
3
1.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,897
Damage
5,943
9,899
Taken
13,700
5,007
Mitigated
9,528
1,372
Healing
2,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,381
2,073
0
617
2,663
974
473
318
2,112
0
27,889
L
0
0
0
0
371
69
0
289
0
0
0
L
Bacchus
Drizzit98961
Bacchus
2,574
94
0
808
5,772
4,507
0
2,619
2,771
15,684
67
L
3,369
541
0
1,732
7,557
4,952
0
3,483
3,524
0
17,817
W
Athena
HarmsSolo
Athena
1,974
436
0
511
5,114
3,424
114
1,245
3,364
7,771
821
W
5,542
1,847
0
244
2,122
609
300
529
1,483
16,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,509
Gold Earned
17,193
114
Minions Killed
59
0
Camps Cleared
0
446,624
Distance Traveled
290,829
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,877
982
76
11
0
150,344
0
L
Ra
4,692
670
0
0
0
0
0
L
Bacchus
6,208
887
33
5
0
149,849
0
L
Fenrir
6,293
899
26
4
0
140,980
0
W
Athena
5,983
855
10
1
0
146,477
0
W
Nu Wa
6,649
950
28
4
0
149,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role