Player Matchup

Cthulhu
Cthulhu
Cegoloide
Cthulhu
Level 83
God Stats
10W - 3L
1,686 SR
Queue Stats
271W - 239L
1,509 Elo+
Party 1
Skadi
Skadi
Fabricio06
Skadi
Level 63
God Stats
27W - 26L
1,450 SR
Queue Stats
146W - 149L
1,447 Elo+
Solo
Arachne
Arachne
RedLokoo
Arachne
Level 106
God Stats
13W - 12L
1,510 SR
Queue Stats
136W - 141L
1,443 Elo+
Solo
Persephone
Persephone
TiuRubio
Persephone
Level 145
God Stats
1W - 1L
1,328 SR
Queue Stats
229W - 210L
1,508 Elo+
Party 1
Aphrodite
Aphrodite
luangab55
Aphrodite
Level 41
God Stats
4W - 3L
1,500 SR
Queue Stats
13W - 15L
1,206 Elo+
Solo
Team Averages
Level 88
1,495 SR
1,423 Elo+

VS

Team Averages
Level 140
1,469 SR
1,510 Elo+
Chang'e
Chang'e
 
Chang'e
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Everton-Bats
Horus
Level 122
God Stats
4W - 9L
1,347 SR
Queue Stats
105W - 107L
1,501 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
benosul2007
Ah Muzen Cab
Level 56
God Stats
26W - 34L
1,429 SR
Queue Stats
188W - 210L
1,532 Elo+
Solo
Nu Wa
Nu Wa
zTreze
Nu Wa
Level 186
God Stats
217W - 202L
1,569 SR
Queue Stats
340W - 348L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cegoloide
Cthulhu
13
3 / 1 / 5
8,132
581
9,867
14,719
9,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
12
4 / 4 / 4
7,893
564
10,812
10,364
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
RedLokoo
Arachne
14
6 / 3 / 3
7,842
560
8,352
11,756
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Persephone
TiuRubio
Persephone
13
2 / 2 / 2
8,144
582
6,613
7,525
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
luangab55
Aphrodite
11
1 / 2 / 7
7,402
529
3,345
10,020
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 3 / 1
8,050
575
6,757
15,474
4,798
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
12
6 / 3 / 2
7,707
551
5,242
10,830
4,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 7
6,807
486
2,693
11,945
9,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
benosul2007
Ah Muzen Cab
9
0 / 6 / 4
5,816
415
5,214
11,754
3,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
zTreze
Nu Wa
15
4 / 1 / 4
8,809
629
14,101
8,222
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
16
Kills
12
12
Deaths
16
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
3
1
0.83
L
Hercules
 
Hercules
6
3
2
2.33
W
Cthulhu
Cegoloide
Cthulhu
3
1
5
5.5
L
0
3
7
1.17
W
Skadi
4
4
4
1.5
W
Arachne
RedLokoo
Arachne
6
3
3
2.5
W
Persephone
TiuRubio
Persephone
2
2
2
1.5
L
Ah Muzen Cab
benosul2007
Ah Muzen Cab
0
6
4
0.33
W
Aphrodite
luangab55
Aphrodite
1
2
7
2.25
L
Nu Wa
zTreze
Nu Wa
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,989
Damage
34,007
54,384
Taken
58,225
23,236
Mitigated
25,830
18,998
Healing
23,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,757
297
471
8,873
15,474
4,798
0
7,316
7,545
50,352
1,544
L
Hercules
 
Hercules
5,242
2,258
0
4,554
10,830
4,526
0
2,831
7,723
0
39,907
W
Cthulhu
Cegoloide
Cthulhu
9,867
387
251
4,626
14,719
9,055
0
7,775
6,433
55,645
0
L
2,693
1,329
572
3,184
11,945
9,920
133
2,737
8,991
0
15,107
W
Skadi
10,812
3,009
0
1,486
10,364
3,098
365
3,302
7,058
0
71,055
W
Arachne
RedLokoo
Arachne
8,352
6,562
0
4,986
11,756
3,794
252
3,768
7,922
0
53,598
W
Persephone
TiuRubio
Persephone
6,613
162
0
1,012
7,525
1,978
0
3,660
3,753
62,643
1,190
L
Ah Muzen Cab
benosul2007
Ah Muzen Cab
5,214
976
0
2,061
11,754
3,721
0
2,224
9,399
0
32,399
W
Aphrodite
luangab55
Aphrodite
3,345
365
2,361
4,276
10,020
5,311
504
2,294
7,726
16,173
0
L
Nu Wa
zTreze
Nu Wa
14,101
4,016
200
3,430
8,222
2,865
234
2,983
4,994
75,455
669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,413
Gold Earned
37,189
425
Minions Killed
361
0
Camps Cleared
0
1,417,534
Distance Traveled
1,322,590
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,050
575
104
7
0
269,394
6
L
Hercules
7,707
551
69
5
0
268,968
4
W
Cthulhu
8,132
581
90
6
0
290,193
0
L
Horus
6,807
486
16
1
0
276,648
6
W
Skadi
7,893
564
109
8
0
251,307
1
W
Arachne
7,842
560
74
5
0
318,471
0
W
Persephone
8,144
582
118
8
0
276,009
2
L
Ah Muzen Cab
5,816
415
51
4
0
225,954
0
W
Aphrodite
7,402
529
34
2
0
281,554
0
L
Nu Wa
8,809
629
121
9
0
281,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role