Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
AntiSmarts
Baron Samedi
Level 146
God Stats
113W - 38L
1,818 SR
Queue Stats
880W - 424L
1,803 Elo+
Solo
Hachiman
Hachiman
Sagage
Hachiman
Level 109
God Stats
5W - 0L
2,124 SR
Queue Stats
39W - 18L
1,864 Elo+
Party 1
Team Averages
Level 127
1,814 SR
1,722 Elo+

VS

Team Averages
Level 105
1,363 SR
1,374 Elo+
Tsukuyomi
Tsukuyomi
Captainmcgrubin
Tsukuyomi
Level 119
God Stats
3W - 5L
1,445 SR
Queue Stats
38W - 58L
1,249 Elo+
Party 2
Cthulhu
Cthulhu
DurableClive
Cthulhu
Level 152
God Stats
0W - 1L
1,487 SR
Queue Stats
51W - 40L
1,732 Elo+
Party 2
Fafnir
Fafnir
MidguardWarrior
Fafnir
Level 44
God Stats
2W - 9L
1,157 SR
Queue Stats
24W - 56L
1,143 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
5 / 0 / 7
8,485
943
5,907
7,042
4,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
AntiSmarts
Baron Samedi
14
4 / 2 / 11
8,820
980
9,051
7,957
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Sagage
Hachiman
15
6 / 0 / 8
9,000
1,000
9,230
7,020
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Captainmcgrubin
Tsukuyomi
11
0 / 7 / 0
6,422
714
4,322
8,651
4,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
DurableClive
Cthulhu
12
1 / 5 / 0
6,952
772
7,436
13,515
11,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 3 / 1
6,441
716
2,988
7,792
8,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
2
15
Kills
1
2
Deaths
15
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
5
0
7
8.5
W
Baron Samedi
AntiSmarts
Baron Samedi
4
2
11
4.75
L
Tsukuyomi
Captainmcgrubin
Tsukuyomi
0
7
0
0
L
Cthulhu
DurableClive
Cthulhu
1
5
0
0.2
L
0
3
1
0.17
W
Hachiman
Sagage
Hachiman
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,188
Damage
14,746
22,019
Taken
29,958
10,228
Mitigated
24,286
8,836
Healing
3,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
5,907
1,660
0
1,191
7,042
4,306
654
2,934
4,099
17,186
1,393
W
Baron Samedi
AntiSmarts
Baron Samedi
9,051
1,430
816
3,512
7,957
3,460
924
4,309
3,636
34,409
925
L
Tsukuyomi
Captainmcgrubin
Tsukuyomi
4,322
494
0
713
8,651
4,088
0
5,112
3,462
0
14,152
L
Cthulhu
DurableClive
Cthulhu
7,436
302
147
1,767
13,515
11,450
0
5,686
7,520
29,343
446
L
2,988
773
0
735
7,792
8,748
0
3,369
4,399
8,379
170
W
Hachiman
Sagage
Hachiman
9,230
5,692
0
3,317
7,020
2,462
2,007
2,603
4,406
0
28,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,305
Gold Earned
19,815
121
Minions Killed
76
0
Camps Cleared
0
492,316
Distance Traveled
432,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,485
943
20
2
0
175,942
0
W
Baron Samedi
8,820
980
56
6
0
144,852
0
L
Tsukuyomi
6,422
714
20
2
0
131,459
0
L
Cthulhu
6,952
772
53
6
0
159,949
0
L
Fafnir
6,441
716
3
0
0
140,784
0
W
Hachiman
9,000
1,000
45
5
0
171,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role