Player Matchup

Janus
Janus
HellishHydra170
Janus
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
150W - 146L
1,457 Elo+
Party 1
Jing Wei
Jing Wei
Jijes
Jing Wei
Level 137
God Stats
0W - 3L
1,500 SR
Queue Stats
105W - 128L
1,460 Elo+
Party 3
King Arthur
King Arthur
Kowanga
King Arthur
Level 152
God Stats
5W - 8L
1,533 SR
Queue Stats
183W - 202L
1,490 Elo+
Party 3
Fenrir
Fenrir
SoteriaStyx
Fenrir
Level 118
God Stats
5W - 5L
1,613 SR
Queue Stats
137W - 133L
1,449 Elo+
Party 1
Geb
Geb
boombhole
Geb
Level 148
God Stats
543W - 449L
1,510 SR
Queue Stats
715W - 676L
1,455 Elo+
Solo
Team Averages
Level 140
1,531 SR
1,462 Elo+

VS

Team Averages
Level 78
1,566 SR
1,519 Elo+
Ao Kuang
Ao Kuang
GlizzyLord420
Ao Kuang
Level 69
God Stats
5W - 6L
1,729 SR
Queue Stats
213W - 209L
1,508 Elo+
Party 2
Shiva
Shiva
Sola Requiem
Shiva
Level 103
God Stats
8W - 7L
1,561 SR
Queue Stats
59W - 53L
1,504 Elo+
Solo
Sol
Sol
WDGTj33
Sol
Level 67
God Stats
3W - 6L
1,331 SR
Queue Stats
254W - 239L
1,569 Elo+
Solo
Danzaburou
Danzaburou
Znotch
Danzaburou
Level 64
God Stats
17W - 11L
1,581 SR
Queue Stats
154W - 149L
1,452 Elo+
Party 2
Khepri
Khepri
saskerinegan45
Khepri
Level 86
God Stats
6W - 2L
1,628 SR
Queue Stats
264W - 236L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
3,541
708
1,112
3,107
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Jijes
Jing Wei
1
0 / 0 / 0
2,569
514
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Kowanga
King Arthur
7
1 / 2 / 0
4,143
829
3,908
6,277
2,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fenrir
6
0 / 2 / 1
3,347
669
699
4,045
1,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 1 / 1
3,191
638
794
3,705
2,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GlizzyLord420
Ao Kuang
7
4 / 1 / 0
4,224
845
1,804
4,371
1,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

7
1 / 1 / 2
3,949
790
1,832
4,190
1,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sol
7
2 / 1 / 2
4,312
862
2,798
2,103
511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
Znotch
Danzaburou
7
0 / 0 / 0
4,190
838
1,600
2,089
583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 0 / 3
3,903
781
996
1,948
816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
8
8
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
GlizzyLord420
Ao Kuang
4
1
0
4
L
1
3
0
0.33
L
Jing Wei
Jijes
Jing Wei
0
0
0
0
L
King Arthur
Kowanga
King Arthur
1
2
0
0.5
W
1
1
2
2
L
Fenrir
0
2
1
0.25
W
Sol
2
1
2
3
W
Danzaburou
Znotch
Danzaburou
0
0
0
0
L
0
1
1
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,513
Damage
9,030
17,134
Taken
14,701
6,822
Mitigated
4,401
4,415
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
GlizzyLord420
Ao Kuang
1,804
735
0
2,167
4,371
1,005
0
219
4,124
10,709
5,990
L
1,112
83
0
550
3,107
759
0
2,179
746
11,414
371
L
Jing Wei
Jijes
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Kowanga
King Arthur
3,908
512
0
1,609
6,277
2,610
0
1,191
5,086
0
21,008
W
1,832
216
0
353
4,190
1,486
0
0
4,190
0
17,699
L
Fenrir
699
171
0
1,134
4,045
1,181
0
1,561
2,372
0
11,170
W
Sol
2,798
1,212
0
854
2,103
511
150
483
1,538
19,426
0
W
Danzaburou
Znotch
Danzaburou
1,600
681
0
1,601
2,089
583
0
794
1,295
0
22,659
L
794
0
0
1,122
3,705
2,272
0
136
3,569
10,602
0
W
996
232
0
863
1,948
816
0
147
1,681
6,747
2,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,791
Gold Earned
20,578
104
Minions Killed
165
0
Camps Cleared
0
466,057
Distance Traveled
578,726
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,224
845
32
6
0
138,645
0
L
Janus
3,541
708
28
6
0
104,103
0
L
Jing Wei
2,569
514
0
0
0
12,240
0
L
King Arthur
4,143
829
37
7
0
123,454
0
W
Shiva
3,949
790
33
7
0
119,058
0
L
Fenrir
3,347
669
25
5
0
112,827
0
W
Sol
4,312
862
39
8
0
99,472
2
W
Danzaburou
4,190
838
41
8
0
91,946
0
L
Geb
3,191
638
14
3
0
113,433
1
W
Khepri
3,903
781
20
4
0
129,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role