Player Matchup

Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
AgedNebula92048
Zhong Kui
Level 89
God Stats
21W - 27L
1,518 SR
Queue Stats
122W - 146L
1,489 Elo+
Party 1
Ishtar
Ishtar
Ezienki
Ishtar
Level 28
God Stats
2W - 5L
1,322 SR
Queue Stats
50W - 50L
1,486 Elo+
Party 1
Cabrakan
Cabrakan
LeagueAk
Cabrakan
Level 125
God Stats
2W - 2L
1,537 SR
Queue Stats
300W - 334L
1,455 Elo+
Party 1
Nu Wa
Nu Wa
LordDragonFire
Nu Wa
Level 101
God Stats
3W - 3L
1,437 SR
Queue Stats
206W - 183L
1,436 Elo+
Solo
Team Averages
Level 94
1,463 SR
1,473 Elo+

VS

Team Averages
Level 141
1,503 SR
1,518 Elo+
King Arthur
King Arthur
ANGSNAZZY2
King Arthur
Level 143
God Stats
6W - 10L
1,461 SR
Queue Stats
200W - 192L
1,527 Elo+
Solo
Tiamat
Tiamat
Destroy all2000
Tiamat
Level 174
God Stats
21W - 25L
1,393 SR
Queue Stats
324W - 330L
1,513 Elo+
Solo
Fenrir
Fenrir
MusicBoxEra1993
Fenrir
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
479W - 448L
1,526 Elo+
Solo
Artemis
Artemis
SageCanine71748
Artemis
Level 57
God Stats
6W - 7L
1,770 SR
Queue Stats
170W - 171L
1,484 Elo+
Solo
Sobek
Sobek
juniormoreira
Sobek
Level 155
God Stats
25W - 40L
1,392 SR
Queue Stats
384W - 346L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 1 / 4
5,183
740
3,376
4,926
2,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Zhong Kui
AgedNebula92048
Zhong Kui
10
2 / 1 / 1
5,520
789
3,437
4,414
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
Ezienki
Ishtar
9
2 / 1 / 2
4,918
703
3,381
3,071
852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
LeagueAk
Cabrakan
9
3 / 2 / 2
4,999
714
2,986
6,198
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 2 / 1
5,010
716
3,187
4,360
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ANGSNAZZY2
King Arthur
2
0 / 1 / 0
3,133
448
412
1,961
501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
1 / 4 / 2
4,832
690
3,159
4,437
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

9
6 / 1 / 0
5,233
748
3,535
5,794
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 3
4,106
587
2,804
6,397
1,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 0
3,576
511
1,291
6,684
4,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
7
7
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
4
3
L
King Arthur
ANGSNAZZY2
King Arthur
0
1
0
0
W
Zhong Kui
AgedNebula92048
Zhong Kui
2
1
1
2.5
L
1
4
2
0.5
W
Ishtar
Ezienki
Ishtar
2
1
2
3
W
Cabrakan
LeagueAk
Cabrakan
3
2
2
2
W
3
2
1
1.75
L
6
1
0
6
L
0
2
3
0.75
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,367
Damage
11,201
22,969
Taken
25,273
10,740
Mitigated
9,374
9,091
Healing
8,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,376
1,320
130
2,029
4,926
2,243
0
281
4,645
0
11,859
L
King Arthur
ANGSNAZZY2
King Arthur
412
82
0
575
1,961
501
0
1,083
725
0
4,030
W
Zhong Kui
AgedNebula92048
Zhong Kui
3,437
859
0
2,910
4,414
2,544
0
823
3,591
28,512
2,024
L
3,159
133
0
348
4,437
1,815
0
2,791
1,419
26,328
625
W
Ishtar
Ezienki
Ishtar
3,381
2,368
0
1,260
3,071
852
164
177
2,894
0
34,894
W
Cabrakan
LeagueAk
Cabrakan
2,986
572
0
2,012
6,198
3,857
0
489
5,709
19,890
588
W
3,187
1,422
0
750
4,360
1,244
0
2,481
1,807
20,658
2,246
L
3,535
1,182
0
3,131
5,794
1,728
0
2,164
3,472
0
24,805
L
2,804
982
0
2,397
6,397
1,257
0
508
5,849
0
21,806
L
1,291
192
0
2,484
6,684
4,073
0
1,976
4,490
14,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,630
Gold Earned
20,880
233
Minions Killed
156
0
Camps Cleared
0
727,626
Distance Traveled
610,799
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,183
740
11
2
0
149,509
3
L
King Arthur
3,133
448
10
1
0
26,701
0
W
Zhong Kui
5,520
789
61
9
0
122,983
0
L
Tiamat
4,832
690
51
7
0
138,884
0
W
Ishtar
4,918
703
71
10
0
151,999
0
W
Cabrakan
4,999
714
38
5
0
147,341
0
W
Nu Wa
5,010
716
52
7
0
155,794
2
L
Fenrir
5,233
748
38
5
0
175,797
0
L
Artemis
4,106
587
38
5
0
120,242
0
L
Sobek
3,576
511
19
3
0
149,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role