Player Matchup

Pele
Pele
 
Pele
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
C0DZ1K4
Hera
Level 108
God Stats
18W - 7L
1,749 SR
Queue Stats
323W - 323L
1,449 Elo+
Party 1
Zeus
Zeus
FairylKensai
Zeus
Level 87
God Stats
2W - 1L
1,593 SR
Queue Stats
46W - 41L
1,534 Elo+
Party 3
Loki
Loki
MrCheese424
Loki
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,518 Elo+
Solo
Surtr
Surtr
SumisuMai
Surtr
Level 102
God Stats
1W - 1L
1,494 SR
Queue Stats
60W - 62L
1,484 Elo+
Party 3
Team Averages
Level 106
1,567 SR
1,497 Elo+

VS

Team Averages
Level 70
1,625 SR
1,470 Elo+
Janus
Janus
Mewzx
Janus
Level 24
God Stats
3W - 1L
1,728 SR
Queue Stats
66W - 77L
1,420 Elo+
Party 2
Tyr
Tyr
STR0NG21EAGLE
Tyr
Level 68
God Stats
3W - 1L
1,775 SR
Queue Stats
102W - 122L
1,431 Elo+
Party 2
Cthulhu
Cthulhu
SizorXM
Cthulhu
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 62L
1,501 Elo+
Solo
Ao Kuang
Ao Kuang
aveirobryan2
Ao Kuang
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 109L
1,461 Elo+
Solo
Cerberus
Cerberus
bz10
Cerberus
Level 142
God Stats
10W - 5L
1,624 SR
Queue Stats
290W - 323L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 3 / 0
4,654
931
2,591
4,592
1,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
C0DZ1K4
Hera
11
0 / 1 / 0
5,235
1,047
4,914
2,430
839
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
0 / 2 / 0
4,577
915
2,948
2,068
550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 0
5,145
1,029
3,396
3,837
1,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
SumisuMai
Surtr
5
0 / 0 / 0
4,282
856
456
637
700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Mewzx
Janus
10
1 / 2 / 3
5,441
1,088
1,754
4,368
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 3
5,571
1,114
2,666
5,409
4,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
SizorXM
Cthulhu
10
0 / 0 / 5
5,350
1,070
3,914
3,330
1,426
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ao Kuang
aveirobryan2
Ao Kuang
10
4 / 0 / 1
5,718
1,144
1,653
2,187
973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
bz10
Cerberus
10
3 / 0 / 3
6,022
1,204
1,967
5,270
3,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
9
9
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
3
0
0
L
Hera
C0DZ1K4
Hera
0
1
0
0
L
0
2
0
0
W
Janus
Mewzx
Janus
1
2
3
1.25
L
2
3
0
0.67
W
1
0
3
2.5
W
Cthulhu
SizorXM
Cthulhu
0
0
5
2.5
L
Surtr
SumisuMai
Surtr
0
0
0
0
W
Ao Kuang
aveirobryan2
Ao Kuang
4
0
1
4.5
W
Cerberus
bz10
Cerberus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,305
Damage
11,954
13,564
Taken
20,564
4,826
Mitigated
11,971
2,058
Healing
6,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,591
260
65
593
4,592
1,674
0
3,228
1,222
0
5,792
L
Hera
C0DZ1K4
Hera
4,914
829
22
470
2,430
839
0
1,064
1,366
12,475
0
L
2,948
613
0
0
2,068
550
0
1,787
241
5,691
0
W
Janus
Mewzx
Janus
1,754
185
78
805
4,368
1,345
0
1,621
2,747
8,432
423
L
3,396
682
57
421
3,837
1,063
0
2,238
1,432
0
7,697
W
2,666
247
908
1,587
5,409
4,956
0
1,673
3,736
0
6,463
W
Cthulhu
SizorXM
Cthulhu
3,914
163
148
195
3,330
1,426
0
1,112
2,218
13,584
0
L
Surtr
SumisuMai
Surtr
456
106
107
323
637
700
0
482
155
23
845
W
Ao Kuang
aveirobryan2
Ao Kuang
1,653
206
270
553
2,187
973
0
524
1,663
4,531
0
W
Cerberus
bz10
Cerberus
1,967
51
0
2,140
5,270
3,271
0
2,955
2,315
4,109
106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,893
Gold Earned
28,102
38
Minions Killed
61
0
Camps Cleared
0
382,845
Distance Traveled
525,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,654
931
3
1
0
91,166
0
L
Hera
5,235
1,047
20
4
0
102,895
0
L
Zeus
4,577
915
9
2
0
58,545
0
W
Janus
5,441
1,088
17
3
0
99,093
0
L
Loki
5,145
1,029
5
1
0
94,371
0
W
Tyr
5,571
1,114
9
2
0
106,966
0
W
Cthulhu
5,350
1,070
16
3
0
113,834
0
L
Surtr
4,282
856
1
0
0
35,868
0
W
Ao Kuang
5,718
1,144
7
1
0
100,985
0
W
Cerberus
6,022
1,204
12
2
0
104,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role