Player Matchup

Achilles
Achilles
DARIUZ517
Achilles
Level 147
God Stats
1W - 3L
1,259 SR
Queue Stats
121W - 147L
1,530 Elo+
Party 2
Izanami
Izanami
EdmundRPG
Izanami
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,494 Elo+
Party 1
Nu Wa
Nu Wa
Firedusk13
Nu Wa
Level 129
God Stats
159W - 112L
1,735 SR
Queue Stats
250W - 286L
1,588 Elo+
Party 2
Aphrodite
Aphrodite
IcySalamander
Aphrodite
Level 126
God Stats
3W - 5L
1,440 SR
Queue Stats
79W - 81L
1,477 Elo+
Party 1
Cabrakan
Cabrakan
rustticks
Cabrakan
Level 148
God Stats
3W - 1L
1,599 SR
Queue Stats
81W - 78L
1,507 Elo+
Party 1
Team Averages
Level 114
1,506 SR
1,519 Elo+

VS

Team Averages
Level 88
1,603 SR
1,506 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Diddy p5181
Olorun
Level 93
God Stats
15W - 9L
1,570 SR
Queue Stats
133W - 105L
1,491 Elo+
Solo
Anubis
Anubis
Im a girl 9483
Anubis
Level 132
God Stats
15W - 7L
1,703 SR
Queue Stats
158W - 142L
1,576 Elo+
Solo
Sobek
Sobek
LuchexD
Sobek
Level 41
God Stats
5W - 4L
1,536 SR
Queue Stats
38W - 56L
1,455 Elo+
Solo
Hun Batz
Hun Batz
gingerandabrick
Hun Batz
Level 118
God Stats
1W - 1L
1,707 SR
Queue Stats
16W - 17L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DARIUZ517
Achilles
14
5 / 2 / 2
8,256
590
6,677
9,800
5,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
EdmundRPG
Izanami
11
2 / 5 / 5
6,834
488
3,412
9,160
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Nu Wa
15
8 / 1 / 8
9,266
662
17,561
5,626
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
IcySalamander
Aphrodite
11
3 / 1 / 8
6,779
484
5,956
9,973
5,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
rustticks
Cabrakan
14
6 / 0 / 8
7,965
569
13,701
11,676
7,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
3 / 1 / 1
7,949
568
6,196
10,647
3,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
12
1 / 6 / 0
7,471
534
7,988
13,493
3,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 5 / 1
7,429
531
6,767
9,772
3,222
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sobek
LuchexD
Sobek
10
1 / 6 / 3
6,620
473
5,405
18,660
11,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
12
2 / 6 / 2
6,980
499
6,449
13,033
3,523
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
24
Kills
8
9
Deaths
24
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
1
1
3.5
W
Achilles
DARIUZ517
Achilles
5
2
2
3
L
Olorun
1
6
0
0.17
W
Izanami
EdmundRPG
Izanami
2
5
5
0.9
W
Nu Wa
8
1
8
12
W
Aphrodite
IcySalamander
Aphrodite
3
1
8
7
L
1
5
1
0.3
L
Sobek
LuchexD
Sobek
1
6
3
0.42
L
Hun Batz
2
6
2
0.5
W
Cabrakan
rustticks
Cabrakan
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,307
Damage
32,805
46,235
Taken
65,605
22,839
Mitigated
24,949
19,552
Healing
22,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,196
4,364
0
4,372
10,647
3,119
702
6,423
4,086
0
60,357
W
Achilles
DARIUZ517
Achilles
6,677
477
0
3,560
9,800
5,559
0
5,440
4,360
0
47,022
L
Olorun
7,988
2,825
60
4,874
13,493
3,330
0
9,683
3,433
69,972
5,866
W
Izanami
EdmundRPG
Izanami
3,412
2,281
0
472
9,160
2,685
422
2,235
6,925
0
33,667
W
Nu Wa
17,561
7,157
0
1,786
5,626
1,856
700
4,137
1,489
62,298
1,019
W
Aphrodite
IcySalamander
Aphrodite
5,956
578
3,869
5,055
9,973
5,649
0
3,682
6,291
21,232
0
L
6,767
131
0
3,203
9,772
3,222
0
2,622
6,673
48,658
1,377
L
Sobek
LuchexD
Sobek
5,405
427
0
5,188
18,660
11,755
0
10,117
8,256
18,863
1,485
L
Hun Batz
6,449
984
0
4,810
13,033
3,523
0
7,194
5,642
0
50,516
W
Cabrakan
rustticks
Cabrakan
13,701
2,453
0
4,810
11,676
7,090
0
4,138
7,538
52,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,100
Gold Earned
36,449
353
Minions Killed
418
0
Camps Cleared
0
1,475,962
Distance Traveled
1,329,945
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,949
568
110
8
0
272,500
0
W
Achilles
8,256
590
73
5
0
268,284
0
L
Olorun
7,471
534
125
9
0
237,699
0
W
Izanami
6,834
488
65
5
0
282,104
0
W
Nu Wa
9,266
662
116
8
0
267,215
0
W
Aphrodite
6,779
484
25
2
0
307,948
0
L
Anubis
7,429
531
76
5
0
222,272
4
L
Sobek
6,620
473
15
1
0
285,229
1
L
Hun Batz
6,980
499
92
7
0
312,245
2
W
Cabrakan
7,965
569
74
5
0
350,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role