Player Matchup

Hachiman
Hachiman
Fiore1
Hachiman
Level 125
God Stats
4W - 0L
1,562 SR
Queue Stats
114W - 115L
1,433 Elo+
Solo
Jing Wei
Jing Wei
HoonsHouse7386
Jing Wei
Level 49
God Stats
2W - 2L
1,502 SR
Queue Stats
202W - 200L
1,482 Elo+
Solo
Hera
Hera
LikingCube1247
Hera
Level 43
God Stats
2W - 1L
1,871 SR
Queue Stats
149W - 144L
1,491 Elo+
Party 2
Khepri
Khepri
RoyaleWidCheese1
Khepri
Level 147
God Stats
4W - 2L
1,663 SR
Queue Stats
405W - 395L
1,532 Elo+
Party 2
Bacchus
Bacchus
krip2nite420
Bacchus
Level 293
God Stats
28W - 14L
1,640 SR
Queue Stats
843W - 844L
1,510 Elo+
Solo
Team Averages
Level 131
1,648 SR
1,489 Elo+

VS

Team Averages
Level 100
1,454 SR
1,456 Elo+
Charon
Charon
AcEofHeaRTSs836
Charon
Level 121
God Stats
1W - 3L
1,406 SR
Queue Stats
236W - 232L
1,485 Elo+
Solo
Hachiman
Hachiman
Brightshadow77
Hachiman
Level 158
God Stats
3W - 6L
1,364 SR
Queue Stats
275W - 280L
1,479 Elo+
Party 1
Yu Huang
Yu Huang
ChavezAn
Yu Huang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,276 Elo+
Solo
Tiamat
Tiamat
Yluisv
Tiamat
Level 155
God Stats
11W - 11L
1,497 SR
Queue Stats
494W - 516L
1,529 Elo+
Solo
Cerberus
Cerberus
outofmyway1028
Cerberus
Level 48
God Stats
0W - 2L
1,502 SR
Queue Stats
51W - 44L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fiore1
Hachiman
8
2 / 2 / 5
5,600
1,120
5,173
3,382
1,063
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
11
1 / 2 / 6
5,973
1,195
2,305
3,545
1,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 3
6,295
1,259
4,190
2,626
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
1 / 2 / 4
5,591
1,118
1,194
3,926
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
krip2nite420
Bacchus
10
3 / 1 / 8
6,082
1,216
4,097
4,878
4,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
5,883
1,177
2,511
4,203
3,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
8
2 / 3 / 1
5,037
1,007
2,787
3,664
1,393
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Yu Huang
ChavezAn
Yu Huang
10
1 / 3 / 5
5,424
1,085
816
3,595
1,467
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Tiamat
Yluisv
Tiamat
11
3 / 1 / 4
6,109
1,222
3,565
3,707
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
8
0 / 2 / 1
4,571
914
1,576
3,379
2,108
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
11
Kills
7
8
Deaths
11
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
L
Hachiman
2
3
1
0.83
L
Yu Huang
ChavezAn
Yu Huang
1
3
5
1.17
W
Hachiman
Fiore1
Hachiman
2
2
5
2.25
W
Jing Wei
1
2
6
2
W
4
1
3
5.5
W
1
2
4
1.5
L
Tiamat
Yluisv
Tiamat
3
1
4
5
W
Bacchus
krip2nite420
Bacchus
3
1
8
7
L
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,959
Damage
11,255
18,357
Taken
18,548
10,392
Mitigated
10,214
6,480
Healing
3,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,511
297
96
827
4,203
3,070
0
1,312
2,743
6,759
0
L
Hachiman
2,787
876
26
323
3,664
1,393
0
1,417
2,221
0
4,304
L
Yu Huang
ChavezAn
Yu Huang
816
0
0
483
3,595
1,467
0
2,357
1,046
3,401
0
W
Hachiman
Fiore1
Hachiman
5,173
2,869
968
758
3,382
1,063
462
1,176
2,206
0
8,336
W
Jing Wei
2,305
1,516
290
141
3,545
1,119
1,334
2,412
1,133
0
11,358
W
4,190
661
0
823
2,626
882
148
1,904
722
9,674
0
W
1,194
51
161
288
3,926
2,562
0
1,561
2,365
3,791
0
L
Tiamat
Yluisv
Tiamat
3,565
234
31
1,067
3,707
2,176
0
2,348
1,193
12,683
0
W
Bacchus
krip2nite420
Bacchus
4,097
321
1,135
1,916
4,878
4,766
0
1,415
3,463
5,333
230
L
Cerberus
1,576
27
0
429
3,379
2,108
0
1,244
2,035
1,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,541
Gold Earned
27,024
61
Minions Killed
40
0
Camps Cleared
0
499,375
Distance Traveled
410,816
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,883
1,177
4
1
0
86,530
0
L
Hachiman
5,037
1,007
3
1
0
76,780
0
L
Yu Huang
5,424
1,085
7
1
0
70,488
0
W
Hachiman
5,600
1,120
9
2
0
81,935
0
W
Jing Wei
5,973
1,195
21
4
0
107,670
0
W
Hera
6,295
1,259
14
3
0
99,985
0
W
Khepri
5,591
1,118
11
2
0
104,080
0
L
Tiamat
6,109
1,222
24
5
0
104,437
0
W
Bacchus
6,082
1,216
6
1
0
105,705
0
L
Cerberus
4,571
914
2
0
0
72,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role