Player Matchup

Scylla
Scylla
BlackRazorUA
Scylla
Level 126
God Stats
3W - 4L
1,766 SR
Queue Stats
9W - 13L
1,396 Elo+
Solo
Medusa
Medusa
Discotaverna
Medusa
Level 102
God Stats
4W - 2L
1,330 SR
Queue Stats
31W - 25L
1,447 Elo+
Solo
Ra
Ra
HEFTIGER_HANS_
Ra
Level 46
God Stats
4W - 10L
1,269 SR
Queue Stats
55W - 81L
1,354 Elo+
Solo
Team Averages
Level 91
1,455 SR
1,399 Elo+

VS

Team Averages
Level 38
1,421 SR
1,281 Elo+
Neith
Neith
JobEnglish
Neith
Level 29
God Stats
14W - 15L
1,452 SR
Queue Stats
69W - 93L
1,315 Elo+
Party 1
Bacchus
Bacchus
LegenDarryl
Bacchus
Level 38
God Stats
22W - 30L
1,312 SR
Queue Stats
77W - 103L
1,292 Elo+
Party 1
Janus
Janus
MAD MAX MARK
Janus
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 14L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
5 / 1 / 2
8,639
864
7,216
5,342
1,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
14
0 / 0 / 7
8,087
809
5,513
6,438
2,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
3 / 0 / 4
8,211
821
5,560
5,256
1,970
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
0 / 4 / 1
7,122
712
6,340
8,395
3,157
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
LegenDarryl
Bacchus
13
1 / 3 / 0
7,383
738
1,263
9,129
8,909
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 1 / 1
7,137
714
6,667
4,179
1,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
1
1
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
5
1
2
6
W
Medusa
0
0
7
3.5
W
3
0
4
5
L
Neith
0
4
1
0.13
L
Bacchus
LegenDarryl
Bacchus
1
3
0
0.33
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,289
Damage
14,270
17,036
Taken
21,703
5,873
Mitigated
13,640
4,581
Healing
4,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
7,216
524
0
0
5,342
1,616
160
2,426
2,877
26,591
324
W
Medusa
5,513
1,690
0
599
6,438
2,287
866
2,944
3,394
0
23,470
W
5,560
145
1,301
2,681
5,256
1,970
544
2,538
2,651
23,157
539
L
Neith
6,340
458
0
1,494
8,395
3,157
0
5,043
3,217
0
33,357
L
Bacchus
LegenDarryl
Bacchus
1,263
77
261
1,563
9,129
8,909
0
5,717
3,266
3,462
0
L
6,667
273
0
699
4,179
1,574
0
1,458
2,721
26,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,937
Gold Earned
21,642
132
Minions Killed
105
0
Camps Cleared
0
564,362
Distance Traveled
500,867
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,639
864
46
5
0
175,292
3
W
Medusa
8,087
809
49
5
0
197,045
0
W
Ra
8,211
821
37
4
0
192,025
0
L
Neith
7,122
712
55
6
0
164,769
0
L
Bacchus
7,383
738
4
0
0
173,034
4
L
Janus
7,137
714
46
5
0
163,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role