Player Matchup

Chaac
Chaac
dillpickle728
Chaac
Level 86
God Stats
8W - 2L
1,968 SR
Queue Stats
121W - 114L
1,532 Elo+
Party 1
Danzaburou
Danzaburou
gearheart15
Danzaburou
Level 125
God Stats
4W - 2L
1,520 SR
Queue Stats
130W - 125L
1,527 Elo+
Party 1
Janus
Janus
nuggs-not-drugs-
Janus
Level 28
God Stats
5W - 5L
1,707 SR
Queue Stats
21W - 15L
1,574 Elo+
Party 1
Team Averages
Level 80
1,732 SR
1,544 Elo+

VS

Team Averages
Level 69
1,443 SR
1,296 Elo+
Morgan Le Fay
Morgan Le Fay
CaptMcStuff
Morgan Le Fay
Level 45
God Stats
5W - 12L
1,343 SR
Queue Stats
33W - 80L
1,225 Elo+
Solo
Ne Zha
Ne Zha
Starwars1112557
Ne Zha
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,312 Elo+
Solo
Ra
Ra
TomyDC21222
Ra
Level 121
God Stats
112W - 118L
1,486 SR
Queue Stats
160W - 175L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
9,120
912
8,461
7,700
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
gearheart15
Danzaburou
14
6 / 0 / 4
9,116
912
6,106
5,260
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 0 / 10
9,155
916
7,660
2,410
908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CaptMcStuff
Morgan Le Fay
11
0 / 6 / 2
6,454
645
2,226
8,530
4,131
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 8 / 1
6,707
671
3,787
13,726
10,476
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 1
7,409
741
2,477
2,616
756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
15
Kills
2
2
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CaptMcStuff
Morgan Le Fay
0
6
2
0.17
L
1
8
1
0.19
L
1
1
1
1.5
W
5
2
8
4.5
W
Danzaburou
gearheart15
Danzaburou
6
0
4
8
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,227
Damage
8,490
15,370
Taken
24,872
8,587
Mitigated
15,363
4,920
Healing
1,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CaptMcStuff
Morgan Le Fay
2,226
146
0
208
8,530
4,131
0
2,452
5,805
6,310
0
L
3,787
669
0
580
13,726
10,476
0
3,482
9,860
0
11,437
L
2,477
85
164
382
2,616
756
0
1,793
753
16,286
277
W
8,461
2,381
0
2,071
7,700
5,887
154
2,122
5,474
0
32,079
W
Danzaburou
gearheart15
Danzaburou
6,106
3,838
0
2,849
5,260
1,792
1,594
1,638
3,552
0
30,144
W
7,660
549
0
0
2,410
908
330
695
1,660
25,326
445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,391
Gold Earned
20,570
153
Minions Killed
49
0
Camps Cleared
0
483,997
Distance Traveled
410,336
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,454
645
6
1
0
108,907
0
L
Ne Zha
6,707
671
14
1
0
143,168
0
L
Ra
7,409
741
29
3
0
158,261
0
W
Chaac
9,120
912
45
5
0
161,111
0
W
Danzaburou
9,116
912
50
5
0
142,272
0
W
Janus
9,155
916
58
6
0
180,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role