Player Matchup

Artemis
Artemis
 
Artemis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Affi_Primati
Geb
Level 126
God Stats
2W - 5L
1,454 SR
Queue Stats
109W - 105L
1,428 Elo+
Party 2
Bastet
Bastet
CarpalChain
Bastet
Level 87
God Stats
8W - 4L
1,511 SR
Queue Stats
89W - 72L
1,492 Elo+
Solo
Tyr
Tyr
MachtEXTREM
Tyr
Level 175
God Stats
2W - 4L
1,419 SR
Queue Stats
198W - 195L
1,410 Elo+
Party 2
Janus
Janus
Rhiji
Janus
Level 64
God Stats
2W - 3L
1,640 SR
Queue Stats
41W - 51L
1,480 Elo+
Solo
Team Averages
Level 119
1,505 SR
1,462 Elo+

VS

Team Averages
Level 103
1,540 SR
1,471 Elo+
He Bo
He Bo
 
He Bo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
AKUxVILLAIN
Shiva
Level 125
God Stats
3W - 4L
1,520 SR
Queue Stats
208W - 226L
1,453 Elo+
Solo
Chang'e
Chang'e
Eres_feo_nosoy
Chang'e
Level 156
God Stats
1W - 0L
1,264 SR
Queue Stats
64W - 72L
1,477 Elo+
Party 1
Baron Samedi
Baron Samedi
Sleepy_Vali
Baron Samedi
Level 61
God Stats
3W - 6L
1,461 SR
Queue Stats
39W - 44L
1,426 Elo+
Solo
Skadi
Skadi
Zen_dragon21
Skadi
Level 106
God Stats
2W - 0L
1,953 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 1 / 2
5,532
503
5,535
7,090
2,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
1 / 3 / 2
4,915
447
1,546
7,985
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
11
4 / 2 / 1
6,128
557
6,716
9,332
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 1
5,700
518
1,335
6,277
4,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
Rhiji
Janus
8
1 / 6 / 2
4,983
453
3,632
7,406
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 1 / 4
5,842
531
5,032
6,451
1,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 2 / 0
6,580
598
3,699
5,619
3,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
3 / 0 / 4
5,876
534
3,111
4,390
2,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
Sleepy_Vali
Baron Samedi
11
6 / 3 / 1
6,781
616
6,980
8,594
3,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

10
2 / 2 / 0
6,300
573
4,593
6,774
1,631
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
14
14
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
1
2
2
W
He Bo
 
He Bo
0
1
4
2
W
3
2
0
1.5
L
1
3
2
0.67
L
Bastet
4
2
1
2.25
W
3
0
4
5
L
1
2
1
0.75
L
Janus
Rhiji
Janus
1
6
2
0.33
W
Baron Samedi
Sleepy_Vali
Baron Samedi
6
3
1
2.17
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,764
Damage
23,415
38,090
Taken
31,828
16,682
Mitigated
12,078
8,827
Healing
12,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,535
1,343
0
617
7,090
2,243
0
421
6,669
0
35,292
W
He Bo
 
He Bo
5,032
239
0
3,144
6,451
1,409
108
943
5,346
39,768
1,691
W
3,699
588
0
1,195
5,619
3,343
0
104
5,515
0
38,021
L
1,546
33
92
1,695
7,985
4,359
0
3,208
4,777
10,551
0
L
Bastet
6,716
1,115
0
4,928
9,332
2,882
0
3,911
5,421
0
44,972
W
3,111
402
796
1,873
4,390
2,513
0
684
3,676
18,391
1,554
L
1,335
0
0
1,127
6,277
4,955
0
810
5,467
0
28,997
L
Janus
Rhiji
Janus
3,632
177
0
368
7,406
2,243
0
6,340
1,066
19,224
0
W
Baron Samedi
Sleepy_Vali
Baron Samedi
6,980
313
353
3,562
8,594
3,182
0
2,636
5,649
34,567
1,227
W
4,593
2,429
0
1,373
6,774
1,631
596
310
6,464
0
38,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,258
Gold Earned
31,379
217
Minions Killed
274
0
Camps Cleared
0
1,068,428
Distance Traveled
988,405
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,532
503
48
4
0
193,337
0
W
He Bo
5,842
531
69
6
0
219,914
2
W
Shiva
6,580
598
64
6
0
168,960
0
L
Geb
4,915
447
9
1
0
210,826
2
L
Bastet
6,128
557
72
7
0
256,284
0
W
Chang'e
5,876
534
22
2
0
191,454
0
L
Tyr
5,700
518
55
5
0
213,359
0
L
Janus
4,983
453
33
3
0
194,622
4
W
Baron Samedi
6,781
616
54
5
0
185,765
1
W
Skadi
6,300
573
65
6
0
222,312
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role