Player Matchup

Cerberus
Cerberus
DTDRAGON23
Cerberus
Level 12
God Stats
0W - 2L
1,110 SR
Queue Stats
0W - 2L
1,248 Elo+
Party 1
Nemesis
Nemesis
Dkdakilla
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
Freesmoke406851
Anubis
Level 18
God Stats
0W - 3L
1,341 SR
Queue Stats
0W - 3L
1,166 Elo+
Party 1
Ares
Ares
RunFrmRasta
Ares
Level 10
God Stats
0W - 1L
1,252 SR
Queue Stats
0W - 2L
1,248 Elo+
Party 1
Pele
Pele
UWantSmoke4566
Pele
Level 33
God Stats
0W - 2L
1,482 SR
Queue Stats
34W - 52L
1,136 Elo+
Party 1
Team Averages
Level 18
1,337 SR
1,260 Elo+

VS

Team Averages
Level 108
1,519 SR
1,378 Elo+
Medusa
Medusa
AKUxVILLAIN
Medusa
Level 125
God Stats
2W - 0L
1,696 SR
Queue Stats
145W - 166L
1,448 Elo+
Solo
Hun Batz
Hun Batz
Flow_Hungaro_10
Hun Batz
Level 117
God Stats
2W - 2L
1,309 SR
Queue Stats
113W - 121L
1,544 Elo+
Solo
Horus
Horus
NinjaToad13
Horus
Level 83
God Stats
3W - 2L
1,774 SR
Queue Stats
15W - 17L
1,426 Elo+
Solo
Bake Kujira
Bake Kujira
kidglock303
Bake Kujira
Level 69
God Stats
1W - 2L
1,323 SR
Queue Stats
29W - 29L
1,074 Elo+
Solo
Janus
Janus
prestigeHz4rD
Janus
Level 147
God Stats
8W - 11L
1,491 SR
Queue Stats
302W - 293L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DTDRAGON23
Cerberus
4
0 / 10 / 2
4,464
372
2,311
9,192
2,631
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nemesis
Dkdakilla
Nemesis
8
0 / 2 / 0
5,081
423
2,331
5,858
1,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
2 / 9 / 0
5,113
426
2,426
8,522
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 8 / 0
4,571
381
850
8,962
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 3 / 1
6,013
501
1,637
8,552
2,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
12 / 1 / 5
8,478
707
8,956
5,764
1,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
13
7 / 1 / 4
7,341
612
5,616
7,325
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 2
7,109
592
3,146
5,613
3,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bake Kujira
kidglock303
Bake Kujira
12
8 / 2 / 11
7,671
639
7,221
6,759
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
4 / 0 / 10
8,321
693
4,551
2,392
681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
64
3
Kills
32
32
Deaths
4
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Medusa
12
1
5
14.5
L
Cerberus
DTDRAGON23
Cerberus
0
10
2
0.1
L
Nemesis
Dkdakilla
Nemesis
0
2
0
0
W
Hun Batz
7
1
4
9
L
2
9
0
0.22
W
1
0
2
2
L
0
8
0
0
L
1
3
1
0.5
W
Bake Kujira
kidglock303
Bake Kujira
8
2
11
6.75
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,555
Damage
29,490
41,086
Taken
27,853
12,477
Mitigated
12,372
4,286
Healing
4,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,956
4,699
0
1,504
5,764
1,714
1,163
1,084
4,680
0
49,116
L
Cerberus
DTDRAGON23
Cerberus
2,311
334
0
348
9,192
2,631
0
2,336
6,598
8,798
0
L
Nemesis
Dkdakilla
Nemesis
2,331
1,061
0
790
5,858
1,758
0
0
5,648
0
20,047
W
Hun Batz
5,616
1,873
0
490
7,325
2,399
112
1,487
5,838
0
48,823
L
2,426
88
0
175
8,522
3,231
0
2,686
5,510
18,817
0
W
3,146
1,757
40
2,037
5,613
3,562
241
69
5,544
0
32,622
L
850
377
0
265
8,962
2,635
0
2,760
5,897
7,210
0
L
1,637
307
0
2,708
8,552
2,222
0
2,476
5,843
0
31,226
W
Bake Kujira
kidglock303
Bake Kujira
7,221
3,047
0
306
6,759
4,016
14
2,863
3,896
24,884
416
W
4,551
214
0
26
2,392
681
480
509
1,883
54,655
1,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,242
Gold Earned
38,920
154
Minions Killed
356
0
Camps Cleared
0
1,078,353
Distance Traveled
1,155,442
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,478
707
80
7
0
202,313
0
L
Cerberus
4,464
372
17
1
0
211,319
0
L
Nemesis
5,081
423
38
3
0
199,780
0
W
Hun Batz
7,341
612
75
6
0
261,634
0
L
Anubis
5,113
426
27
2
0
203,003
0
W
Horus
7,109
592
59
5
0
205,005
1
L
Ares
4,571
381
12
1
0
211,832
0
L
Pele
6,013
501
60
5
0
252,419
0
W
Bake Kujira
7,671
639
34
3
0
228,922
0
W
Janus
8,321
693
108
9
0
257,568
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role