Player Matchup

Neith
Neith
AngelBR09
Neith
Level 61
God Stats
1W - 0L
1,197 SR
Queue Stats
42W - 35L
1,567 Elo+
Solo
Yu Huang
Yu Huang
Dieregtor
Yu Huang
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 66L
1,530 Elo+
Party 1
Nu Wa
Nu Wa
Krimpoff
Nu Wa
Level 158
God Stats
13W - 5L
1,628 SR
Queue Stats
252W - 268L
1,466 Elo+
Party 2
Guan Yu
Guan Yu
PowerKoala
Guan Yu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 189L
1,496 Elo+
Party 2
Geb
Geb
S4TTI
Geb
Level 127
God Stats
1W - 2L
1,224 SR
Queue Stats
165W - 149L
1,574 Elo+
Party 1
Team Averages
Level 105
1,410 SR
1,527 Elo+

VS

Team Averages
Level 133
1,557 SR
1,493 Elo+
Ullr
Ullr
 
Ullr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BBABU
Charon
Level 121
God Stats
0W - 1L
1,579 SR
Queue Stats
17W - 25L
1,477 Elo+
Solo
Fenrir
Fenrir
CleverSeika6806
Fenrir
Level 128
God Stats
1W - 3L
1,748 SR
Queue Stats
40W - 48L
1,559 Elo+
Solo
Sol
Sol
ToneCapone_89
Sol
Level 132
God Stats
2W - 3L
1,457 SR
Queue Stats
146W - 165L
1,557 Elo+
Solo
Ra
Ra
lnsidiousPsycho
Ra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AngelBR09
Neith
16
6 / 1 / 12
9,621
875
15,216
12,775
5,563
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Dieregtor
Yu Huang
15
6 / 2 / 14
9,665
879
9,118
9,213
3,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nu Wa
Krimpoff
Nu Wa
16
2 / 0 / 18
9,580
871
10,008
7,708
2,954
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Guan Yu
PowerKoala
Guan Yu
16
8 / 1 / 14
9,972
907
8,340
13,657
10,675
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Geb
S4TTI
Geb
15
1 / 2 / 20
9,583
871
14,118
18,696
17,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
0 / 4 / 2
7,439
676
11,125
14,582
4,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
BBABU
Charon
14
2 / 6 / 2
7,822
711
11,857
14,698
14,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 4 / 3
9,154
832
6,651
16,067
13,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 2 / 1
6,898
627
10,001
5,221
1,584
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 7 / 5
7,313
665
10,379
10,241
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
18
23
Kills
5
6
Deaths
23
78
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
4
2
0.25
W
Neith
AngelBR09
Neith
6
1
12
12
L
Charon
BBABU
Charon
2
6
2
0.5
L
2
4
3
0.88
W
Yu Huang
Dieregtor
Yu Huang
6
2
14
6.5
W
Nu Wa
Krimpoff
Nu Wa
2
0
18
11
W
Guan Yu
PowerKoala
Guan Yu
8
1
14
15
W
Geb
S4TTI
Geb
1
2
20
5.5
L
1
2
1
0.75
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,800
Damage
50,013
62,049
Taken
60,809
40,809
Mitigated
37,075
38,480
Healing
21,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
11,125
5,520
0
1,407
14,582
4,402
0
8,908
5,674
0
25,322
W
Neith
AngelBR09
Neith
15,216
3,486
1,176
3,043
12,775
5,563
2,657
6,500
5,974
0
39,573
L
Charon
BBABU
Charon
11,857
379
158
2,474
14,698
14,279
0
7,558
7,140
27,136
0
L
6,651
722
3,723
4,844
16,067
13,434
0
7,039
9,028
0
11,576
W
Yu Huang
Dieregtor
Yu Huang
9,118
789
1,386
1,284
9,213
3,777
448
5,715
3,290
18,759
0
W
Nu Wa
Krimpoff
Nu Wa
10,008
2,928
358
1,349
7,708
2,954
2,909
4,947
2,504
21,991
691
W
Guan Yu
PowerKoala
Guan Yu
8,340
669
13,754
7,680
13,657
10,675
783
6,443
6,735
0
16,724
W
Geb
S4TTI
Geb
14,118
651
3,407
5,043
18,696
17,840
594
7,019
11,309
22,514
1,590
L
10,001
1,872
895
1,363
5,221
1,584
0
3,558
1,663
22,828
0
L
10,379
270
4,652
2,030
10,241
3,376
0
5,060
5,181
22,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,421
Gold Earned
38,626
128
Minions Killed
121
0
Camps Cleared
0
1,159,471
Distance Traveled
897,037
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,439
676
43
4
0
164,918
0
W
Neith
9,621
875
48
4
0
220,195
0
L
Charon
7,822
711
19
2
0
208,081
0
L
Fenrir
9,154
832
11
1
0
204,959
0
W
Yu Huang
9,665
879
21
2
0
221,235
0
W
Nu Wa
9,580
871
25
2
0
233,882
0
W
Guan Yu
9,972
907
17
2
0
268,049
0
W
Geb
9,583
871
17
2
0
216,110
0
L
Sol
6,898
627
26
2
0
139,992
0
L
Ra
7,313
665
22
2
0
179,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role