Player Matchup

Neith
Neith
Arte_Twitch
Neith
Level 158
God Stats
4W - 0L
1,848 SR
Queue Stats
457W - 459L
1,520 Elo+
Solo
Sol
Sol
FirexIceDragon
Sol
Level 155
God Stats
41W - 40L
1,586 SR
Queue Stats
278W - 271L
1,504 Elo+
Solo
Cabrakan
Cabrakan
SKYwalkNsoulJAH
Cabrakan
Level 118
God Stats
19W - 11L
1,648 SR
Queue Stats
101W - 89L
1,488 Elo+
Solo
Tsukuyomi
Tsukuyomi
SaintGuillotine
Tsukuyomi
Level 79
God Stats
16W - 18L
1,529 SR
Queue Stats
75W - 75L
1,432 Elo+
Party 1
King Arthur
King Arthur
TiedSaucer20102
King Arthur
Level 64
God Stats
13W - 11L
1,564 SR
Queue Stats
99W - 103L
1,412 Elo+
Party 1
Team Averages
Level 115
1,635 SR
1,471 Elo+

VS

Team Averages
Level 138
1,367 SR
1,426 Elo+
Thanatos
Thanatos
ASAP_Co0gi
Thanatos
Level 117
God Stats
0W - 2L
1,512 SR
Queue Stats
1W - 3L
1,259 Elo+
Solo
Tiamat
Tiamat
Darevenchy
Tiamat
Level 153
God Stats
0W - 2L
1,273 SR
Queue Stats
272W - 276L
1,540 Elo+
Solo
Neith
Neith
ImAHexGirl
Neith
Level 126
God Stats
0W - 5L
1,147 SR
Queue Stats
26W - 39L
1,380 Elo+
Solo
Janus
Janus
TheSilkinson
Janus
Level 141
God Stats
17W - 22L
1,419 SR
Queue Stats
266W - 233L
1,474 Elo+
Solo
Surtr
Surtr
xX_Mangava_Xx
Surtr
Level 155
God Stats
8W - 10L
1,485 SR
Queue Stats
157W - 150L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,245
625
3,917
7,225
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
3 / 0 / 0
7,070
707
4,533
5,590
1,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cabrakan
10
0 / 0 / 2
6,226
623
1,282
5,871
5,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tsukuyomi
SaintGuillotine
Tsukuyomi
10
4 / 0 / 2
6,145
615
3,548
7,286
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

King Arthur
TiedSaucer20102
King Arthur
11
4 / 0 / 1
6,725
673
6,488
7,399
5,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ASAP_Co0gi
Thanatos
9
0 / 6 / 1
4,951
495
3,714
8,121
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Darevenchy
Tiamat
3
0 / 1 / 0
3,801
380
1,037
3,115
1,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
8
0 / 0 / 0
4,869
487
1,155
4,766
1,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
2 / 3 / 0
5,664
566
6,952
5,981
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
4,870
487
3,485
8,437
3,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
13
Kills
2
2
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ASAP_Co0gi
Thanatos
0
6
1
0.08
W
2
2
3
1.75
L
Tiamat
Darevenchy
Tiamat
0
1
0
0
W
3
0
0
3
L
Neith
0
0
0
0
W
Cabrakan
0
0
2
1
W
Tsukuyomi
SaintGuillotine
Tsukuyomi
4
0
2
5
L
2
3
0
0.67
W
King Arthur
TiedSaucer20102
King Arthur
4
0
1
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,768
Damage
16,343
33,371
Taken
30,420
15,929
Mitigated
9,789
14,873
Healing
11,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ASAP_Co0gi
Thanatos
3,714
1,000
0
3,842
8,121
2,404
0
251
7,870
0
26,820
W
3,917
1,741
0
1,846
7,225
2,046
486
4,704
2,083
0
34,348
L
Tiamat
Darevenchy
Tiamat
1,037
331
0
1,549
3,115
1,286
0
2,119
996
4,342
0
W
4,533
2,279
0
4,556
5,590
1,660
782
605
4,985
65,582
1,284
L
Neith
1,155
557
0
2,443
4,766
1,274
0
2,927
1,839
0
25,323
W
Cabrakan
1,282
271
89
1,907
5,871
5,174
203
1,304
4,461
20,734
3,590
W
Tsukuyomi
SaintGuillotine
Tsukuyomi
3,548
1,105
0
4,975
7,286
2,023
0
747
6,419
0
38,099
L
6,952
433
0
1,000
5,981
1,718
0
192
5,789
36,231
0
W
King Arthur
TiedSaucer20102
King Arthur
6,488
1,100
0
1,500
7,399
5,026
0
190
7,209
0
42,553
L
3,485
1,600
0
2,431
8,437
3,107
0
104
8,333
771
25,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,411
Gold Earned
24,155
370
Minions Killed
230
0
Camps Cleared
0
1,008,475
Distance Traveled
908,407
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,951
495
56
6
0
217,601
0
W
Neith
6,245
625
60
6
0
181,658
0
L
Tiamat
3,801
380
4
0
0
110,977
0
W
Sol
7,070
707
103
10
0
189,445
0
L
Neith
4,869
487
47
5
0
184,581
0
W
Cabrakan
6,226
623
61
6
0
192,013
0
W
Tsukuyomi
6,145
615
65
7
0
231,907
1
L
Janus
5,664
566
67
7
0
204,912
1
W
King Arthur
6,725
673
81
8
0
213,452
0
L
Surtr
4,870
487
56
6
0
190,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role