Player Matchup

Charybdis
Charybdis
Gold I
 
Charybdis
Gold I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
Adaptative
Sun Wukong
Gold IV
Level 124
God Stats
1W - 0L
1,783 SR
Queue Stats
18W - 9L
1,698 MMR
Solo
Nemesis
Nemesis
Platinum II
Kazookazoo
Nemesis
Platinum II
Level 148
God Stats
1W - 1L
1,147 SR
Queue Stats
217W - 195L
1,663 MMR
Party 1
Ullr
Ullr
Platinum II
NChooch
Ullr
Platinum II
Level 307
God Stats
4W - 7L
1,463 SR
Queue Stats
308W - 287L
1,652 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
YuhDadda
Kuzenbo
Gold III
Level 48
God Stats
1W - 0L
1,229 SR
Queue Stats
10W - 9L
1,643 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 161
1,424 SR
1,631 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,563 SR
1,593 MMR
Nike
Nike
Platinum V
 
Nike
Platinum V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold I
 
Fafnir
Gold I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Platinum V
Catanc
Anubis
Platinum V
Level 146
God Stats
6W - 2L
1,658 SR
Queue Stats
45W - 27L
1,672 MMR
Solo
Susano
Susano
Platinum II
DeathPending
Susano
Platinum II
Level 129
God Stats
8W - 5L
1,680 SR
Queue Stats
350W - 345L
1,607 MMR
Solo
Rama
Rama
Platinum II
MommyLeFayT3Sub
Rama
Platinum II
Level 156
God Stats
11W - 22L
1,475 SR
Queue Stats
286W - 279L
1,684 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 1 / 3
5,157
573
3,478
4,681
1,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Adaptative
Sun Wukong
9
2 / 2 / 0
5,327
592
5,254
9,015
5,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Kazookazoo
Nemesis
11
4 / 1 / 3
5,967
663
5,192
7,146
1,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ullr
NChooch
Ullr
11
3 / 3 / 1
5,890
654
2,370
5,114
1,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
YuhDadda
Kuzenbo
10
0 / 1 / 4
4,664
518
2,549
5,016
3,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
PoseidonThothCerberusAthena

VS

Bans
SerqetNu WaHeraKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
1 / 2 / 1
5,768
641
5,090
8,394
4,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Fafnir
 
Fafnir
1
0 / 0 / 0
3,233
359
0
76
40
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Catanc
Anubis
11
3 / 4 / 2
5,722
636
4,125
6,468
2,907
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
10
4 / 2 / 2
5,873
653
4,819
5,904
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 2
4,786
532
3,500
6,950
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
10
Kills
8
8
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
1
3
2.5
L
Nike
 
Nike
1
2
1
0.75
L
Fafnir
 
Fafnir
0
0
0
0
W
Sun Wukong
Adaptative
Sun Wukong
2
2
0
1
L
Anubis
Catanc
Anubis
3
4
2
1
L
Susano
4
2
2
2.5
W
Nemesis
Kazookazoo
Nemesis
4
1
3
5.5
L
0
2
2
0.5
W
Ullr
NChooch
Ullr
3
3
1
1.17
W
Kuzenbo
YuhDadda
Kuzenbo
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,843
Damage
17,534
30,972
Taken
27,792
12,721
Mitigated
10,919
11,859
Healing
8,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,478
1,902
0
2,828
4,681
1,235
341
321
4,360
0
43,802
L
Nike
 
Nike
5,090
678
0
2,196
8,394
4,633
0
0
7,851
0
36,949
L
Fafnir
 
Fafnir
0
0
0
0
76
40
0
0
76
356
0
W
Sun Wukong
Adaptative
Sun Wukong
5,254
1,387
0
4,176
9,015
5,044
0
0
9,015
0
33,010
L
Anubis
Catanc
Anubis
4,125
283
0
2,062
6,468
2,907
0
633
5,760
41,784
1,237
L
Susano
4,819
1,160
0
2,101
5,904
1,710
0
331
5,534
0
27,393
W
Nemesis
Kazookazoo
Nemesis
5,192
2,981
0
2,210
7,146
1,449
0
1,228
5,918
0
34,004
L
3,500
2,338
0
2,563
6,950
1,629
0
1,185
5,479
0
31,956
W
Ullr
NChooch
Ullr
2,370
954
0
1,090
5,114
1,048
0
1,487
3,627
0
32,589
W
Kuzenbo
YuhDadda
Kuzenbo
2,549
815
191
1,364
5,016
3,945
34
1,089
3,927
14,255
1,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,005
Gold Earned
25,382
273
Minions Killed
256
0
Camps Cleared
0
936,023
Distance Traveled
680,963
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,157
573
84
9
0
166,829
2
L
Nike
5,768
641
74
8
0
144,805
0
L
Fafnir
3,233
359
1
0
0
14,799
0
W
Sun Wukong
5,327
592
51
6
0
187,574
0
L
Anubis
5,722
636
69
8
0
166,483
0
L
Susano
5,873
653
52
6
0
195,345
0
W
Nemesis
5,967
663
59
7
0
218,339
0
L
Rama
4,786
532
60
7
0
159,531
0
W
Ullr
5,890
654
58
6
0
172,023
0
W
Kuzenbo
4,664
518
21
2
0
191,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role