Player Matchup

Chaac
Chaac
Andymontesco
Chaac
Level 85
God Stats
12W - 4L
1,708 SR
Queue Stats
481W - 523L
1,489 Elo+
Solo
Janus
Janus
FirexIceDragon
Janus
Level 155
God Stats
10W - 14L
1,327 SR
Queue Stats
245W - 231L
1,493 Elo+
Solo
Neith
Neith
Supreme2426
Neith
Level 145
God Stats
16W - 11L
1,652 SR
Queue Stats
277W - 259L
1,510 Elo+
Solo
Ao Kuang
Ao Kuang
TheSilkinson
Ao Kuang
Level 141
God Stats
25W - 24L
1,528 SR
Queue Stats
266W - 229L
1,462 Elo+
Solo
Bakasura
Bakasura
YOU_MAD_BRO-BMD
Bakasura
Level 122
God Stats
7W - 4L
1,323 SR
Queue Stats
126W - 128L
1,460 Elo+
Solo
Team Averages
Level 130
1,507 SR
1,483 Elo+

VS

Team Averages
Level 96
1,685 SR
1,505 Elo+
Tsukuyomi
Tsukuyomi
Gomezkook
Tsukuyomi
Level 134
God Stats
9W - 9L
1,672 SR
Queue Stats
75W - 84L
1,493 Elo+
Solo
Chang'e
Chang'e
Halebin19
Chang'e
Level 66
God Stats
4W - 2L
1,837 SR
Queue Stats
34W - 41L
1,457 Elo+
Party 1
Medusa
Medusa
ONeosRe
Medusa
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,495 Elo+
Party 1
Ah Puch
Ah Puch
OrigamiiTobichi
Ah Puch
Level 65
God Stats
10W - 9L
1,696 SR
Queue Stats
38W - 41L
1,471 Elo+
Party 1
Athena
Athena
PQNYslayer
Athena
Level 67
God Stats
12W - 6L
1,723 SR
Queue Stats
13W - 9L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 0
4,128
826
1,989
4,301
1,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 0 / 2
4,176
835
677
2,531
581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
4 / 0 / 1
4,387
877
3,496
1,575
403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
TheSilkinson
Ao Kuang
6
1 / 1 / 5
4,073
815
2,579
4,666
2,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bakasura
6
2 / 1 / 0
3,728
746
1,867
4,916
1,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gomezkook
Tsukuyomi
4
1 / 1 / 0
3,052
610
1,211
2,496
477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Halebin19
Chang'e
6
2 / 3 / 1
3,843
769
2,260
4,737
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
ONeosRe
Medusa
5
0 / 3 / 1
3,123
625
1,141
3,078
583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 0
3,985
797
2,135
2,059
487
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
PQNYslayer
Athena
5
0 / 1 / 1
3,141
628
1,602
5,334
2,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
4
5
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
3
0
0.67
W
0
0
2
1
L
Tsukuyomi
Gomezkook
Tsukuyomi
1
1
0
1
L
Chang'e
Halebin19
Chang'e
2
3
1
0.83
L
Medusa
ONeosRe
Medusa
0
3
1
0.17
L
1
1
0
1
L
Athena
PQNYslayer
Athena
0
1
1
0.5
W
4
0
1
4.5
W
Ao Kuang
TheSilkinson
Ao Kuang
1
1
5
3.5
W
Bakasura
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,608
Damage
8,349
17,989
Taken
17,704
7,408
Mitigated
5,205
5,625
Healing
6,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,989
356
0
1,146
4,301
1,919
0
1,821
2,480
0
16,727
W
677
20
0
846
2,531
581
0
312
2,219
26,638
0
L
Tsukuyomi
Gomezkook
Tsukuyomi
1,211
364
0
892
2,496
477
0
106
2,380
0
6,306
L
Chang'e
Halebin19
Chang'e
2,260
538
40
1,484
4,737
1,027
0
0
4,737
12,560
0
L
Medusa
ONeosRe
Medusa
1,141
412
0
630
3,078
583
0
526
2,474
0
9,080
L
2,135
37
0
721
2,059
487
0
801
1,218
22,765
767
L
Athena
PQNYslayer
Athena
1,602
668
72
2,280
5,334
2,631
0
1,528
3,616
7,508
0
W
3,496
777
0
575
1,575
403
0
423
1,152
0
23,371
W
Ao Kuang
TheSilkinson
Ao Kuang
2,579
535
0
1,836
4,666
2,729
0
1,845
2,821
10,311
1,836
W
Bakasura
1,867
1,568
0
1,222
4,916
1,776
0
1,404
3,512
0
14,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,492
Gold Earned
17,144
180
Minions Killed
98
0
Camps Cleared
0
567,883
Distance Traveled
537,895
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,128
826
23
5
0
100,882
0
W
Janus
4,176
835
65
13
0
120,467
0
L
Tsukuyomi
3,052
610
12
2
0
79,926
0
L
Chang'e
3,843
769
20
4
0
97,478
2
L
Medusa
3,123
625
19
4
0
100,273
0
L
Ah Puch
3,985
797
40
8
0
123,747
2
L
Athena
3,141
628
7
1
0
136,471
3
W
Neith
4,387
877
49
10
0
104,725
0
W
Ao Kuang
4,073
815
8
2
0
115,192
0
W
Bakasura
3,728
746
35
7
0
126,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role