Player Matchup

Gilgamesh
Gilgamesh
Foxsikpro1
Gilgamesh
Level 83
God Stats
16W - 10L
1,543 SR
Queue Stats
277W - 273L
1,396 Elo+
Party 1
Baron Samedi
Baron Samedi
Kiramikus
Baron Samedi
Level 36
God Stats
10W - 7L
1,637 SR
Queue Stats
57W - 75L
1,438 Elo+
Party 1
Chiron
Chiron
KraysYDS
Chiron
Level 68
God Stats
3W - 6L
1,417 SR
Queue Stats
304W - 316L
1,406 Elo+
Party 1
Fenrir
Fenrir
PolarBearMatti
Fenrir
Level 136
God Stats
7W - 6L
1,546 SR
Queue Stats
109W - 91L
1,532 Elo+
Solo
Hercules
Hercules
fast-map40
Hercules
Level 62
God Stats
1W - 7L
1,222 SR
Queue Stats
59W - 66L
1,388 Elo+
Party 1
Team Averages
Level 77
1,473 SR
1,432 Elo+

VS

Team Averages
Level 107
1,502 SR
1,475 Elo+
Merlin
Merlin
Hakai291
Merlin
Level 129
God Stats
30W - 37L
1,395 SR
Queue Stats
118W - 134L
1,365 Elo+
Solo
Zhong Kui
Zhong Kui
Jgor-s89
Zhong Kui
Level 126
God Stats
1W - 0L
1,739 SR
Queue Stats
271W - 272L
1,426 Elo+
Solo
Neith
Neith
YaBoiBeann
Neith
Level 84
God Stats
1W - 0L
1,306 SR
Queue Stats
5W - 1L
1,725 Elo+
Solo
Horus
Horus
ill-wurze
Horus
Level 88
God Stats
69W - 42L
1,568 SR
Queue Stats
113W - 86L
1,450 Elo+
Solo
Thor
Thor
khlebnikovIGOR
Thor
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 70L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Foxsikpro1
Gilgamesh
2
0 / 0 / 0
2,571
514
0
372
109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Kiramikus
Baron Samedi
7
1 / 0 / 0
3,567
713
1,048
2,445
708
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Chiron
KraysYDS
Chiron
5
0 / 2 / 0
3,098
620
746
2,446
463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 0
3,307
661
1,764
4,946
1,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
fast-map40
Hercules
6
1 / 2 / 0
3,605
721
1,988
4,010
2,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hakai291
Merlin
7
0 / 0 / 0
3,870
774
1,049
1,110
265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Jgor-s89
Zhong Kui
7
2 / 1 / 0
4,087
817
2,157
3,282
1,650
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
6
2 / 0 / 0
3,584
717
2,319
1,761
409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
ill-wurze
Horus
4
0 / 1 / 2
3,247
649
1,119
3,176
1,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 1
3,514
703
1,108
3,823
1,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
4
4
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Foxsikpro1
Gilgamesh
0
0
0
0
W
Merlin
Hakai291
Merlin
0
0
0
0
W
Zhong Kui
Jgor-s89
Zhong Kui
2
1
0
2
L
Baron Samedi
Kiramikus
Baron Samedi
1
0
0
1
L
Chiron
KraysYDS
Chiron
0
2
0
0
L
0
0
0
0
W
Neith
2
0
0
2
L
Hercules
fast-map40
Hercules
1
2
0
0.5
W
Horus
ill-wurze
Horus
0
1
2
1
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,546
Damage
7,752
14,219
Taken
13,152
4,976
Mitigated
4,972
5,301
Healing
5,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Foxsikpro1
Gilgamesh
0
0
0
0
372
109
0
0
372
0
1,493
W
Merlin
Hakai291
Merlin
1,049
0
0
397
1,110
265
0
722
388
19,354
0
W
Zhong Kui
Jgor-s89
Zhong Kui
2,157
599
0
1,906
3,282
1,650
0
0
3,282
15,785
1,134
L
Baron Samedi
Kiramikus
Baron Samedi
1,048
0
0
1,168
2,445
708
0
1,049
1,396
13,808
589
L
Chiron
KraysYDS
Chiron
746
41
253
249
2,446
463
0
0
2,446
0
11,964
L
1,764
484
0
2,345
4,946
1,649
0
0
4,946
0
9,902
W
Neith
2,319
1,032
0
726
1,761
409
26
0
1,761
0
14,726
L
Hercules
fast-map40
Hercules
1,988
1,043
0
1,286
4,010
2,047
0
2,126
1,884
0
10,264
W
Horus
ill-wurze
Horus
1,119
575
180
1,600
3,176
1,363
0
0
3,176
0
5,242
W
1,108
173
0
572
3,823
1,285
0
291
3,532
0
18,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,148
Gold Earned
18,302
97
Minions Killed
142
0
Camps Cleared
0
473,213
Distance Traveled
534,915
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
2,571
514
2
0
0
15,903
0
W
Merlin
3,870
774
38
8
0
95,176
0
W
Zhong Kui
4,087
817
34
7
0
95,150
0
L
Baron Samedi
3,567
713
34
7
0
102,733
0
L
Chiron
3,098
620
22
4
0
114,515
0
L
Fenrir
3,307
661
14
3
0
127,582
0
W
Neith
3,584
717
32
6
0
91,908
1
L
Hercules
3,605
721
25
5
0
112,480
2
W
Horus
3,247
649
1
0
0
132,192
0
W
Thor
3,514
703
37
7
0
120,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role