Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
I-IBergZwergI-I
Ix Chel
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,215 Elo+
Solo
Skadi
Skadi
Jardakvic
Skadi
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,497 Elo+
Solo
Ravana
Ravana
Lothav
Ravana
Level 91
God Stats
0W - 1L
1,432 SR
Queue Stats
42W - 56L
1,450 Elo+
Party 1
Hou Yi
Hou Yi
Pietrek043
Hou Yi
Level 102
God Stats
0W - 1L
1,305 SR
Queue Stats
24W - 16L
1,583 Elo+
Party 1
Team Averages
Level 121
1,447 SR
1,449 Elo+

VS

Team Averages
Level 135
1,539 SR
1,511 Elo+
Ne Zha
Ne Zha
Bigben89700
Ne Zha
Level 149
God Stats
12W - 14L
1,449 SR
Queue Stats
362W - 367L
1,455 Elo+
Solo
Scylla
Scylla
Lotucat
Scylla
Level 209
God Stats
12W - 12L
1,405 SR
Queue Stats
936W - 962L
1,477 Elo+
Solo
Terra
Terra
OnlyTrashTeam
Terra
Level 23
God Stats
3W - 1L
1,697 SR
Queue Stats
72W - 76L
1,528 Elo+
Solo
Charon
Charon
SonRelu
Charon
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,631 Elo+
Solo
Zeus
Zeus
tormoond
Zeus
Level 146
God Stats
3W - 0L
1,646 SR
Queue Stats
254W - 253L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
9
0 / 4 / 2
4,695
939
3,983
5,140
1,724
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

1
0 / 0 / 0
1,216
243
0
0
0
Skadi
Jardakvic
Skadi
10
0 / 2 / 2
4,898
980
3,615
3,148
1,028
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Lothav
Ravana
9
3 / 2 / 1
5,227
1,045
2,901
2,899
1,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Pietrek043
Hou Yi
11
1 / 2 / 1
5,273
1,055
3,169
4,289
1,292
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
3 / 1 / 7
6,311
1,262
3,478
5,342
2,223
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Lotucat
Scylla
10
1 / 2 / 6
5,782
1,156
2,522
3,868
1,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
2 / 0 / 7
5,994
1,199
1,531
2,063
1,093
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon
SonRelu
Charon
11
2 / 1 / 6
6,304
1,261
3,031
6,526
5,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
10
2 / 0 / 4
5,823
1,165
3,495
1,917
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
10
10
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
4
2
0.25
W
Ne Zha
3
1
7
6.5
L
0
0
0
0
L
Skadi
Jardakvic
Skadi
0
2
2
0.5
L
Ravana
Lothav
Ravana
3
2
1
1.75
W
Scylla
Lotucat
Scylla
1
2
6
2
W
2
0
7
5.5
L
Hou Yi
Pietrek043
Hou Yi
1
2
1
0.75
W
Charon
SonRelu
Charon
2
1
6
5
W
Zeus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,668
Damage
14,057
15,476
Taken
19,716
5,059
Mitigated
10,959
2,260
Healing
13,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
3,983
1,447
155
425
5,140
1,724
0
2,992
1,956
0
8,683
W
Ne Zha
3,478
581
0
1,492
5,342
2,223
439
0
5,342
0
7,807
L
0
0
0
0
0
0
0
0
0
0
0
L
Skadi
Jardakvic
Skadi
3,615
336
133
374
3,148
1,028
0
2,280
760
0
9,145
L
Ravana
Lothav
Ravana
2,901
110
0
46
2,899
1,015
0
1,862
966
0
4,120
W
Scylla
Lotucat
Scylla
2,522
139
0
587
3,868
1,213
442
0
3,868
9,629
0
W
1,531
1
8,157
1,672
2,063
1,093
66
0
2,063
3,428
0
L
Hou Yi
Pietrek043
Hou Yi
3,169
1,213
201
926
4,289
1,292
0
2,797
1,388
0
7,653
W
Charon
SonRelu
Charon
3,031
807
203
800
6,526
5,673
238
0
6,526
6,356
515
W
Zeus
3,495
421
462
320
1,917
757
825
0
1,917
8,876
286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,309
Gold Earned
30,214
33
Minions Killed
57
0
Camps Cleared
0
369,745
Distance Traveled
454,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
4,695
939
8
2
0
80,139
0
W
Ne Zha
6,311
1,262
10
2
0
110,179
0
L
Ix Chel
1,216
243
0
0
0
0
0
L
Skadi
4,898
980
8
2
0
101,236
0
L
Ravana
5,227
1,045
3
1
0
84,144
0
W
Scylla
5,782
1,156
22
4
0
94,884
0
W
Terra
5,994
1,199
7
1
0
78,704
0
L
Hou Yi
5,273
1,055
14
3
0
104,226
0
W
Charon
6,304
1,261
2
0
0
94,404
0
W
Zeus
5,823
1,165
16
3
0
76,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role