Player Matchup

King Arthur
King Arthur
Defaulttasher
King Arthur
Level 125
God Stats
3W - 7L
1,391 SR
Queue Stats
100W - 92L
1,522 Elo+
Party 2
Nut
Nut
I3eLzebuTh59
Nut
Level 164
God Stats
9W - 12L
1,252 SR
Queue Stats
92W - 95L
1,518 Elo+
Solo
Anubis
Anubis
SVWpatzeSVW
Anubis
Level 175
God Stats
13W - 15L
1,495 SR
Queue Stats
233W - 245L
1,478 Elo+
Solo
Ravana
Ravana
SingularPath
Ravana
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
259W - 254L
1,503 Elo+
Solo
Sol
Sol
ansarrr
Sol
Level 120
God Stats
0W - 5L
1,166 SR
Queue Stats
99W - 92L
1,515 Elo+
Party 2
Team Averages
Level 135
1,361 SR
1,507 Elo+

VS

Team Averages
Level 119
1,589 SR
1,535 Elo+
Horus
Horus
Higgs boson 92
Horus
Level 157
God Stats
22W - 17L
1,625 SR
Queue Stats
166W - 174L
1,539 Elo+
Solo
Chaac
Chaac
KanelBosse
Chaac
Level 129
God Stats
4W - 3L
1,752 SR
Queue Stats
121W - 87L
1,588 Elo+
Party 1
Izanami
Izanami
LofMarK99
Izanami
Level 33
God Stats
40W - 24L
1,595 SR
Queue Stats
56W - 49L
1,543 Elo+
Party 1
Pele
Pele
nyctalgia
Pele
Level 159
God Stats
2W - 2L
1,783 SR
Queue Stats
359W - 338L
1,495 Elo+
Solo
Ah Puch
Ah Puch
raphbrl_
Ah Puch
Level 118
God Stats
2W - 2L
1,192 SR
Queue Stats
49W - 47L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Defaulttasher
King Arthur
11
1 / 3 / 5
6,818
487
4,492
13,297
9,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 2 / 0
7,915
565
6,001
8,788
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Anubis
14
2 / 4 / 1
8,040
574
6,403
12,423
5,504
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
12
5 / 2 / 2
7,291
521
7,824
8,093
3,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
13
2 / 2 / 1
7,480
534
7,556
8,216
2,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
6,658
476
4,469
10,777
7,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Chaac
15
3 / 2 / 1
9,190
656
9,686
11,064
6,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
LofMarK99
Izanami
14
1 / 2 / 2
8,522
609
6,590
9,336
3,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
15
7 / 3 / 1
8,220
587
6,889
14,045
4,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
raphbrl_
Ah Puch
13
1 / 3 / 2
7,448
532
6,351
6,846
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
12
Kills
13
13
Deaths
12
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Defaulttasher
King Arthur
1
3
5
1.17
W
1
2
4
1.5
L
2
2
0
1
W
Chaac
3
2
1
1.75
W
Izanami
LofMarK99
Izanami
1
2
2
1
L
Anubis
2
4
1
0.63
L
Ravana
5
2
2
3
L
Sol
2
2
1
1.25
W
Pele
7
3
1
2.5
W
Ah Puch
raphbrl_
Ah Puch
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,276
Damage
33,985
50,817
Taken
52,068
24,025
Mitigated
24,321
16,957
Healing
17,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Defaulttasher
King Arthur
4,492
725
0
1,975
13,297
9,893
0
1,976
11,321
0
16,974
W
4,469
2,450
520
1,973
10,777
7,924
0
2,270
8,507
0
19,559
L
6,001
3,134
0
4,512
8,788
3,072
0
3,491
5,297
0
66,978
W
Chaac
9,686
1,169
0
2,827
11,064
6,862
0
5,120
5,944
0
71,145
W
Izanami
LofMarK99
Izanami
6,590
4,825
0
3,141
9,336
3,482
27
3,435
5,901
0
75,382
L
Anubis
6,403
240
0
5,979
12,423
5,504
0
0
12,423
65,272
1,480
L
Ravana
7,824
2,463
0
1,576
8,093
3,520
0
884
7,209
0
49,171
L
Sol
7,556
2,900
0
2,915
8,216
2,036
0
0
8,216
56,335
6,007
W
Pele
6,889
1,662
0
7,577
14,045
4,325
0
2,906
11,139
0
49,992
W
Ah Puch
raphbrl_
Ah Puch
6,351
269
0
1,330
6,846
1,728
0
0
6,846
46,336
277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,544
Gold Earned
40,038
469
Minions Killed
478
0
Camps Cleared
0
1,292,800
Distance Traveled
1,444,745
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,818
487
26
2
0
304,476
12
W
Horus
6,658
476
30
2
0
308,078
5
L
Nut
7,915
565
133
10
0
245,550
0
W
Chaac
9,190
656
139
10
0
282,429
2
W
Izanami
8,522
609
144
10
0
268,643
0
L
Anubis
8,040
574
122
9
0
205,058
0
L
Ravana
7,291
521
70
5
0
279,397
0
L
Sol
7,480
534
118
8
0
258,319
3
W
Pele
8,220
587
79
6
0
341,157
0
W
Ah Puch
7,448
532
86
6
0
244,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role