Player Matchup

Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AyoBlkDynamite_
Nu Wa
Level 128
God Stats
41W - 27L
1,570 SR
Queue Stats
313W - 337L
1,406 Elo+
Party 1
Pele
Pele
CJ THE TAURUS
Pele
Level 163
God Stats
15W - 28L
1,389 SR
Queue Stats
412W - 428L
1,405 Elo+
Party 1
Team Averages
Level 149
1,486 SR
1,437 Elo+

VS

Team Averages
Level 89
1,365 SR
1,501 Elo+
Ne Zha
Ne Zha
Gabiruzinhor
Ne Zha
Level 101
God Stats
2W - 1L
1,415 SR
Queue Stats
17W - 16L
1,695 Elo+
Solo
Mulan
Mulan
LorKudi
Mulan
Level 55
God Stats
19W - 18L
1,393 SR
Queue Stats
265W - 281L
1,393 Elo+
Solo
Nox
Nox
Patron2908
Nox
Level 110
God Stats
3W - 2L
1,286 SR
Queue Stats
132W - 140L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
1 / 3 / 2
8,846
737
9,954
12,740
12,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 2 / 2
9,742
812
10,114
6,897
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 4 / 2
9,404
784
6,341
12,447
8,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
2 / 3 / 6
10,208
851
6,688
11,830
6,413
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
LorKudi
Mulan
16
2 / 1 / 6
9,495
791
10,503
14,377
9,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

18
5 / 0 / 3
10,990
916
9,172
8,432
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
4
Kills
9
9
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
3
2
0.67
L
1
2
2
1
L
2
4
2
0.75
W
Ne Zha
2
3
6
1.67
W
Mulan
LorKudi
Mulan
2
1
6
5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,409
Damage
26,363
32,084
Taken
34,639
22,729
Mitigated
18,655
3,493
Healing
10,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
9,954
2,819
0
500
12,740
12,452
0
4,738
7,769
24,316
0
L
10,114
5,024
324
1,738
6,897
1,632
603
1,961
4,751
36,776
1,573
L
6,341
1,402
0
931
12,447
8,645
322
2,460
9,548
0
26,270
W
Ne Zha
6,688
2,181
0
5,603
11,830
6,413
237
6,295
5,535
0
45,037
W
Mulan
LorKudi
Mulan
10,503
726
0
3,248
14,377
9,085
741
8,271
6,106
0
28,539
W
9,172
947
0
1,158
8,432
3,157
215
5,311
3,121
51,665
602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,992
Gold Earned
30,693
128
Minions Killed
199
0
Camps Cleared
0
665,741
Distance Traveled
707,473
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,846
737
22
2
0
223,958
0
L
Nu Wa
9,742
812
56
5
0
219,044
0
L
Pele
9,404
784
50
4
0
222,739
0
W
Ne Zha
10,208
851
68
6
0
224,669
0
W
Mulan
9,495
791
30
3
0
242,815
0
W
Nox
10,990
916
101
8
0
239,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role