Player Matchup

Skadi
Skadi
Bragmaster
Skadi
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 26L
1,246 Elo+
Party 1
Achilles
Achilles
Braxton52
Achilles
Level 68
God Stats
4W - 2L
1,698 SR
Queue Stats
54W - 45L
1,441 Elo+
Party 2
Ra
Ra
NeiiYah
Ra
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
SmokeyN1NJA
Ganesha
Level 55
God Stats
4W - 0L
1,848 SR
Queue Stats
33W - 27L
1,415 Elo+
Party 2
Fenrir
Fenrir
TathataHY
Fenrir
Level 69
God Stats
266W - 292L
1,427 SR
Queue Stats
448W - 446L
1,424 Elo+
Solo
Team Averages
Level 77
1,595 SR
1,405 Elo+

VS

Team Averages
Level 62
1,578 SR
1,451 Elo+
Medusa
Medusa
DollL
Medusa
Level 32
God Stats
13W - 9L
1,587 SR
Queue Stats
94W - 91L
1,475 Elo+
Party 3
Cthulhu
Cthulhu
LordStump
Cthulhu
Level 64
God Stats
38W - 40L
1,480 SR
Queue Stats
123W - 142L
1,436 Elo+
Solo
Hel
Hel
Mark_0640
Hel
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 166L
1,372 Elo+
Solo
Discordia
Discordia
STEC116
Discordia
Level 103
God Stats
11W - 8L
1,645 SR
Queue Stats
301W - 307L
1,476 Elo+
Solo
Hercules
Hercules
bigELKYboi
Hercules
Level 69
God Stats
1W - 1L
1,678 SR
Queue Stats
101W - 91L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
6 / 0 / 9
7,710
1,285
7,066
4,482
1,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Achilles
Braxton52
Achilles
12
6 / 0 / 7
7,727
1,288
3,733
2,699
2,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
4 / 0 / 8
7,615
1,269
4,201
2,798
1,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
SmokeyN1NJA
Ganesha
13
0 / 1 / 9
7,534
1,256
2,388
5,266
4,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
TathataHY
Fenrir
12
1 / 1 / 8
6,822
1,137
3,206
4,109
2,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

446

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DollL
Medusa
10
2 / 3 / 0
6,390
1,065
4,968
4,650
1,719
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
LordStump
Cthulhu
10
0 / 1 / 0
5,529
922
234
954
493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 5 / 1
5,903
984
2,532
7,890
3,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
STEC116
Discordia
10
0 / 4 / 0
5,950
992
1,160
3,133
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
bigELKYboi
Hercules
11
0 / 4 / 2
6,097
1,016
4,104
8,585
7,364
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
17
Kills
2
2
Deaths
17
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
6
0
9
10.5
W
Achilles
Braxton52
Achilles
6
0
7
9.5
L
Medusa
DollL
Medusa
2
3
0
0.67
L
Cthulhu
LordStump
Cthulhu
0
1
0
0
L
0
5
1
0.1
W
4
0
8
8
L
Discordia
STEC116
Discordia
0
4
0
0
W
Ganesha
SmokeyN1NJA
Ganesha
0
1
9
4.5
W
Fenrir
TathataHY
Fenrir
1
1
8
5
L
Hercules
bigELKYboi
Hercules
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,594
Damage
12,998
19,354
Taken
25,212
12,323
Mitigated
13,920
6,992
Healing
1,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
7,066
3,824
0
0
4,482
1,768
0
1,403
3,079
0
18,286
W
Achilles
Braxton52
Achilles
3,733
969
0
514
2,699
2,173
0
480
2,219
0
7,360
L
Medusa
DollL
Medusa
4,968
1,689
0
199
4,650
1,719
0
556
4,052
0
10,082
L
Cthulhu
LordStump
Cthulhu
234
101
0
59
954
493
0
161
735
496
0
L
2,532
671
0
585
7,890
3,533
0
1,844
5,926
9,820
0
W
4,201
638
2,096
1,651
2,798
1,130
0
569
2,229
17,267
266
L
Discordia
STEC116
Discordia
1,160
237
0
0
3,133
811
0
496
2,566
10,515
0
W
Ganesha
SmokeyN1NJA
Ganesha
2,388
398
0
984
5,266
4,761
0
1,177
4,089
16,400
0
W
Fenrir
TathataHY
Fenrir
3,206
655
0
1,747
4,109
2,491
0
239
3,812
0
6,924
L
Hercules
bigELKYboi
Hercules
4,104
623
25
1,009
8,585
7,364
0
3,339
4,907
0
7,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,408
Gold Earned
29,869
116
Minions Killed
43
4
Camps Cleared
3
569,921
Distance Traveled
269,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,710
1,285
31
5
0
124,536
0
W
Achilles
7,727
1,288
23
4
1
126,201
0
L
Medusa
6,390
1,065
5
1
1
96,956
0
L
Cthulhu
5,529
922
0
0
0
15,367
0
L
Hel
5,903
984
11
2
0
46,882
0
W
Ra
7,615
1,269
47
8
2
108,681
0
L
Discordia
5,950
992
21
4
1
39,424
0
W
Ganesha
7,534
1,256
5
1
0
101,407
0
W
Fenrir
6,822
1,137
10
2
1
109,096
0
L
Hercules
6,097
1,016
6
1
1
70,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role