Player Matchup

Sylvanus
Sylvanus
Draintrain
Sylvanus
Level 148
God Stats
2W - 2L
1,694 SR
Queue Stats
329W - 320L
1,551 Elo+
Party 1
Kuzenbo
Kuzenbo
Melofreakness
Kuzenbo
Level 79
God Stats
4W - 6L
1,532 SR
Queue Stats
244W - 236L
1,542 Elo+
Party 1
Tiamat
Tiamat
Monmusu
Tiamat
Level 155
God Stats
24W - 18L
1,569 SR
Queue Stats
589W - 630L
1,477 Elo+
Solo
Hachiman
Hachiman
Servogal
Hachiman
Level 130
God Stats
1W - 2L
1,499 SR
Queue Stats
160W - 117L
1,599 Elo+
Party 1
Erlang Shen
Erlang Shen
xenbyarca
Erlang Shen
Level 100
God Stats
1W - 3L
1,192 SR
Queue Stats
210W - 193L
1,568 Elo+
Solo
Team Averages
Level 122
1,497 SR
1,547 Elo+

VS

Team Averages
Level 133
1,528 SR
1,563 Elo+
Terra
Terra
 
Terra
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Flufffymuffins
Sol
Level 125
God Stats
9W - 5L
1,714 SR
Queue Stats
986W - 636L
1,719 Elo+
Party 2
Athena
Athena
JBMorato
Athena
Level 148
God Stats
2W - 0L
1,603 SR
Queue Stats
50W - 55L
1,548 Elo+
Solo
Cliodhna
Cliodhna
Vergi1
Cliodhna
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 56L
1,511 Elo+
Party 2
Hou Yi
Hou Yi
iiTzSANiiTy
Hou Yi
Level 109
God Stats
2W - 6L
1,322 SR
Queue Stats
348W - 362L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Draintrain
Sylvanus
15
0 / 5 / 8
8,527
711
10,639
18,405
18,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
16
2 / 2 / 10
9,672
806
7,451
17,115
23,088
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Monmusu
Tiamat
15
2 / 6 / 6
8,910
743
12,675
11,862
7,275
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hachiman
Servogal
Hachiman
15
2 / 6 / 6
8,861
738
20,620
12,423
5,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
xenbyarca
Erlang Shen
16
6 / 2 / 5
9,222
769
14,821
16,476
18,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
3 / 2 / 14
9,350
779
6,743
15,141
19,330
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
4 / 1 / 11
10,443
870
27,712
16,076
9,527
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Athena
JBMorato
Athena
15
3 / 4 / 15
9,855
821
6,852
16,739
23,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
Vergi1
Cliodhna
16
3 / 2 / 14
9,338
778
9,843
14,370
7,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
18
8 / 3 / 8
10,460
872
17,531
14,343
9,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
83
12
Kills
21
21
Deaths
12
35
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
2
14
5
L
Sylvanus
Draintrain
Sylvanus
0
5
8
0.8
W
4
1
11
9.5
W
Athena
JBMorato
Athena
3
4
15
2.63
L
Kuzenbo
2
2
10
3.5
L
Tiamat
Monmusu
Tiamat
2
6
6
0.83
L
Hachiman
Servogal
Hachiman
2
6
6
0.83
W
Cliodhna
Vergi1
Cliodhna
3
2
14
5
W
Hou Yi
8
3
8
4
L
Erlang Shen
xenbyarca
Erlang Shen
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,206
Damage
68,681
76,281
Taken
76,669
71,786
Mitigated
69,792
30,514
Healing
39,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,743
654
16,750
7,587
15,141
19,330
0
6,637
8,295
9,824
836
L
Sylvanus
Draintrain
Sylvanus
10,639
1,493
6,861
6,099
18,405
18,097
196
9,842
8,134
16,445
426
W
27,712
9,868
0
6,723
16,076
9,527
267
5,951
9,979
64,460
0
W
Athena
JBMorato
Athena
6,852
1,454
1,536
1,446
16,739
23,687
73
4,495
11,843
11,023
1,695
L
Kuzenbo
7,451
2,249
3,547
2,864
17,115
23,088
391
8,313
8,624
16,290
0
L
Tiamat
Monmusu
Tiamat
12,675
603
1,087
1,256
11,862
7,275
78
6,400
5,369
25,946
0
L
Hachiman
Servogal
Hachiman
20,620
9,803
1,123
945
12,423
5,089
0
8,373
3,880
0
38,514
W
Cliodhna
Vergi1
Cliodhna
9,843
519
593
2,624
14,370
7,407
0
6,964
7,152
0
16,922
W
Hou Yi
17,531
6,317
0
1,898
14,343
9,841
1,215
6,924
7,173
0
33,375
L
Erlang Shen
xenbyarca
Erlang Shen
14,821
3,763
2,190
4,542
16,476
18,237
272
7,483
8,809
583
24,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,192
Gold Earned
49,446
128
Minions Killed
186
0
Camps Cleared
0
1,049,224
Distance Traveled
1,130,688
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,350
779
9
1
0
247,089
1
L
Sylvanus
8,527
711
17
1
0
201,028
0
W
Sol
10,443
870
96
8
0
233,508
0
W
Athena
9,855
821
14
1
0
203,691
0
L
Kuzenbo
9,672
806
17
1
0
221,874
0
L
Tiamat
8,910
743
24
2
0
211,353
0
L
Hachiman
8,861
738
53
4
0
186,827
0
W
Cliodhna
9,338
778
19
2
0
242,710
0
W
Hou Yi
10,460
872
48
4
0
203,690
0
L
Erlang Shen
9,222
769
17
1
0
228,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role