Player Matchup

Agni
Agni
EDU_MS5
Agni
Level 48
God Stats
2W - 0L
1,728 SR
Queue Stats
12W - 15L
1,365 Elo+
Party 2
Nu Wa
Nu Wa
Kraze_DB
Nu Wa
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,377 Elo+
Party 2
Zeus
Zeus
Zhronaxko
Zeus
Level 140
God Stats
7W - 1L
1,790 SR
Queue Stats
162W - 146L
1,463 Elo+
Party 1
Zhong Kui
Zhong Kui
Zirx4
Zhong Kui
Level 87
God Stats
2W - 0L
1,799 SR
Queue Stats
17W - 16L
1,477 Elo+
Party 1
Sun Wukong
Sun Wukong
giveu5
Sun Wukong
Level 88
God Stats
7W - 10L
1,306 SR
Queue Stats
153W - 140L
1,527 Elo+
Solo
Team Averages
Level 82
1,624 SR
1,442 Elo+

VS

Team Averages
Level 114
1,519 SR
1,492 Elo+
Charon
Charon
Baby yoda9760
Charon
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 43L
1,493 Elo+
Solo
Charybdis
Charybdis
II xRuggyx II
Charybdis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 98L
1,491 Elo+
Solo
King Arthur
King Arthur
JJRemy22
King Arthur
Level 88
God Stats
1W - 1L
1,760 SR
Queue Stats
157W - 147L
1,466 Elo+
Solo
Ah Puch
Ah Puch
Rhytmx
Ah Puch
Level 147
God Stats
4W - 4L
1,641 SR
Queue Stats
152W - 148L
1,497 Elo+
Solo
Hun Batz
Hun Batz
tgMTS
Hun Batz
Level 65
God Stats
0W - 4L
1,196 SR
Queue Stats
253W - 244L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
EDU_MS5
Agni
13
2 / 5 / 4
7,306
487
5,186
10,884
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Kraze_DB
Nu Wa
14
0 / 4 / 4
7,569
505
6,094
8,860
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
15
5 / 1 / 2
9,032
602
9,355
7,864
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Zhong Kui
Zirx4
Zhong Kui
16
7 / 1 / 0
9,856
657
11,448
12,151
7,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
giveu5
Sun Wukong
14
3 / 0 / 6
8,141
543
10,751
11,343
6,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,466
498
3,829
13,241
8,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
II xRuggyx II
Charybdis
13
1 / 4 / 0
7,746
516
3,525
10,873
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

King Arthur
JJRemy22
King Arthur
10
0 / 4 / 0
6,775
452
3,258
8,517
3,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
Rhytmx
Ah Puch
15
3 / 3 / 5
9,196
613
15,441
13,452
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
tgMTS
Hun Batz
15
5 / 3 / 2
8,735
582
4,856
13,095
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
17
Kills
10
11
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Agni
EDU_MS5
Agni
2
5
4
0.8
L
Charybdis
II xRuggyx II
Charybdis
1
4
0
0.25
L
King Arthur
JJRemy22
King Arthur
0
4
0
0
W
Nu Wa
Kraze_DB
Nu Wa
0
4
4
0.5
L
Ah Puch
Rhytmx
Ah Puch
3
3
5
1.83
W
Zeus
5
1
2
6
W
Zhong Kui
Zirx4
Zhong Kui
7
1
0
7
W
Sun Wukong
giveu5
Sun Wukong
3
0
6
6
L
Hun Batz
tgMTS
Hun Batz
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,834
Damage
30,909
51,102
Taken
59,178
22,056
Mitigated
23,933
16,396
Healing
14,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,829
600
189
2,094
13,241
8,493
237
5,343
7,570
26,307
497
W
Agni
EDU_MS5
Agni
5,186
312
0
2,848
10,884
3,027
78
3,067
7,817
50,815
0
L
Charybdis
II xRuggyx II
Charybdis
3,525
1,668
0
3,925
10,873
3,271
0
5,751
4,830
0
61,989
L
King Arthur
JJRemy22
King Arthur
3,258
523
0
805
8,517
3,502
0
5,242
3,275
0
32,261
W
Nu Wa
Kraze_DB
Nu Wa
6,094
989
0
2,357
8,860
2,468
405
5,871
2,989
49,077
139
L
Ah Puch
Rhytmx
Ah Puch
15,441
296
0
2,894
13,452
4,385
335
8,688
4,596
79,389
759
W
Zeus
9,355
1,983
0
1,674
7,864
2,393
2,312
2,904
4,960
63,598
4,809
W
Zhong Kui
Zirx4
Zhong Kui
11,448
3,382
0
5,434
12,151
7,913
731
3,010
9,141
60,260
13,083
W
Sun Wukong
giveu5
Sun Wukong
10,751
1,531
0
4,083
11,343
6,255
0
4,062
7,281
0
45,222
L
Hun Batz
tgMTS
Hun Batz
4,856
1,799
0
5,064
13,095
4,282
0
6,066
6,958
0
49,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,904
Gold Earned
39,918
486
Minions Killed
426
0
Camps Cleared
0
1,488,173
Distance Traveled
1,260,613
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,466
498
26
2
0
268,985
0
W
Agni
7,306
487
81
5
0
344,016
0
L
Charybdis
7,746
516
126
8
0
236,756
1
L
King Arthur
6,775
452
50
3
0
161,397
2
W
Nu Wa
7,569
505
93
6
0
254,620
0
L
Ah Puch
9,196
613
146
10
0
262,223
8
W
Zeus
9,032
602
118
8
0
285,486
1
W
Zhong Kui
9,856
657
140
9
0
248,425
3
W
Sun Wukong
8,141
543
54
4
0
355,626
0
L
Hun Batz
8,735
582
78
5
0
331,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role