Player Matchup

Osiris
Osiris
 
Osiris
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Rocfooooooor
Danzaburou
Level 90
God Stats
31W - 38L
1,478 SR
Queue Stats
58W - 68L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
berserker6191
Cthulhu
Level 86
God Stats
3W - 5L
1,500 SR
Queue Stats
60W - 67L
1,505 Elo+
Party 1
Thor
Thor
dion77
Thor
Level 104
God Stats
0W - 3L
1,159 SR
Queue Stats
31W - 30L
1,400 Elo+
Solo
Agni
Agni
yngtrece-_
Agni
Level 104
God Stats
6W - 5L
1,586 SR
Queue Stats
61W - 70L
1,488 Elo+
Solo
Team Averages
Level 97
1,445 SR
1,477 Elo+

VS

Team Averages
Level 101
1,436 SR
1,395 Elo+
Nike
Nike
Anatelon
Nike
Level 155
God Stats
3W - 1L
1,409 SR
Queue Stats
58W - 66L
1,442 Elo+
Solo
Chaac
Chaac
AzaxSyndr
Chaac
Level 86
God Stats
2W - 3L
1,352 SR
Queue Stats
105W - 90L
1,365 Elo+
Party 2
Anubis
Anubis
I-SneaKyy-I
Anubis
Level 65
God Stats
26W - 16L
1,266 SR
Queue Stats
64W - 69L
1,232 Elo+
Party 2
Zhong Kui
Zhong Kui
Little__cI
Zhong Kui
Level 132
God Stats
16W - 12L
1,600 SR
Queue Stats
254W - 237L
1,507 Elo+
Solo
Bellona
Bellona
miguxta
Bellona
Level 68
God Stats
14W - 11L
1,553 SR
Queue Stats
64W - 57L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
2 / 1 / 0
6,633
553
7,892
13,621
15,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
Rocfooooooor
Danzaburou
13
6 / 2 / 1
7,230
603
6,830
7,309
2,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
9
1 / 1 / 5
5,515
460
5,590
7,576
4,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
dion77
Thor
10
0 / 5 / 1
5,451
454
3,714
10,120
3,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 0
5,525
460
5,465
4,412
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
1 / 4 / 5
6,516
543
3,848
10,187
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
AzaxSyndr
Chaac
13
1 / 1 / 0
7,232
603
7,736
10,933
5,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Anubis
12
4 / 0 / 0
7,148
596
3,406
6,026
2,266
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Little__cI
Zhong Kui
13
4 / 4 / 2
8,005
667
9,499
11,581
8,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bellona
miguxta
Bellona
12
2 / 1 / 1
6,348
529
4,095
9,443
4,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
10
Kills
12
12
Deaths
10
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
1
0
2
W
Nike
1
4
5
0.88
W
Chaac
AzaxSyndr
Chaac
1
1
0
1
W
Anubis
4
0
0
4
W
Zhong Kui
Little__cI
Zhong Kui
4
4
2
1.25
L
Danzaburou
Rocfooooooor
Danzaburou
6
2
1
3.25
L
Cthulhu
1
1
5
3.5
L
Thor
dion77
Thor
0
5
1
0.1
W
Bellona
miguxta
Bellona
2
1
1
2.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,491
Damage
28,584
43,038
Taken
48,170
26,429
Mitigated
25,454
9,126
Healing
20,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,892
3,436
0
3,605
13,621
15,247
0
0
13,621
0
46,808
W
Nike
3,848
743
290
1,738
10,187
4,856
470
3,060
6,746
0
21,956
W
Chaac
AzaxSyndr
Chaac
7,736
1,318
0
5,514
10,933
5,542
44
0
10,933
0
54,386
W
Anubis
3,406
54
0
3,678
6,026
2,266
501
2,068
3,635
44,207
1,122
W
Zhong Kui
Little__cI
Zhong Kui
9,499
2,997
0
5,841
11,581
8,039
1,629
3,001
8,328
50,994
10,287
L
Danzaburou
Rocfooooooor
Danzaburou
6,830
2,693
0
2,960
7,309
2,521
0
4,003
3,306
0
41,880
L
Cthulhu
5,590
500
49
1,470
7,576
4,569
0
3,454
4,122
17,695
0
L
Thor
dion77
Thor
3,714
1,140
0
537
10,120
3,090
0
3,324
6,796
0
36,975
W
Bellona
miguxta
Bellona
4,095
999
0
3,658
9,443
4,751
0
1,792
7,473
0
46,672
L
5,465
57
0
505
4,412
1,002
0
1,465
2,947
28,985
1,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,354
Gold Earned
35,249
280
Minions Killed
400
0
Camps Cleared
0
1,090,538
Distance Traveled
1,190,359
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,633
553
79
7
0
246,537
0
W
Nike
6,516
543
32
3
0
230,920
3
W
Chaac
7,232
603
97
8
0
257,455
3
W
Anubis
7,148
596
88
7
0
214,482
4
W
Zhong Kui
8,005
667
109
9
0
206,193
0
L
Danzaburou
7,230
603
66
6
0
233,003
0
L
Cthulhu
5,515
460
24
2
0
182,485
0
L
Thor
5,451
454
57
5
0
237,225
0
W
Bellona
6,348
529
74
6
0
281,309
0
L
Agni
5,525
460
54
5
0
191,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role