Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
LSRB Capone
Anubis
Level 85
God Stats
27W - 24L
1,521 SR
Queue Stats
81W - 61L
1,486 Elo+
Solo
The Morrigan
The Morrigan
bedosaad
The Morrigan
Level 125
God Stats
28W - 25L
1,600 SR
Queue Stats
204W - 208L
1,436 Elo+
Party 2
Hercules
Hercules
boda2001ali
Hercules
Level 122
God Stats
1W - 5L
1,253 SR
Queue Stats
201W - 187L
1,486 Elo+
Party 2
Ares
Ares
sninja332
Ares
Level 88
God Stats
2W - 3L
1,348 SR
Queue Stats
93W - 79L
1,441 Elo+
Party 1
Team Averages
Level 108
1,444 SR
1,470 Elo+

VS

Team Averages
Level 118
1,646 SR
1,473 Elo+
Ares
Ares
IronJase
Ares
Level 199
God Stats
11W - 7L
1,514 SR
Queue Stats
708W - 714L
1,429 Elo+
Solo
Cthulhu
Cthulhu
alexytgaming97
Cthulhu
Level 128
God Stats
42W - 23L
1,696 SR
Queue Stats
255W - 251L
1,480 Elo+
Solo
Anubis
Anubis
bananagod2001
Anubis
Level 67
God Stats
79W - 55L
1,559 SR
Queue Stats
176W - 166L
1,457 Elo+
Solo
Skadi
Skadi
rpnvmb3r
Skadi
Level 101
God Stats
1W - 1L
1,793 SR
Queue Stats
77W - 73L
1,422 Elo+
Solo
Ao Kuang
Ao Kuang
unknownmandax
Ao Kuang
Level 94
God Stats
3W - 1L
1,667 SR
Queue Stats
91W - 88L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 6 / 1
5,966
426
5,593
11,126
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
13
4 / 7 / 0
7,947
568
4,635
11,233
3,287
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

The Morrigan
bedosaad
The Morrigan
13
1 / 6 / 2
7,172
512
5,836
7,732
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
boda2001ali
Hercules
11
2 / 4 / 2
6,869
491
5,053
15,750
13,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
8
0 / 7 / 1
5,712
408
4,342
16,675
12,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
2 / 0 / 11
8,163
583
6,458
9,481
7,519
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 2 / 5
9,029
645
10,742
9,695
7,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 2 / 4
8,794
628
6,032
5,829
2,249
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
rpnvmb3r
Skadi
14
8 / 1 / 2
8,274
591
8,322
5,945
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
unknownmandax
Ao Kuang
16
14 / 2 / 3
9,511
679
14,152
12,409
4,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
7
Kills
30
30
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
6
1
0.08
W
Ares
2
0
11
7.5
L
Anubis
4
7
0
0.57
W
4
2
5
3.25
W
2
2
4
2
L
The Morrigan
bedosaad
The Morrigan
1
6
2
0.33
L
Hercules
boda2001ali
Hercules
2
4
2
0.75
W
Skadi
rpnvmb3r
Skadi
8
1
2
9
L
Ares
0
7
1
0.07
W
Ao Kuang
unknownmandax
Ao Kuang
14
2
3
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,459
Damage
45,706
62,516
Taken
43,359
33,342
Mitigated
23,440
13,705
Healing
15,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,593
1,664
0
2,485
11,126
2,250
0
5,496
5,630
0
38,307
W
Ares
6,458
239
0
3,092
9,481
7,519
823
3,194
6,287
28,916
0
L
Anubis
4,635
281
0
2,751
11,233
3,287
0
9,336
1,837
47,596
0
W
10,742
1,000
59
3,010
9,695
7,064
126
2,487
7,208
52,244
2,050
W
6,032
206
156
2,873
5,829
2,249
69
3,313
2,516
71,417
576
L
The Morrigan
bedosaad
The Morrigan
5,836
876
0
3,148
7,732
2,109
0
3,316
4,280
43,757
0
L
Hercules
boda2001ali
Hercules
5,053
1,493
0
3,377
15,750
13,505
0
9,979
4,740
0
31,909
W
Skadi
rpnvmb3r
Skadi
8,322
1,992
0
2,044
5,945
1,828
1,848
1,862
4,083
0
63,859
L
Ares
4,342
199
0
1,944
16,675
12,191
0
7,225
9,410
15,263
702
W
Ao Kuang
unknownmandax
Ao Kuang
14,152
3,112
0
4,720
12,409
4,780
129
3,700
8,709
80,915
1,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,666
Gold Earned
43,771
326
Minions Killed
469
0
Camps Cleared
0
1,306,341
Distance Traveled
1,430,905
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,966
426
67
5
0
253,011
0
W
Ares
8,163
583
39
3
0
270,816
5
L
Anubis
7,947
568
93
7
0
249,816
0
W
Cthulhu
9,029
645
111
8
0
284,789
1
W
Anubis
8,794
628
125
9
0
258,640
0
L
The Morrigan
7,172
512
76
5
0
284,838
0
L
Hercules
6,869
491
71
5
0
256,215
0
W
Skadi
8,274
591
86
6
0
266,868
0
L
Ares
5,712
408
19
1
0
262,461
2
W
Ao Kuang
9,511
679
108
8
0
349,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role