Player Matchup

Cupid
Cupid
Gold III
 
Cupid
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
AkenahReformed
Ne Zha
Gold I
Level 188
God Stats
1W - 0L
1,213 SR
Queue Stats
196W - 191L
1,539 MMR
Solo
Nemesis
Nemesis
Gold III
Burioshu
Nemesis
Gold III
Level 126
God Stats
42W - 37L
1,554 SR
Queue Stats
70W - 73L
1,553 MMR
Solo
Tyr
Tyr
Bronze III
KokeDios
Tyr
Bronze III
Level 117
God Stats
3W - 1L
1,820 SR
Queue Stats
11W - 11L
1,501 MMR
Solo
Ra
Ra
Gold III
itsallme1234
Ra
Gold III
Level 157
God Stats
10W - 8L
1,520 SR
Queue Stats
309W - 307L
1,507 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,521 SR
1,520 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,567 SR
1,512 MMR
Cu Chulainn
Cu Chulainn
Silver I
 
Cu Chulainn
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
 
Discordia
Gold III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold V
JxXAVIER
Artemis
Gold V
Level 87
God Stats
2W - 2L
1,597 SR
Queue Stats
16W - 17L
1,551 MMR
Party 1
Khepri
Khepri
Silver III
lililFISHlilil
Khepri
Silver III
Level 129
God Stats
1W - 2L
1,591 SR
Queue Stats
6W - 9L
1,445 MMR
Party 1
Thor
Thor
Gold II
我奶常扇赵子龙
Thor
Gold II
Level 109
God Stats
5W - 8L
1,647 SR
Queue Stats
189W - 201L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 0 / 2
5,788
579
1,975
4,954
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 1 / 3
5,529
553
4,042
7,521
3,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemesis
Burioshu
Nemesis
11
3 / 0 / 4
5,854
585
5,362
7,295
2,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 2
5,163
516
3,900
9,331
4,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 1 / 3
6,318
632
3,004
3,642
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AgniSun WukongAwilixZhong Kui

VS

Bans
SusanoAnubisCthulhuHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
0 / 2 / 0
5,610
561
7,616
8,049
5,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
 
Discordia
11
0 / 1 / 1
5,458
546
2,587
3,672
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
JxXAVIER
Artemis
10
0 / 1 / 1
5,486
549
4,276
4,099
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
1 / 2 / 0
4,915
492
1,637
5,820
3,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 3 / 0
4,811
481
2,244
7,887
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
9
Kills
2
2
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
0
2
1
L
Cu Chulainn
 
Cu Chulainn
0
2
0
0
L
Discordia
 
Discordia
0
1
1
0.5
W
3
1
3
4.5
W
Nemesis
Burioshu
Nemesis
3
0
4
5
L
Artemis
JxXAVIER
Artemis
0
1
1
0.5
W
1
0
2
2
W
2
1
3
3.5
L
1
2
0
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,283
Damage
18,360
32,743
Taken
29,527
14,088
Mitigated
12,781
12,382
Healing
8,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
1,975
865
218
2,498
4,954
1,609
0
520
4,434
0
36,011
L
Cu Chulainn
 
Cu Chulainn
7,616
1,297
0
1,875
8,049
5,149
0
0
8,010
3,699
39,216
L
Discordia
 
Discordia
2,587
52
0
631
3,672
963
0
1,158
2,225
36,908
710
W
4,042
1,274
0
3,010
7,521
3,921
0
859
6,662
0
30,671
W
Nemesis
Burioshu
Nemesis
5,362
2,348
0
1,617
7,295
2,539
0
993
6,302
0
37,661
L
Artemis
JxXAVIER
Artemis
4,276
1,673
0
1,839
4,099
1,204
0
0
3,992
0
38,381
W
3,900
318
0
2,958
9,331
4,770
0
947
8,384
0
27,657
W
3,004
82
462
1,619
3,642
1,249
0
1,903
1,739
43,728
0
L
1,637
0
0
1,338
5,820
3,086
0
722
4,711
11,551
0
L
2,244
249
0
2,954
7,887
2,379
0
632
7,108
0
26,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,652
Gold Earned
26,280
332
Minions Killed
285
0
Camps Cleared
0
1,070,491
Distance Traveled
978,139
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,788
579
72
7
0
176,156
0
L
Cu Chulainn
5,610
561
74
7
0
204,023
1
L
Discordia
5,458
546
74
7
0
187,731
0
W
Ne Zha
5,529
553
42
4
0
218,614
0
W
Nemesis
5,854
585
71
7
0
248,686
0
L
Artemis
5,486
549
76
8
0
200,120
0
W
Tyr
5,163
516
48
5
0
212,420
0
W
Ra
6,318
632
99
10
0
214,615
2
L
Khepri
4,915
492
14
1
0
211,106
2
L
Thor
4,811
481
47
5
0
175,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role