Player Matchup

Chronos
Chronos
 
Chronos
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Call_Me_Dada-
Anubis
Level 142
God Stats
17W - 10L
1,584 SR
Queue Stats
109W - 101L
1,480 Elo+
Solo
Cupid
Cupid
Thaddeuss
Cupid
Level 147
God Stats
1W - 0L
1,699 SR
Queue Stats
10W - 11L
1,435 Elo+
Party 2
Hun Batz
Hun Batz
oceanicharvest
Hun Batz
Level 146
God Stats
3W - 0L
1,823 SR
Queue Stats
91W - 86L
1,537 Elo+
Solo
Team Averages
Level 147
1,621 SR
1,490 Elo+

VS

Team Averages
Level 93
1,551 SR
1,511 Elo+
Scylla
Scylla
 
Scylla
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
HunterFire
Ix Chel
Level 127
God Stats
9W - 5L
1,656 SR
Queue Stats
414W - 382L
1,592 Elo+
Solo
Medusa
Medusa
OBERHAU
Medusa
Level 65
God Stats
151W - 129L
1,599 SR
Queue Stats
198W - 189L
1,512 Elo+
Solo
Cthulhu
Cthulhu
note137
Cthulhu
Level 86
God Stats
2W - 6L
1,499 SR
Queue Stats
88W - 94L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
2 / 0 / 2
7,636
587
6,017
8,769
4,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cthulhu
 
Cthulhu
12
1 / 1 / 7
7,406
570
3,346
8,743
5,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 3 / 3
8,171
629
7,815
9,835
4,114
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Thaddeuss
Cupid
12
1 / 1 / 6
6,786
522
5,314
8,450
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
15
9 / 0 / 2
8,714
670
4,777
7,530
2,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
2 / 3 / 1
7,496
577
4,614
7,032
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
 
Hun Batz
9
1 / 5 / 1
5,776
444
5,411
10,929
3,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
HunterFire
Ix Chel
14
0 / 2 / 0
7,844
603
5,342
7,673
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
OBERHAU
Medusa
10
1 / 2 / 1
5,924
456
9,581
5,565
1,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
note137
Cthulhu
10
1 / 4 / 1
5,858
451
4,176
10,909
6,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
16
Kills
5
5
Deaths
16
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
0
2
3
W
Cthulhu
 
Cthulhu
1
1
7
4.5
L
Scylla
 
Scylla
2
3
1
0.83
L
Hun Batz
 
Hun Batz
1
5
1
0.3
W
3
3
3
1.5
L
Ix Chel
HunterFire
Ix Chel
0
2
0
0
L
Medusa
OBERHAU
Medusa
1
2
1
0.75
W
Cupid
Thaddeuss
Cupid
1
1
6
4
L
Cthulhu
note137
Cthulhu
1
4
1
0.38
W
Hun Batz
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,269
Damage
29,124
43,327
Taken
42,108
19,117
Mitigated
15,090
21,982
Healing
10,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,017
2,280
0
3,101
8,769
4,175
0
5,445
3,324
54,254
1,119
W
Cthulhu
 
Cthulhu
3,346
320
1,818
3,629
8,743
5,660
351
1,754
6,989
30,418
575
L
Scylla
 
Scylla
4,614
623
0
2,268
7,032
1,531
0
3,845
3,187
54,455
1,794
L
Hun Batz
 
Hun Batz
5,411
1,409
0
1,295
10,929
3,032
0
5,159
5,680
0
30,871
W
7,815
356
0
4,891
9,835
4,114
154
4,612
5,223
59,596
568
L
Ix Chel
HunterFire
Ix Chel
5,342
337
180
3,570
7,673
2,497
0
2,983
4,261
63,623
1,327
L
Medusa
OBERHAU
Medusa
9,581
2,894
0
500
5,565
1,541
0
1,303
4,262
0
44,820
W
Cupid
Thaddeuss
Cupid
5,314
3,698
50
3,093
8,450
2,441
855
1,260
7,190
0
39,225
L
Cthulhu
note137
Cthulhu
4,176
88
0
2,280
10,909
6,489
0
3,199
7,665
25,767
361
W
Hun Batz
4,777
963
0
5,400
7,530
2,727
0
1,204
6,326
0
67,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,713
Gold Earned
32,898
467
Minions Killed
384
0
Camps Cleared
0
1,344,115
Distance Traveled
1,286,935
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,636
587
110
8
0
255,936
2
W
Cthulhu
7,406
570
47
4
0
284,409
0
L
Scylla
7,496
577
102
8
0
248,263
3
L
Hun Batz
5,776
444
41
3
0
279,992
0
W
Anubis
8,171
629
111
9
0
221,340
2
L
Ix Chel
7,844
603
127
10
0
252,240
0
L
Medusa
5,924
456
59
5
0
245,065
0
W
Cupid
6,786
522
90
7
0
260,465
0
L
Cthulhu
5,858
451
55
4
0
261,375
4
W
Hun Batz
8,714
670
109
8
0
321,965
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role