Player Matchup

Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Bat snatch
Sun Wukong
Level 97
God Stats
2W - 3L
1,490 SR
Queue Stats
129W - 108L
1,475 Elo+
Solo
Ra
Ra
Byrddsss
Ra
Level 140
God Stats
1W - 1L
1,240 SR
Queue Stats
23W - 25L
1,249 Elo+
Party 1
King Arthur
King Arthur
HunBun030
King Arthur
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 36L
1,368 Elo+
Party 1
Team Averages
Level 120
1,446 SR
1,418 Elo+

VS

Team Averages
Level 131
1,472 SR
1,473 Elo+
Loki
Loki
CallMeHuxyYT
Loki
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 130L
1,410 Elo+
Solo
Ymir
Ymir
DennyBobby
Ymir
Level 128
God Stats
6W - 1L
1,487 SR
Queue Stats
191W - 156L
1,559 Elo+
Party 3
Kukulkan
Kukulkan
JVR_NGL
Kukulkan
Level 109
God Stats
1W - 3L
1,299 SR
Queue Stats
45W - 48L
1,412 Elo+
Solo
Osiris
Osiris
NAJIRAMBA
Osiris
Level 212
God Stats
5W - 7L
1,482 SR
Queue Stats
262W - 259L
1,495 Elo+
Party 3
Heimdallr
Heimdallr
TallGuy_Theman
Heimdallr
Level 123
God Stats
12W - 9L
1,590 SR
Queue Stats
532W - 518L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
3 / 1 / 0
4,596
575
6,279
4,120
1,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
 
Artio
6
0 / 1 / 2
3,916
490
2,000
7,749
2,575
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Bat snatch
Sun Wukong
1
0 / 0 / 0
1,501
188
0
0
0
8
2 / 1 / 0
4,728
591
1,894
4,110
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
HunBun030
King Arthur
7
0 / 3 / 0
3,803
475
3,184
6,084
1,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
4,898
612
2,198
4,564
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 0 / 1
4,447
556
3,346
7,150
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
JVR_NGL
Kukulkan
9
3 / 2 / 0
5,482
685
2,771
3,565
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
NAJIRAMBA
Osiris
10
1 / 0 / 0
5,312
664
1,240
4,510
2,530
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Heimdallr
TallGuy_Theman
Heimdallr
8
1 / 3 / 1
4,481
560
4,270
5,095
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
5
Kills
6
6
Deaths
5
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
1
0
3
L
Artio
 
Artio
0
1
2
1
L
Sun Wukong
Bat snatch
Sun Wukong
0
0
0
0
L
2
1
0
2
W
0
0
4
2
W
1
0
1
1.5
L
King Arthur
HunBun030
King Arthur
0
3
0
0
W
Kukulkan
JVR_NGL
Kukulkan
3
2
0
1.5
W
Osiris
NAJIRAMBA
Osiris
1
0
0
1
W
Heimdallr
TallGuy_Theman
Heimdallr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,357
Damage
13,825
22,063
Taken
24,884
6,760
Mitigated
9,747
5,887
Healing
8,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,279
2,959
0
1,080
4,120
1,095
0
1,656
2,464
0
24,436
L
Artio
 
Artio
2,000
144
163
2,867
7,749
2,575
0
1,589
6,160
12,170
0
L
Sun Wukong
Bat snatch
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
1,894
201
48
1,519
4,110
1,094
0
1,445
2,341
22,599
0
W
2,198
182
0
2,418
4,564
1,344
0
929
3,635
0
30,341
W
3,346
955
0
2,277
7,150
3,386
0
989
6,161
11,464
1,954
L
King Arthur
HunBun030
King Arthur
3,184
662
0
210
6,084
1,996
0
792
5,193
0
16,612
W
Kukulkan
JVR_NGL
Kukulkan
2,771
350
0
965
3,565
1,044
0
752
2,813
27,220
1,101
W
Osiris
NAJIRAMBA
Osiris
1,240
208
0
1,772
4,510
2,530
0
363
4,147
0
30,303
W
Heimdallr
TallGuy_Theman
Heimdallr
4,270
1,938
0
1,077
5,095
1,443
0
861
4,234
0
24,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,544
Gold Earned
24,620
129
Minions Killed
249
0
Camps Cleared
0
719,124
Distance Traveled
805,121
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,596
575
28
4
0
172,615
2
L
Artio
3,916
490
21
3
0
189,629
1
L
Sun Wukong
1,501
188
0
0
0
0
0
L
Ra
4,728
591
47
6
0
173,815
0
W
Loki
4,898
612
63
8
0
187,612
0
W
Ymir
4,447
556
16
2
0
160,297
2
L
King Arthur
3,803
475
33
4
0
183,065
0
W
Kukulkan
5,482
685
60
8
0
158,108
0
W
Osiris
5,312
664
67
8
0
157,864
0
W
Heimdallr
4,481
560
43
5
0
141,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role