Player Matchup

Izanami
Izanami
BlankStare9
Izanami
Level 159
God Stats
7W - 4L
1,603 SR
Queue Stats
328W - 324L
1,509 Elo+
Party 1
Osiris
Osiris
Call-_-Me-_-JP
Osiris
Level 61
God Stats
6W - 9L
1,485 SR
Queue Stats
126W - 132L
1,418 Elo+
Solo
Da Ji
Da Ji
KoGPanda
Da Ji
Level 107
God Stats
2W - 4L
1,418 SR
Queue Stats
132W - 122L
1,478 Elo+
Party 1
Thoth
Thoth
TheRNGguy
Thoth
Level 115
God Stats
6W - 6L
1,618 SR
Queue Stats
267W - 258L
1,434 Elo+
Solo
Zeus
Zeus
尘风以去
Zeus
Level 40
God Stats
0W - 1L
1,048 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 96
1,434 SR
1,468 Elo+

VS

Team Averages
Level 56
1,493 SR
1,444 Elo+
Surtr
Surtr
NuggyWuggy
Surtr
Level 42
God Stats
5W - 10L
1,527 SR
Queue Stats
43W - 54L
1,475 Elo+
Solo
Anubis
Anubis
decent-arbour
Anubis
Level 59
God Stats
23W - 23L
1,789 SR
Queue Stats
327W - 326L
1,442 Elo+
Solo
Ullr
Ullr
elfenteen
Ullr
Level 88
God Stats
2W - 4L
1,206 SR
Queue Stats
32W - 32L
1,436 Elo+
Solo
Sylvanus
Sylvanus
jamiel_Pendragon
Sylvanus
Level 60
God Stats
11W - 8L
1,615 SR
Queue Stats
216W - 231L
1,495 Elo+
Solo
Bastet
Bastet
ttylsami
Bastet
Level 30
God Stats
2W - 4L
1,328 SR
Queue Stats
7W - 11L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlankStare9
Izanami
9
0 / 3 / 0
4,969
497
5,235
6,672
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

8
1 / 4 / 0
5,040
504
4,484
8,076
6,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Da Ji
KoGPanda
Da Ji
10
3 / 4 / 0
5,454
545
5,613
8,662
2,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
TheRNGguy
Thoth
10
0 / 2 / 1
5,289
529
1,650
3,585
636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 2 / 1
4,183
418
1,525
2,503
458
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
11
3 / 1 / 2
6,601
660
6,894
8,674
4,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 1 / 1
6,175
618
2,862
3,294
1,222
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ullr
10
6 / 0 / 0
5,935
594
5,098
4,292
1,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 0 / 5
5,305
531
2,557
8,077
3,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bastet
ttylsami
Bastet
9
4 / 2 / 2
5,727
573
2,312
7,753
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
15
15
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
BlankStare9
Izanami
0
3
0
0
L
1
4
0
0.25
L
Da Ji
KoGPanda
Da Ji
3
4
0
0.75
W
Surtr
3
1
2
4
L
Thoth
TheRNGguy
Thoth
0
2
1
0.25
W
2
1
1
2.5
W
Ullr
6
0
0
6
W
0
0
5
2.5
W
Bastet
ttylsami
Bastet
4
2
2
2.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,507
Damage
19,723
29,498
Taken
32,090
12,681
Mitigated
12,832
3,568
Healing
16,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BlankStare9
Izanami
5,235
2,675
0
1,900
6,672
1,913
0
1,983
4,689
0
35,789
L
4,484
1,191
0
240
8,076
6,677
0
413
7,663
0
26,613
L
Da Ji
KoGPanda
Da Ji
5,613
1,133
0
1,052
8,662
2,997
0
1,199
7,463
0
35,015
W
Surtr
6,894
3,147
0
5,186
8,674
4,340
7
48
8,626
1,186
40,898
L
Thoth
TheRNGguy
Thoth
1,650
0
0
376
3,585
636
0
1,936
1,649
32,205
0
W
2,862
276
0
1,921
3,294
1,222
287
1,393
1,901
41,401
1,374
W
Ullr
5,098
2,055
0
830
4,292
1,298
0
319
3,973
0
29,355
W
2,557
670
1,636
3,351
8,077
3,974
0
957
7,120
15,044
1,275
W
Bastet
ttylsami
Bastet
2,312
600
0
3,297
7,753
1,998
0
458
7,295
0
25,097
L
1,525
395
0
0
2,503
458
0
241
2,262
11,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,935
Gold Earned
29,743
258
Minions Killed
266
0
Camps Cleared
0
942,490
Distance Traveled
976,407
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,969
497
59
6
0
184,906
0
L
Osiris
5,040
504
56
6
0
161,583
0
L
Da Ji
5,454
545
61
6
0
224,384
0
W
Surtr
6,601
660
75
8
0
204,445
0
L
Thoth
5,289
529
64
6
0
195,604
0
W
Anubis
6,175
618
62
6
0
186,783
3
W
Ullr
5,935
594
55
6
0
180,444
0
W
Sylvanus
5,305
531
24
2
0
184,879
2
W
Bastet
5,727
573
50
5
0
219,856
0
L
Zeus
4,183
418
18
2
0
176,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role