Player Matchup

Sol
Sol
JoonasCMD
Sol
Level 115
God Stats
18W - 15L
1,415 SR
Queue Stats
67W - 66L
1,429 Elo+
Solo
Bacchus
Bacchus
MrAmnesiaBE
Bacchus
Level 85
God Stats
46W - 41L
1,531 SR
Queue Stats
241W - 247L
1,441 Elo+
Party 1
Hou Yi
Hou Yi
SaTizFactionz
Hou Yi
Level 162
God Stats
2W - 0L
1,740 SR
Queue Stats
17W - 22L
1,539 Elo+
Party 1
Team Averages
Level 121
1,562 SR
1,469 Elo+

VS

Team Averages
Level 97
1,553 SR
1,534 Elo+
Nox
Nox
Chase7845
Nox
Level 89
God Stats
1W - 1L
1,754 SR
Queue Stats
76W - 46L
1,578 Elo+
Solo
Neith
Neith
Drew92103648
Neith
Level 93
God Stats
2W - 1L
1,470 SR
Queue Stats
138W - 120L
1,482 Elo+
Solo
Fenrir
Fenrir
iN__The__cLouDs
Fenrir
Level 108
God Stats
2W - 5L
1,435 SR
Queue Stats
148W - 148L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 7
8,192
819
4,059
5,708
1,776
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bacchus
MrAmnesiaBE
Bacchus
14
1 / 0 / 8
8,124
812
3,774
7,788
8,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
6 / 0 / 3
9,352
935
13,022
9,337
4,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,248
725
3,824
7,090
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 0 / 1
8,017
802
7,346
7,496
2,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 1
7,553
755
5,711
10,276
9,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
8
Kills
3
3
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
2
0
1
2.5
W
1
3
7
1.5
W
Bacchus
MrAmnesiaBE
Bacchus
1
0
8
5
W
6
0
3
7.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,855
Damage
16,881
22,833
Taken
24,862
14,689
Mitigated
14,906
5,957
Healing
5,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,824
104
0
211
7,090
2,801
0
2,850
4,202
17,949
520
L
7,346
1,354
0
4,128
7,496
2,776
0
2,763
4,693
0
32,244
W
4,059
533
0
1,705
5,708
1,776
889
1,315
4,393
25,248
1,352
W
Bacchus
MrAmnesiaBE
Bacchus
3,774
278
0
886
7,788
8,549
0
1,469
6,307
11,053
736
W
13,022
5,191
0
3,366
9,337
4,364
840
899
8,428
0
46,425
L
5,711
553
0
905
10,276
9,329
0
2,064
8,100
0
12,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,668
Gold Earned
22,818
136
Minions Killed
106
0
Camps Cleared
0
555,844
Distance Traveled
561,757
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,248
725
34
3
0
186,881
0
L
Neith
8,017
802
53
5
0
177,480
0
W
Sol
8,192
819
51
5
0
176,620
0
W
Bacchus
8,124
812
18
2
0
207,305
4
W
Hou Yi
9,352
935
67
7
0
171,919
0
L
Fenrir
7,553
755
19
2
0
197,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role