Player Matchup

Arachne
Arachne
BR1984
Arachne
Level 145
God Stats
36W - 35L
1,570 SR
Queue Stats
426W - 423L
1,499 Elo+
Solo
Bacchus
Bacchus
LOW_GOLD_HOG
Bacchus
Level 109
God Stats
26W - 32L
1,435 SR
Queue Stats
289W - 270L
1,515 Elo+
Party 2
Nu Wa
Nu Wa
Tydal-Wawe
Nu Wa
Level 107
God Stats
52W - 50L
1,517 SR
Queue Stats
269W - 261L
1,491 Elo+
Party 2
Hachiman
Hachiman
XxSpiderxX5074
Hachiman
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 78L
1,660 Elo+
Solo
Poseidon
Poseidon
吾好舟不用楫
Poseidon
Level 179
God Stats
48W - 51L
1,508 SR
Queue Stats
260W - 245L
1,522 Elo+
Solo
Team Averages
Level 115
1,506 SR
1,537 Elo+

VS

Team Averages
Level 107
1,412 SR
1,452 Elo+
Ishtar
Ishtar
EdenianLen
Ishtar
Level 145
God Stats
0W - 1L
1,302 SR
Queue Stats
8W - 18L
1,336 Elo+
Party 1
Hel
Hel
Frazwoo-
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,416 Elo+
Party 1
Xing Tian
Xing Tian
OscarLRDA
Xing Tian
Level 142
God Stats
17W - 19L
1,492 SR
Queue Stats
422W - 389L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
ShidderMcGavin
Baron Samedi
Level 75
God Stats
0W - 4L
1,216 SR
Queue Stats
330W - 342L
1,541 Elo+
Solo
Lancelot
Lancelot
SpringSakura
Lancelot
Level 155
God Stats
15W - 13L
1,550 SR
Queue Stats
130W - 139L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BR1984
Arachne
17
5 / 4 / 2
9,307
517
9,902
12,106
3,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bacchus
LOW_GOLD_HOG
Bacchus
14
4 / 1 / 11
9,864
548
13,312
12,920
15,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nu Wa
14
1 / 8 / 2
9,030
502
7,428
12,769
2,898
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
16
9 / 2 / 6
9,933
552
15,433
13,937
4,756
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
2 / 1 / 2
11,217
623
10,894
9,003
2,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
EdenianLen
Ishtar
13
0 / 10 / 1
7,398
411
9,840
17,809
6,122
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
0 / 5 / 2
7,999
444
2,190
13,145
9,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Xing Tian
OscarLRDA
Xing Tian
16
1 / 1 / 2
9,648
536
7,754
23,598
17,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
ShidderMcGavin
Baron Samedi
18
13 / 2 / 1
11,727
652
13,624
11,887
5,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
SpringSakura
Lancelot
15
2 / 3 / 7
8,779
488
8,480
13,808
6,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
21
Kills
16
16
Deaths
21
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
BR1984
Arachne
5
4
2
1.5
L
Ishtar
EdenianLen
Ishtar
0
10
1
0.05
L
0
5
2
0.2
W
Bacchus
LOW_GOLD_HOG
Bacchus
4
1
11
9.5
L
Xing Tian
OscarLRDA
Xing Tian
1
1
2
2
L
Baron Samedi
ShidderMcGavin
Baron Samedi
13
2
1
6.75
L
Lancelot
SpringSakura
Lancelot
2
3
7
1.83
W
Nu Wa
1
8
2
0.25
W
Hachiman
9
2
6
6
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,969
Damage
41,888
60,735
Taken
80,247
29,262
Mitigated
45,060
22,124
Healing
25,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BR1984
Arachne
9,902
7,932
0
5,285
12,106
3,819
1
3,477
8,352
0
78,549
L
Ishtar
EdenianLen
Ishtar
9,840
4,799
398
3,008
17,809
6,122
676
5,501
12,308
0
53,712
L
2,190
817
3,259
4,028
13,145
9,110
144
3,266
9,879
23,619
0
W
Bacchus
LOW_GOLD_HOG
Bacchus
13,312
1,233
0
4,160
12,920
15,078
0
3,237
9,444
32,758
3,553
L
Xing Tian
OscarLRDA
Xing Tian
7,754
501
0
8,131
23,598
17,797
0
11,644
11,954
72,316
4,211
L
Baron Samedi
ShidderMcGavin
Baron Samedi
13,624
1,154
118
3,328
11,887
5,079
425
5,208
6,679
95,789
523
L
Lancelot
SpringSakura
Lancelot
8,480
1,178
0
2,839
13,808
6,952
0
4,341
9,467
0
75,493
W
Nu Wa
7,428
2,591
0
1,566
12,769
2,898
279
7,329
4,931
62,687
150
W
Hachiman
15,433
9,385
0
8,136
13,937
4,756
376
2,438
11,415
0
77,632
W
10,894
3,097
0
2,977
9,003
2,711
0
5,048
3,271
86,382
6,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,351
Gold Earned
45,551
544
Minions Killed
526
0
Camps Cleared
0
1,670,845
Distance Traveled
1,696,448
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,307
517
110
6
0
412,804
0
L
Ishtar
7,398
411
87
5
0
312,917
0
L
Hel
7,999
444
31
2
0
290,107
0
W
Bacchus
9,864
548
44
2
0
324,445
1
L
Xing Tian
9,648
536
114
6
0
318,067
0
L
Baron Samedi
11,727
652
187
10
0
357,571
3
L
Lancelot
8,779
488
107
6
0
417,786
1
W
Nu Wa
9,030
502
99
6
0
286,705
0
W
Hachiman
9,933
552
117
7
0
317,857
1
W
Poseidon
11,217
623
174
10
0
329,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role