Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Chaotic driftor
Ah Muzen Cab
Level 117
God Stats
1W - 2L
1,562 SR
Queue Stats
57W - 68L
1,493 Elo+
Party 1
Bacchus
Bacchus
Macancala
Bacchus
Level 137
God Stats
10W - 4L
1,645 SR
Queue Stats
62W - 50L
1,491 Elo+
Solo
Nu Wa
Nu Wa
PiousScissors14
Nu Wa
Level 127
God Stats
6W - 6L
1,338 SR
Queue Stats
53W - 67L
1,435 Elo+
Party 1
Achilles
Achilles
SuperStonik
Achilles
Level 155
God Stats
4W - 2L
1,477 SR
Queue Stats
258W - 207L
1,602 Elo+
Solo
Team Averages
Level 147
1,504 SR
1,504 Elo+

VS

Team Averages
Level 101
1,619 SR
1,587 Elo+
Ishtar
Ishtar
BIackPanther911
Ishtar
Level 155
God Stats
2W - 1L
1,740 SR
Queue Stats
26W - 14L
1,601 Elo+
Party 2
Awilix
Awilix
DUCK-FY-MICK-SAG
Awilix
Level 45
God Stats
16W - 15L
1,502 SR
Queue Stats
100W - 116L
1,431 Elo+
Solo
Ra
Ra
Funkychicken999
Ra
Level 149
God Stats
3W - 1L
1,664 SR
Queue Stats
9W - 6L
1,561 Elo+
Solo
Ganesha
Ganesha
jendras___
Ganesha
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,618 Elo+
Party 2
Nu Wa
Nu Wa
noewaa
Nu Wa
Level 30
God Stats
8W - 4L
1,693 SR
Queue Stats
8W - 6L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
4 / 2 / 2
4,914
702
3,976
5,144
1,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Chaotic driftor
Ah Muzen Cab
7
1 / 1 / 0
3,973
568
3,133
4,164
1,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
Macancala
Bacchus
6
0 / 2 / 2
4,125
589
1,445
5,842
4,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 1 / 1
5,240
749
1,710
2,828
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
SuperStonik
Achilles
9
1 / 1 / 1
4,695
671
2,339
5,649
2,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 1 / 0
4,713
673
4,344
3,474
907
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 2 / 1
4,230
604
1,939
5,153
1,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
1 / 2 / 1
4,955
708
1,972
2,989
865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
jendras___
Ganesha
7
0 / 1 / 4
4,647
664
2,451
5,958
3,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
noewaa
Nu Wa
6
1 / 2 / 0
4,250
607
1,782
2,772
534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
8
Kills
7
7
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
2
2.5
L
4
1
0
4
W
Ah Muzen Cab
Chaotic driftor
Ah Muzen Cab
1
1
0
1
L
1
2
1
0.75
L
1
2
1
0.75
W
Bacchus
Macancala
Bacchus
0
2
2
0.5
W
2
1
1
2.5
W
Achilles
SuperStonik
Achilles
1
1
1
1.5
L
Ganesha
jendras___
Ganesha
0
1
4
2
L
Nu Wa
noewaa
Nu Wa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,603
Damage
12,488
23,627
Taken
20,346
9,487
Mitigated
7,380
9,808
Healing
5,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,976
659
0
2,184
5,144
1,487
0
1,629
3,441
0
27,407
L
4,344
2,674
0
1,056
3,474
907
0
770
2,680
0
22,563
W
Ah Muzen Cab
Chaotic driftor
Ah Muzen Cab
3,133
1,194
0
630
4,164
1,171
0
792
3,354
0
29,538
L
1,939
802
0
680
5,153
1,475
0
559
4,427
0
23,057
L
1,972
587
263
890
2,989
865
0
661
2,240
39,634
0
W
Bacchus
Macancala
Bacchus
1,445
311
165
2,701
5,842
4,027
0
1,142
4,684
8,290
0
W
1,710
252
0
1,294
2,828
702
0
962
1,866
23,908
1,758
W
Achilles
SuperStonik
Achilles
2,339
579
0
2,834
5,649
2,100
0
1,294
4,208
0
27,694
L
Ganesha
jendras___
Ganesha
2,451
485
0
1,802
5,958
3,599
0
850
5,084
14,235
1,525
L
Nu Wa
noewaa
Nu Wa
1,782
670
0
882
2,772
534
0
0
2,563
17,685
559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,947
Gold Earned
22,795
211
Minions Killed
227
0
Camps Cleared
0
726,635
Distance Traveled
708,964
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,914
702
40
6
0
172,909
0
L
Ishtar
4,713
673
68
10
0
147,636
0
W
Ah Muzen Cab
3,973
568
46
7
0
138,420
0
L
Awilix
4,230
604
47
7
0
177,184
0
L
Ra
4,955
708
75
11
0
159,520
4
W
Bacchus
4,125
589
11
2
0
148,907
3
W
Nu Wa
5,240
749
67
10
0
134,351
3
W
Achilles
4,695
671
47
7
0
132,048
2
L
Ganesha
4,647
664
4
1
0
149,402
0
L
Nu Wa
4,250
607
33
5
0
75,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role