Player Matchup

Cerberus
Cerberus
Kianye
Cerberus
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,754 Elo+
Party 1
Thoth
Thoth
SalsaNBean
Thoth
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,754 Elo+
Party 1
Ne Zha
Ne Zha
llanto209
Ne Zha
Level 88
God Stats
3W - 1L
1,753 SR
Queue Stats
9W - 6L
1,754 Elo+
Party 1
Team Averages
Level 96
1,584 SR
1,754 Elo+

VS

Team Averages
Level 138
1,464 SR
1,523 Elo+
Nu Wa
Nu Wa
RockAtm513
Nu Wa
Level 153
God Stats
48W - 30L
1,652 SR
Queue Stats
219W - 215L
1,501 Elo+
Solo
Amaterasu
Amaterasu
Sol Bunderu
Amaterasu
Level 109
God Stats
14W - 11L
1,475 SR
Queue Stats
72W - 61L
1,562 Elo+
Solo
Artio
Artio
Spinehair
Artio
Level 153
God Stats
0W - 1L
1,266 SR
Queue Stats
77W - 106L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kianye
Cerberus
17
4 / 1 / 12
11,011
847
11,931
14,728
15,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thoth
19
8 / 0 / 10
12,099
931
14,000
9,599
3,483
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
llanto209
Ne Zha
17
6 / 0 / 8
10,917
840
14,764
12,063
5,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
1 / 5 / 0
9,011
693
11,274
9,124
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Sol Bunderu
Amaterasu
14
0 / 7 / 1
8,797
677
8,064
19,226
11,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Spinehair
Artio
13
0 / 6 / 1
8,191
630
6,784
18,308
10,771
Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
3
18
Kills
1
1
Deaths
18
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Kianye
Cerberus
4
1
12
10
L
Nu Wa
1
5
0
0.2
W
Thoth
8
0
10
13
L
Amaterasu
Sol Bunderu
Amaterasu
0
7
1
0.07
L
Artio
Spinehair
Artio
0
6
1
0.08
W
Ne Zha
llanto209
Ne Zha
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,695
Damage
26,122
36,390
Taken
46,658
24,092
Mitigated
24,342
10,689
Healing
5,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Kianye
Cerberus
11,931
936
0
4,014
14,728
15,214
548
5,428
9,300
41,337
1,348
L
Nu Wa
11,274
2,887
0
1,238
9,124
2,058
0
4,685
4,278
35,685
594
W
Thoth
14,000
590
0
3,396
9,599
3,483
1,961
5,585
4,014
65,490
0
L
Amaterasu
Sol Bunderu
Amaterasu
8,064
1,636
0
2,095
19,226
11,513
0
10,611
7,999
0
28,228
L
Artio
Spinehair
Artio
6,784
659
552
1,549
18,308
10,771
0
9,288
8,712
20,157
0
W
Ne Zha
llanto209
Ne Zha
14,764
4,246
0
3,279
12,063
5,395
1,109
6,723
5,340
0
43,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,027
Gold Earned
25,999
274
Minions Killed
122
0
Camps Cleared
0
775,029
Distance Traveled
693,803
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,011
847
86
7
0
251,733
0
L
Nu Wa
9,011
693
46
4
0
212,873
3
W
Thoth
12,099
931
145
11
0
260,772
0
L
Amaterasu
8,797
677
58
4
0
257,146
0
L
Artio
8,191
630
18
1
0
223,784
1
W
Ne Zha
10,917
840
43
3
0
262,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role