Player Matchup

Chaac
Chaac
Crazywolf6
Chaac
Level 137
God Stats
1W - 0L
1,328 SR
Queue Stats
48W - 60L
1,495 Elo+
Party 1
Lancelot
Lancelot
Scudberries
Lancelot
Level 141
God Stats
3W - 5L
1,296 SR
Queue Stats
127W - 114L
1,428 Elo+
Solo
Nut
Nut
SoufSidaTTV
Nut
Level 108
God Stats
4W - 3L
1,501 SR
Queue Stats
71W - 69L
1,507 Elo+
Solo
Chang'e
Chang'e
Warmishcape
Chang'e
Level 141
God Stats
3W - 3L
1,505 SR
Queue Stats
232W - 206L
1,563 Elo+
Party 1
Bacchus
Bacchus
liucifer666
Bacchus
Level 118
God Stats
3W - 0L
1,748 SR
Queue Stats
201W - 194L
1,462 Elo+
Solo
Team Averages
Level 129
1,476 SR
1,491 Elo+

VS

Team Averages
Level 105
1,517 SR
1,481 Elo+
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Alexander23YT23
Nike
Level 109
God Stats
0W - 1L
1,688 SR
Queue Stats
130W - 125L
1,464 Elo+
Party 2
Cerberus
Cerberus
DaemonRO9
Cerberus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 69L
1,497 Elo+
Party 3
Baron Samedi
Baron Samedi
EzBlackDemon
Baron Samedi
Level 113
God Stats
17W - 15L
1,572 SR
Queue Stats
208W - 214L
1,490 Elo+
Party 2
Hun Batz
Hun Batz
Mexamafia025361
Hun Batz
Level 66
God Stats
1W - 2L
1,327 SR
Queue Stats
36W - 41L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 1 / 1
5,887
654
5,261
6,902
3,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
Scudberries
Lancelot
9
0 / 0 / 0
4,763
529
545
4,331
1,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 1 / 2
5,812
646
4,429
4,850
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Warmishcape
Chang'e
11
1 / 0 / 0
5,879
653
881
4,667
1,225
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
liucifer666
Bacchus
7
2 / 0 / 1
5,328
592
1,086
3,747
2,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
0 / 1 / 1
3,854
428
1,544
2,519
535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 1 / 0
4,396
488
1,546
4,470
1,639
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
DaemonRO9
Cerberus
8
1 / 3 / 0
5,014
557
4,143
8,840
3,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
EzBlackDemon
Baron Samedi
7
0 / 0 / 0
4,320
480
1,790
1,061
352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
7
0 / 1 / 0
3,997
444
197
3,298
986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
1
0.5
L
1
1
0
1
W
Chaac
2
1
1
2.5
L
Cerberus
DaemonRO9
Cerberus
1
3
0
0.33
L
Baron Samedi
EzBlackDemon
Baron Samedi
0
0
0
0
L
Hun Batz
0
1
0
0
W
Lancelot
Scudberries
Lancelot
0
0
0
0
W
0
1
2
1
W
Chang'e
Warmishcape
Chang'e
1
0
0
1
W
Bacchus
liucifer666
Bacchus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,202
Damage
9,220
24,497
Taken
20,188
10,026
Mitigated
7,423
13,501
Healing
6,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,544
964
0
856
2,519
535
0
440
2,079
0
13,858
L
1,546
318
0
1,019
4,470
1,639
0
433
3,998
0
8,462
W
Chaac
5,261
1,270
0
2,877
6,902
3,475
0
3,200
3,702
0
30,415
L
Cerberus
DaemonRO9
Cerberus
4,143
164
0
3,921
8,840
3,911
0
531
7,846
24,783
894
L
Baron Samedi
EzBlackDemon
Baron Samedi
1,790
204
0
422
1,061
352
0
540
521
16,010
0
L
Hun Batz
197
0
0
280
3,298
986
0
0
3,298
0
19,150
W
Lancelot
Scudberries
Lancelot
545
98
0
2,971
4,331
1,448
596
761
3,531
0
25,204
W
4,429
2,514
0
3,143
4,850
1,297
2,482
0
4,850
0
47,822
W
Chang'e
Warmishcape
Chang'e
881
184
224
2,591
4,667
1,225
0
1,255
3,222
38,993
2,505
W
Bacchus
liucifer666
Bacchus
1,086
133
0
1,695
3,747
2,581
416
246
3,438
12,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,669
Gold Earned
21,581
292
Minions Killed
179
0
Camps Cleared
0
875,590
Distance Traveled
659,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,854
428
24
3
0
87,059
0
L
Nike
4,396
488
15
2
0
173,873
0
W
Chaac
5,887
654
53
6
0
169,615
0
L
Cerberus
5,014
557
72
8
0
142,427
0
L
Baron Samedi
4,320
480
34
4
0
130,405
0
L
Hun Batz
3,997
444
34
4
0
125,720
0
W
Lancelot
4,763
529
60
7
0
208,989
0
W
Nut
5,812
646
85
9
0
152,838
0
W
Chang'e
5,879
653
74
8
0
173,970
0
W
Bacchus
5,328
592
20
2
0
170,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role