Player Matchup

Danzaburou
Danzaburou
Aevindal
Danzaburou
Level 129
God Stats
7W - 4L
1,751 SR
Queue Stats
217W - 204L
1,566 Elo+
Solo
Kumbhakarna
Kumbhakarna
Duckyquackattack
Kumbhakarna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,730 Elo+
Party 1
Serqet
Serqet
Gogosaur
Serqet
Level 125
God Stats
0W - 1L
1,604 SR
Queue Stats
43W - 37L
1,557 Elo+
Party 1
Sobek
Sobek
naiblik
Sobek
Level 124
God Stats
0W - 1L
1,363 SR
Queue Stats
50W - 51L
1,472 Elo+
Solo
Medusa
Medusa
zexinify
Medusa
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,473 Elo+
Party 1
Team Averages
Level 93
1,544 SR
1,560 Elo+

VS

Team Averages
Level 138
1,552 SR
1,521 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Alastor Bane125
Loki
Level 86
God Stats
3W - 2L
1,698 SR
Queue Stats
189W - 183L
1,550 Elo+
Party 2
Bacchus
Bacchus
AlphaWendigo973
Bacchus
Level 129
God Stats
2W - 3L
1,376 SR
Queue Stats
176W - 180L
1,529 Elo+
Party 2
Janus
Janus
CuarzoGamer
Janus
Level 157
God Stats
1W - 0L
1,548 SR
Queue Stats
17W - 17L
1,502 Elo+
Solo
Cthulhu
Cthulhu
Khunam
Cthulhu
Level 159
God Stats
10W - 7L
1,639 SR
Queue Stats
648W - 652L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aevindal
Danzaburou
8
2 / 2 / 0
5,322
1,064
2,162
2,695
880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Duckyquackattack
Kumbhakarna
1
0 / 0 / 0
1,204
241
0
0
0
Serqet
Gogosaur
Serqet
9
2 / 4 / 2
5,338
1,068
2,854
4,487
1,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
naiblik
Sobek
10
1 / 4 / 3
5,283
1,057
2,131
6,453
4,335
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
zexinify
Medusa
11
2 / 3 / 3
5,178
1,036
2,780
3,899
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 7
6,555
1,311
3,089
2,905
876
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

9
2 / 2 / 4
6,001
1,200
3,339
4,272
1,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 7
6,454
1,291
2,485
7,288
9,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
1 / 1 / 7
6,205
1,241
1,781
2,806
991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cthulhu
Khunam
Cthulhu
12
7 / 2 / 4
7,180
1,436
4,426
5,936
5,530
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
7
Kills
13
13
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
7
5.5
L
Danzaburou
Aevindal
Danzaburou
2
2
0
1
W
2
2
4
2
W
1
2
7
2.25
W
1
1
7
4.5
L
Kumbhakarna
Duckyquackattack
Kumbhakarna
0
0
0
0
L
Serqet
Gogosaur
Serqet
2
4
2
0.75
W
Cthulhu
Khunam
Cthulhu
7
2
4
4.5
L
Sobek
naiblik
Sobek
1
4
3
0.63
L
Medusa
zexinify
Medusa
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,927
Damage
15,120
17,534
Taken
23,207
8,349
Mitigated
18,918
1,508
Healing
5,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,089
380
329
434
2,905
876
1,525
397
2,312
9,058
0
L
Danzaburou
Aevindal
Danzaburou
2,162
752
0
229
2,695
880
0
1,572
1,035
0
3,670
W
3,339
1,106
0
349
4,272
1,524
296
188
4,084
0
6,393
W
2,485
248
494
1,505
7,288
9,997
543
533
6,688
4,279
825
W
1,781
83
786
1,028
2,806
991
0
784
2,022
9,732
0
L
Kumbhakarna
Duckyquackattack
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
L
Serqet
Gogosaur
Serqet
2,854
452
78
213
4,487
1,896
0
2,157
2,222
0
4,711
W
Cthulhu
Khunam
Cthulhu
4,426
196
262
695
5,936
5,530
504
229
5,707
9,169
463
L
Sobek
naiblik
Sobek
2,131
100
55
858
6,453
4,335
0
3,819
2,553
4,337
0
L
Medusa
zexinify
Medusa
2,780
803
0
75
3,899
1,238
0
2,922
794
0
4,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,325
Gold Earned
32,395
16
Minions Killed
62
0
Camps Cleared
0
260,061
Distance Traveled
502,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,555
1,311
10
2
0
104,137
0
L
Danzaburou
5,322
1,064
5
1
0
36,306
0
W
Loki
6,001
1,200
8
2
0
102,812
0
W
Bacchus
6,454
1,291
7
1
0
101,575
0
W
Janus
6,205
1,241
22
4
0
93,398
0
L
Kumbhakarna
1,204
241
0
0
0
0
0
L
Serqet
5,338
1,068
3
1
0
72,511
0
W
Cthulhu
7,180
1,436
15
3
0
101,019
0
L
Sobek
5,283
1,057
8
2
0
70,497
0
L
Medusa
5,178
1,036
0
0
0
80,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role