Player Matchup

Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Harbinger_Monkee
Danzaburou
Level 159
God Stats
4W - 5L
1,328 SR
Queue Stats
442W - 460L
1,442 Elo+
Party 1
Ao Kuang
Ao Kuang
Lord_Kira95
Ao Kuang
Level 155
God Stats
2W - 3L
1,604 SR
Queue Stats
172W - 182L
1,435 Elo+
Party 1
Team Averages
Level 141
1,486 SR
1,475 Elo+

VS

Team Averages
Level 167
1,645 SR
1,532 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Crazyboy Aztek
Geb
Level 312
God Stats
3W - 2L
1,561 SR
Queue Stats
731W - 679L
1,547 Elo+
Solo
Fenrir
Fenrir
Nikolay04AN
Fenrir
Level 158
God Stats
1W - 0L
1,313 SR
Queue Stats
86W - 80L
1,522 Elo+
Solo
Surtr
Surtr
aD Eternnyti Ex
Surtr
Level 129
God Stats
4W - 0L
1,858 SR
Queue Stats
73W - 64L
1,541 Elo+
Party 2
Nut
Nut
angrytundra66
Nut
Level 127
God Stats
4W - 1L
1,994 SR
Queue Stats
47W - 28L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
2 / 4 / 0
4,343
620
2,566
4,953
2,002
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
 
Ares
6
0 / 1 / 0
3,894
556
970
6,016
2,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
 
Osiris
4
0 / 1 / 0
3,241
463
557
1,370
767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Harbinger_Monkee
Danzaburou
7
0 / 0 / 0
4,058
580
3,202
4,389
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ao Kuang
Lord_Kira95
Ao Kuang
8
1 / 2 / 0
4,170
596
2,209
6,948
2,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
3 / 2 / 1
5,158
737
3,693
3,422
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 1
4,060
580
3,376
4,268
2,021
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
9
3 / 1 / 2
4,851
693
3,064
4,824
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 0
5,225
746
1,713
4,251
2,790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 0 / 1
4,199
600
3,180
2,834
728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
3
Kills
7
8
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
4
0
0.5
L
Ares
 
Ares
0
1
0
0
L
Osiris
 
Osiris
0
1
0
0
W
Ah Puch
 
Ah Puch
3
2
1
1.75
W
0
0
1
0.5
L
Danzaburou
Harbinger_Monkee
Danzaburou
0
0
0
0
L
Ao Kuang
Lord_Kira95
Ao Kuang
1
2
0
0.5
W
Fenrir
3
1
2
4
W
1
0
0
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,504
Damage
15,026
23,676
Taken
19,599
8,945
Mitigated
7,512
6,789
Healing
8,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,566
72
0
657
4,953
2,002
0
2,912
2,041
19,493
671
L
Ares
 
Ares
970
0
0
1,797
6,016
2,690
0
1,568
4,448
7,438
0
L
Osiris
 
Osiris
557
315
0
371
1,370
767
0
0
1,370
0
5,640
W
Ah Puch
 
Ah Puch
3,693
38
0
511
3,422
644
0
2,742
680
27,639
0
W
3,376
243
0
1,656
4,268
2,021
0
666
3,602
18,126
0
L
Danzaburou
Harbinger_Monkee
Danzaburou
3,202
1,416
0
2,164
4,389
1,400
0
1,808
2,581
0
28,205
L
Ao Kuang
Lord_Kira95
Ao Kuang
2,209
778
0
1,800
6,948
2,086
0
814
6,134
22,060
1,924
W
Fenrir
3,064
1,236
0
2,852
4,824
1,329
0
1,003
3,821
0
22,533
W
1,713
1,054
0
1,683
4,251
2,790
0
875
3,322
445
25,836
W
3,180
1,921
0
1,503
2,834
728
0
304
2,530
0
31,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,706
Gold Earned
23,493
164
Minions Killed
232
0
Camps Cleared
0
661,100
Distance Traveled
762,970
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,343
620
39
6
0
139,176
5
L
Ares
3,894
556
16
2
0
140,756
5
L
Osiris
3,241
463
9
1
0
73,346
0
W
Ah Puch
5,158
737
57
8
0
140,585
0
W
Geb
4,060
580
30
4
0
171,314
0
L
Danzaburou
4,058
580
52
7
0
143,770
0
L
Ao Kuang
4,170
596
48
7
0
164,052
0
W
Fenrir
4,851
693
46
7
0
172,901
0
W
Surtr
5,225
746
49
7
0
148,249
0
W
Nut
4,199
600
50
7
0
129,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role