Player Matchup

Hercules
Hercules
Lead12eaper
Hercules
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
Maniacreaper788
Ymir
Level 120
God Stats
0W - 1L
1,728 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Janus
Janus
Oosername
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Loki
Loki
Pityjosh
Loki
Level 66
God Stats
2W - 3L
1,398 SR
Queue Stats
15W - 15L
1,508 Elo+
Solo
Izanami
Izanami
SirHeadqssIV
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 62
1,525 SR
1,502 Elo+

VS

Team Averages
Level 76
1,525 SR
1,441 Elo+
Scylla
Scylla
Alejandronis
Scylla
Level 62
God Stats
13W - 8L
1,669 SR
Queue Stats
178W - 160L
1,492 Elo+
Party 2
Ares
Ares
Its_Klone_ll
Ares
Level 109
God Stats
5W - 1L
1,596 SR
Queue Stats
141W - 133L
1,441 Elo+
Party 3
Arachne
Arachne
Nachotaaaa
Arachne
Level 62
God Stats
4W - 1L
1,481 SR
Queue Stats
132W - 119L
1,518 Elo+
Party 2
Hachiman
Hachiman
fabimo04
Hachiman
Level 108
God Stats
8W - 2L
1,774 SR
Queue Stats
137W - 128L
1,434 Elo+
Party 3
Surtr
Surtr
flichard76_456
Surtr
Level 41
God Stats
2W - 4L
1,107 SR
Queue Stats
48W - 55L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lead12eaper
Hercules
11
2 / 1 / 0
6,401
533
4,478
10,486
7,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 1
4,909
409
3,751
9,520
7,003
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
Oosername
Janus
9
0 / 6 / 1
5,495
458
1,241
5,948
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
13
4 / 2 / 0
6,830
569
2,861
7,499
2,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
SirHeadqssIV
Izanami
7
0 / 9 / 1
4,888
407
2,898
7,274
1,678
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
7 / 0 / 3
8,823
735
4,991
2,713
809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 1 / 8
7,049
587
6,802
11,098
9,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
Nachotaaaa
Arachne
12
4 / 2 / 4
7,235
603
5,191
7,986
2,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
fabimo04
Hachiman
12
7 / 1 / 2
7,054
588
8,327
5,872
1,931
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 2 / 2
6,996
583
4,229
8,372
6,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
6
Kills
21
21
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
7
0
3
8.5
W
3
1
8
7
L
Hercules
Lead12eaper
Hercules
2
1
0
2
L
0
3
1
0.17
W
Arachne
Nachotaaaa
Arachne
4
2
4
3
L
Janus
Oosername
Janus
0
6
1
0.08
L
Loki
4
2
0
2
L
Izanami
SirHeadqssIV
Izanami
0
9
1
0.06
W
Hachiman
fabimo04
Hachiman
7
1
2
8
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,229
Damage
29,540
40,727
Taken
36,041
20,216
Mitigated
21,193
8,714
Healing
12,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
4,991
733
0
846
2,713
809
0
770
1,783
66,042
921
W
6,802
969
0
2,223
11,098
9,039
109
2,510
8,588
27,541
986
L
Hercules
Lead12eaper
Hercules
4,478
1,676
0
3,723
10,486
7,852
0
529
9,257
587
30,541
L
3,751
1,038
79
1,026
9,520
7,003
0
3,075
6,445
15,575
933
W
Arachne
Nachotaaaa
Arachne
5,191
4,375
0
4,802
7,986
2,669
0
309
7,603
0
53,975
L
Janus
Oosername
Janus
1,241
233
0
508
5,948
1,361
0
3,453
2,265
24,309
0
L
Loki
2,861
409
0
3,378
7,499
2,322
0
1,020
6,390
0
43,818
L
Izanami
SirHeadqssIV
Izanami
2,898
2,282
0
0
7,274
1,678
0
3,386
3,888
0
16,281
W
Hachiman
fabimo04
Hachiman
8,327
6,169
0
2,424
5,872
1,931
443
925
4,947
0
43,357
W
4,229
1,327
0
2,127
8,372
6,745
15
87
8,004
1,266
41,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,523
Gold Earned
37,157
263
Minions Killed
395
0
Camps Cleared
0
1,163,781
Distance Traveled
1,252,281
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,823
735
123
10
0
268,939
2
W
Ares
7,049
587
35
3
0
244,691
0
L
Hercules
6,401
533
71
6
0
249,844
0
L
Ymir
4,909
409
21
2
0
214,160
2
W
Arachne
7,235
603
95
8
0
285,271
0
L
Janus
5,495
458
48
4
0
216,370
0
L
Loki
6,830
569
90
8
0
309,150
0
L
Izanami
4,888
407
33
3
0
174,257
0
W
Hachiman
7,054
588
66
6
0
211,921
0
W
Surtr
6,996
583
76
6
0
241,459
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role