Player Matchup

Charon
Charon
Drued
Charon
Level 159
God Stats
5W - 4L
1,810 SR
Queue Stats
203W - 157L
1,519 Elo+
Solo
Ravana
Ravana
EBK_Caribzfinest
Ravana
Level 127
God Stats
2W - 4L
1,499 SR
Queue Stats
197W - 201L
1,538 Elo+
Solo
Artio
Artio
Mírajane
Artio
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,460 Elo+
Solo
Merlin
Merlin
lutcherboi13
Merlin
Level 156
God Stats
10W - 6L
1,649 SR
Queue Stats
413W - 427L
1,533 Elo+
Solo
Rama
Rama
mauroarias0
Rama
Level 127
God Stats
1W - 1L
1,830 SR
Queue Stats
127W - 136L
1,522 Elo+
Solo
Team Averages
Level 148
1,658 SR
1,515 Elo+

VS

Team Averages
Level 145
1,540 SR
1,495 Elo+
Kukulkan
Kukulkan
Buscadoro
Kukulkan
Level 144
God Stats
1W - 3L
1,298 SR
Queue Stats
120W - 147L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
MagnificentEgo
Cthulhu
Level 159
God Stats
5W - 1L
1,782 SR
Queue Stats
236W - 190L
1,507 Elo+
Party 1
Arachne
Arachne
THE TURRICANE
Arachne
Level 148
God Stats
4W - 2L
1,643 SR
Queue Stats
162W - 119L
1,506 Elo+
Party 1
Ymir
Ymir
pytheous
Ymir
Level 117
God Stats
3W - 2L
1,571 SR
Queue Stats
214W - 177L
1,497 Elo+
Party 1
Olorun
Olorun
xLegendGary
Olorun
Level 159
God Stats
1W - 1L
1,406 SR
Queue Stats
194W - 147L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Drued
Charon
14
4 / 3 / 5
8,176
743
6,419
10,777
12,105
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 6 / 5
8,872
807
8,252
12,323
6,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Mírajane
Artio
15
3 / 3 / 6
9,012
819
5,235
14,375
17,081
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Merlin
14
3 / 4 / 3
8,417
765
6,778
7,744
3,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 2 / 8
8,206
746
5,065
5,950
2,563
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Buscadoro
Kukulkan
14
3 / 2 / 5
8,755
796
7,318
5,520
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 9
8,490
772
10,778
8,820
6,175
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
17
6 / 2 / 8
10,042
913
12,229
8,154
8,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ymir
16
3 / 4 / 8
9,232
839
5,417
10,744
9,606
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Olorun
16
5 / 2 / 7
9,515
865
11,985
6,564
2,797
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
55
13
Kills
18
18
Deaths
13
27
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Buscadoro
Kukulkan
3
2
5
2.75
L
Charon
Drued
Charon
4
3
5
2.17
L
2
6
5
0.75
W
1
3
9
1.83
L
Artio
Mírajane
Artio
3
3
6
2
W
Arachne
6
2
8
5
L
Merlin
3
4
3
1.13
L
1
2
8
2.5
W
Ymir
3
4
8
1.75
W
Olorun
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,749
Damage
47,727
51,169
Taken
39,802
42,081
Mitigated
29,787
14,672
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Buscadoro
Kukulkan
7,318
224
1,267
998
5,520
2,343
0
3,305
2,215
21,528
0
L
Charon
Drued
Charon
6,419
460
1,912
2,037
10,777
12,105
0
4,891
4,931
19,595
1,320
L
8,252
625
17
1,039
12,323
6,910
0
9,815
1,784
3,807
9,913
W
10,778
109
889
1,274
8,820
6,175
0
4,643
4,177
20,893
485
L
Artio
Mírajane
Artio
5,235
374
1,221
5,069
14,375
17,081
0
9,691
3,925
15,652
0
W
Arachne
12,229
9,114
478
2,188
8,154
8,866
1,000
2,928
5,226
0
14,759
L
Merlin
6,778
237
1,692
1,459
7,744
3,422
0
4,320
2,818
31,206
461
L
5,065
3,490
0
226
5,950
2,563
0
3,663
1,878
0
17,621
W
Ymir
5,417
519
564
864
10,744
9,606
499
4,990
5,754
12,367
663
W
Olorun
11,985
5,488
1,521
2,781
6,564
2,797
2,304
4,092
2,472
25,829
805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,683
Gold Earned
46,034
146
Minions Killed
130
0
Camps Cleared
0
808,892
Distance Traveled
1,011,812
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,755
796
29
3
0
206,725
0
L
Charon
8,176
743
20
2
0
172,820
0
L
Ravana
8,872
807
11
1
0
137,303
0
W
Cthulhu
8,490
772
25
2
0
189,244
0
L
Artio
9,012
819
16
1
0
196,476
0
W
Arachne
10,042
913
14
1
0
228,577
0
L
Merlin
8,417
765
59
5
0
167,058
0
L
Rama
8,206
746
40
4
0
135,235
0
W
Ymir
9,232
839
28
3
0
203,660
0
W
Olorun
9,515
865
34
3
0
183,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role