Player Matchup

Raijin
Raijin
Platinum III
GumGumBackshot
Raijin
Platinum III
Level 78
God Stats
6W - 5L
1,618 SR
Queue Stats
97W - 69L
2,070 MMR
Party 1
Chaac
Chaac
Diamond V
SleepieRN
Chaac
Diamond V
Level 139
God Stats
2W - 3L
1,652 SR
Queue Stats
148W - 125L
2,245 MMR
Party 1
Achilles
Achilles
Platinum III
uwucreammesenpai
Achilles
Platinum III
Level 86
God Stats
43W - 30L
1,672 SR
Queue Stats
154W - 129L
1,864 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 101
1,647 SR
2,060 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 184
1,647 SR
1,986 MMR
Ah Puch
Ah Puch
Diamond II
ElEugenioTO
Ah Puch
Diamond II
Level 209
God Stats
1W - 0L
1,735 SR
Queue Stats
52W - 25L
2,107 MMR
Party 2
Bacchus
Bacchus
Diamond V
Pepino1300
Bacchus
Diamond V
Level 178
God Stats
4W - 0L
1,707 SR
Queue Stats
43W - 23L
1,925 MMR
Party 2
Ne Zha
Ne Zha
Diamond V
destruccion69
Ne Zha
Diamond V
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 6L
1,925 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,756
676
4,173
5,405
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
SleepieRN
Chaac
12
0 / 2 / 0
7,039
704
3,861
8,827
7,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 0
6,956
696
3,186
8,903
7,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
CthulhuSerqetKumbhakarnaAphroditeCu Chulainn

VS

Bans
Chang'eShivaSobekSun WukongCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ElEugenioTO
Ah Puch
15
5 / 0 / 3
9,214
921
9,312
2,780
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Pepino1300
Bacchus
14
2 / 0 / 6
8,403
840
3,055
7,071
6,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 0 / 6
8,426
843
7,883
7,602
5,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
8
8
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ElEugenioTO
Ah Puch
5
0
3
6.5
L
0
2
0
0
W
Bacchus
Pepino1300
Bacchus
2
0
6
5
L
Chaac
SleepieRN
Chaac
0
2
0
0
W
1
0
6
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,220
Damage
20,250
23,135
Taken
17,453
16,313
Mitigated
12,805
3,089
Healing
6,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ElEugenioTO
Ah Puch
9,312
393
0
1,524
2,780
1,046
555
869
1,911
48,213
0
L
4,173
247
0
522
5,405
1,458
0
3,085
2,251
16,779
528
W
Bacchus
Pepino1300
Bacchus
3,055
440
0
2,127
7,071
6,538
304
1,917
5,154
16,979
1,295
L
Chaac
SleepieRN
Chaac
3,861
448
0
1,113
8,827
7,441
0
3,826
4,253
0
24,755
W
7,883
1,231
0
3,204
7,602
5,221
526
1,266
6,336
124
30,003
L
3,186
40
0
1,454
8,903
7,414
0
5,114
3,399
0
10,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,751
Gold Earned
26,043
97
Minions Killed
167
0
Camps Cleared
0
538,858
Distance Traveled
628,350
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,214
921
117
12
0
194,729
0
L
Raijin
6,756
676
43
4
0
142,437
0
W
Bacchus
8,403
840
19
2
0
211,544
0
L
Chaac
7,039
704
32
3
0
215,420
2
W
Ne Zha
8,426
843
31
3
0
222,077
0
L
Achilles
6,956
696
22
2
0
181,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role