Player Matchup

Serqet
Serqet
Aliscity
Serqet
Level 129
God Stats
2W - 1L
1,884 SR
Queue Stats
26W - 32L
1,491 Elo+
Party 2
King Arthur
King Arthur
Azellea
King Arthur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,517 Elo+
Party 2
Bacchus
Bacchus
BIudgeon
Bacchus
Level 113
God Stats
4W - 4L
1,526 SR
Queue Stats
23W - 29L
1,485 Elo+
Party 2
Rama
Rama
Browneteer
Rama
Level 133
God Stats
0W - 2L
1,286 SR
Queue Stats
31W - 33L
1,517 Elo+
Party 2
Ix Chel
Ix Chel
iSaltyParchment
Ix Chel
Level 135
God Stats
9W - 3L
1,807 SR
Queue Stats
110W - 91L
1,609 Elo+
Party 2
Team Averages
Level 127
1,601 SR
1,524 Elo+

VS

Team Averages
Level 185
1,651 SR
1,566 Elo+
Aphrodite
Aphrodite
AmerieTheGoat
Aphrodite
Level 125
God Stats
2W - 2L
1,756 SR
Queue Stats
276W - 212L
1,611 Elo+
Solo
Hercules
Hercules
Battlehardt
Hercules
Level 242
God Stats
3W - 3L
1,572 SR
Queue Stats
591W - 572L
1,552 Elo+
Party 1
Terra
Terra
MGKPUSESPLSH
Terra
Level 264
God Stats
3W - 2L
1,888 SR
Queue Stats
667W - 642L
1,549 Elo+
Party 1
Hun Batz
Hun Batz
Pieater735
Hun Batz
Level 137
God Stats
15W - 8L
1,562 SR
Queue Stats
313W - 281L
1,599 Elo+
Solo
Neith
Neith
SoulHeartSM
Neith
Level 158
God Stats
2W - 1L
1,478 SR
Queue Stats
48W - 41L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Aliscity
Serqet
11
2 / 0 / 0
5,585
559
2,599
7,518
2,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Azellea
King Arthur
9
0 / 5 / 0
4,749
475
4,412
10,339
6,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bacchus
BIudgeon
Bacchus
7
0 / 1 / 1
4,623
462
1,260
5,641
2,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 1
4,856
486
3,861
8,106
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 1
5,294
529
5,103
5,594
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AmerieTheGoat
Aphrodite
10
2 / 0 / 1
5,527
553
3,307
6,872
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Battlehardt
Hercules
11
5 / 0 / 0
6,956
696
6,561
8,117
5,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 1
4,661
466
5,122
7,361
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Pieater735
Hun Batz
13
2 / 0 / 3
6,451
645
6,610
8,331
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 1 / 1
6,675
668
3,668
4,214
1,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
13
13
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
Aliscity
Serqet
2
0
0
2
W
Aphrodite
AmerieTheGoat
Aphrodite
2
0
1
2.5
L
King Arthur
Azellea
King Arthur
0
5
0
0
L
Bacchus
BIudgeon
Bacchus
0
1
1
0.5
W
Hercules
Battlehardt
Hercules
5
0
0
5
L
0
4
1
0.13
W
0
1
1
0.5
W
Hun Batz
Pieater735
Hun Batz
2
0
3
3.5
W
4
1
1
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,235
Damage
25,268
37,198
Taken
34,895
15,028
Mitigated
15,419
7,521
Healing
14,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Aliscity
Serqet
2,599
469
0
860
7,518
2,725
0
1,601
5,692
0
36,282
W
Aphrodite
AmerieTheGoat
Aphrodite
3,307
227
1,097
4,082
6,872
1,942
0
4,175
2,697
29,776
618
L
King Arthur
Azellea
King Arthur
4,412
423
0
1,130
10,339
6,282
0
0
9,833
0
26,771
L
Bacchus
BIudgeon
Bacchus
1,260
130
1,068
1,068
5,641
2,625
0
1,193
4,166
7,563
0
W
Hercules
Battlehardt
Hercules
6,561
2,551
0
2,908
8,117
5,953
0
0
7,991
0
44,879
L
3,861
3,161
0
2,632
8,106
1,906
0
1,550
6,120
0
31,656
W
5,122
463
124
1,425
7,361
3,386
0
1,017
6,216
18,419
0
W
Hun Batz
Pieater735
Hun Batz
6,610
1,441
0
3,918
8,331
2,759
0
1,001
7,330
0
64,455
W
3,668
1,308
0
940
4,214
1,379
336
170
3,992
0
47,463
L
5,103
554
146
617
5,594
1,490
0
2,615
2,531
37,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,107
Gold Earned
30,270
275
Minions Killed
382
0
Camps Cleared
0
1,068,904
Distance Traveled
1,081,649
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,585
559
71
7
0
262,155
1
W
Aphrodite
5,527
553
75
8
0
212,888
1
L
King Arthur
4,749
475
47
5
0
211,471
2
L
Bacchus
4,623
462
22
2
0
201,203
5
W
Hercules
6,956
696
79
8
0
212,630
0
L
Rama
4,856
486
63
6
0
187,675
0
W
Terra
4,661
466
26
3
0
233,094
2
W
Hun Batz
6,451
645
109
11
0
252,789
1
W
Neith
6,675
668
93
9
0
170,248
0
L
Ix Chel
5,294
529
72
7
0
206,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role