Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
ANTFU
Cernunnos
Level 139
God Stats
3W - 10L
1,472 SR
Queue Stats
292W - 306L
1,482 Elo+
Party 2
Sol
Sol
AlexRFLestrange
Sol
Level 158
God Stats
1W - 4L
1,383 SR
Queue Stats
259W - 241L
1,564 Elo+
Solo
Arachne
Arachne
FledPorpoise800
Arachne
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 32L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LilOtosangg
Cu Chulainn
Level 155
God Stats
4W - 3L
1,677 SR
Queue Stats
48W - 49L
1,502 Elo+
Solo
Team Averages
Level 122
1,506 SR
1,510 Elo+

VS

Team Averages
Level 120
1,572 SR
1,483 Elo+
Neith
Neith
 
Neith
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bloodaches
Mercury
Level 133
God Stats
1W - 0L
1,778 SR
Queue Stats
34W - 27L
1,509 Elo+
Party 1
Ares
Ares
ComeradeConrad
Ares
Level 140
God Stats
2W - 2L
1,568 SR
Queue Stats
150W - 150L
1,488 Elo+
Solo
Janus
Janus
KingOcean4
Janus
Level 158
God Stats
9W - 8L
1,459 SR
Queue Stats
194W - 178L
1,481 Elo+
Solo
Bellona
Bellona
Obishima
Bellona
Level 8
God Stats
7W - 7L
1,553 SR
Queue Stats
8W - 10L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
2
0 / 1 / 0
2,941
490
110
1,011
613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
ANTFU
Cernunnos
7
0 / 3 / 0
3,412
569
2,309
4,192
1,210
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 3 / 0
4,094
682
1,653
4,243
1,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

3
0 / 3 / 0
2,965
494
105
2,877
695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cu Chulainn
LilOtosangg
Cu Chulainn
6
0 / 3 / 0
3,402
567
2,640
5,515
2,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 0 / 2
4,785
798
2,235
3,501
909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mercury
Bloodaches
Mercury
9
3 / 0 / 3
4,880
813
2,867
3,756
1,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 0 / 2
4,697
783
299
3,622
2,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
8
4 / 0 / 0
5,452
909
2,960
1,887
457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Obishima
Bellona
8
2 / 0 / 1
4,930
822
3,245
4,962
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
12
13
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
W
Neith
 
Neith
2
0
2
3
L
Cernunnos
ANTFU
Cernunnos
0
3
0
0
L
0
3
0
0
W
Mercury
Bloodaches
Mercury
3
0
3
4.5
W
1
0
2
2
L
0
3
0
0
W
Janus
4
0
0
4
L
Cu Chulainn
LilOtosangg
Cu Chulainn
0
3
0
0
W
Bellona
Obishima
Bellona
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,817
Damage
11,606
17,838
Taken
17,728
6,124
Mitigated
8,748
2,178
Healing
5,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
110
0
82
171
1,011
613
0
0
1,011
742
0
W
Neith
 
Neith
2,235
644
0
1,566
3,501
909
41
0
3,501
0
29,340
L
Cernunnos
ANTFU
Cernunnos
2,309
783
0
449
4,192
1,210
0
299
3,893
0
18,157
L
1,653
597
0
1,343
4,243
1,080
0
2,394
1,535
19,817
5,320
W
Mercury
Bloodaches
Mercury
2,867
1,398
0
452
3,756
1,260
0
241
3,515
0
30,082
W
299
0
0
845
3,622
2,055
0
336
3,286
15,223
2,320
L
105
105
0
0
2,877
695
0
210
2,625
0
5,391
W
Janus
2,960
165
0
750
1,887
457
0
1,017
870
23,258
649
L
Cu Chulainn
LilOtosangg
Cu Chulainn
2,640
979
0
133
5,515
2,526
0
0
5,515
2,782
10,119
W
Bellona
Obishima
Bellona
3,245
1,437
0
1,727
4,962
4,067
0
382
4,580
0
22,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,814
Gold Earned
24,744
96
Minions Killed
252
0
Camps Cleared
0
556,325
Distance Traveled
695,870
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
2,941
490
2
0
0
36,654
0
W
Neith
4,785
798
55
9
0
134,042
2
L
Cernunnos
3,412
569
24
4
0
110,766
0
L
Sol
4,094
682
43
7
0
107,276
0
W
Mercury
4,880
813
67
11
0
177,429
0
W
Ares
4,697
783
31
5
0
116,469
0
L
Arachne
2,965
494
8
1
0
150,495
0
W
Janus
5,452
909
54
9
0
137,466
0
L
Cu Chulainn
3,402
567
19
3
0
151,134
0
W
Bellona
4,930
822
45
8
0
130,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role