Player Matchup

Loki
Loki
Croydonite20
Loki
Level 124
God Stats
4W - 5L
1,386 SR
Queue Stats
119W - 131L
1,400 Elo+
Party 1
Sol
Sol
DegenerationXY
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 45L
1,356 Elo+
Party 1
Bellona
Bellona
XThatWhiteGuyXX
Bellona
Level 87
God Stats
10W - 14L
1,418 SR
Queue Stats
91W - 105L
1,351 Elo+
Party 1
Team Averages
Level 80
1,435 SR
1,369 Elo+

VS

Team Averages
Level 44
1,368 SR
1,279 Elo+
Ares
Ares
Keegan5905
Ares
Level 5
God Stats
0W - 3L
1,165 SR
Queue Stats
1W - 5L
1,221 Elo+
Party 2
Fenrir
Fenrir
piz420
Fenrir
Level 5
God Stats
1W - 3L
1,507 SR
Queue Stats
1W - 4L
1,302 Elo+
Party 2
Izanami
Izanami
soojivante
Izanami
Level 123
God Stats
1W - 3L
1,430 SR
Queue Stats
2W - 5L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 9
10,732
1,073
10,507
6,678
2,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 1 / 13
9,285
929
7,645
5,168
1,802
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
6 / 1 / 12
9,189
919
6,867
7,319
4,474
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
6,808
681
1,479
11,233
4,100
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
piz420
Fenrir
11
0 / 7 / 2
7,181
718
3,895
10,248
3,034
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
soojivante
Izanami
13
3 / 6 / 0
8,977
898
5,711
10,618
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
21
Kills
3
3
Deaths
21
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
11
1
9
15.5
W
4
1
13
10.5
L
0
8
0
0
W
6
1
12
12
L
Fenrir
piz420
Fenrir
0
7
2
0.14
L
Izanami
soojivante
Izanami
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,019
Damage
11,085
19,165
Taken
32,099
8,658
Mitigated
10,169
3,981
Healing
2,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,507
2,937
479
1,474
6,678
2,382
834
860
5,818
0
47,235
W
7,645
2,405
0
1,360
5,168
1,802
1,853
282
4,886
22,308
440
L
1,479
644
0
163
11,233
4,100
519
1,389
9,780
6,295
0
W
6,867
2,213
141
527
7,319
4,474
760
404
6,915
0
18,335
L
Fenrir
piz420
Fenrir
3,895
1,447
0
652
10,248
3,034
0
3,752
6,470
0
6,703
L
Izanami
soojivante
Izanami
5,711
4,533
0
1,280
10,618
3,035
621
2,257
8,309
0
28,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,206
Gold Earned
22,966
141
Minions Killed
64
0
Camps Cleared
0
597,267
Distance Traveled
451,122
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,732
1,073
73
7
0
234,033
3
W
Sol
9,285
929
46
5
0
159,361
0
L
Ares
6,808
681
11
1
0
125,351
0
W
Bellona
9,189
919
22
2
0
203,873
4
L
Fenrir
7,181
718
11
1
0
172,075
0
L
Izanami
8,977
898
42
4
0
153,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role