Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DanniRockPlay
Medusa
Level 42
God Stats
1W - 0L
1,827 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
FuerzaMexicana
Fenrir
Level 167
God Stats
1W - 0L
1,765 SR
Queue Stats
57W - 27L
1,688 Elo+
Party 2
He Bo
He Bo
IDeck
He Bo
Level 156
God Stats
1W - 0L
2,045 SR
Queue Stats
40W - 16L
1,710 Elo+
Party 2
Terra
Terra
LazerDownTTV
Terra
Level 199
God Stats
80W - 63L
1,668 SR
Queue Stats
119W - 103L
1,591 Elo+
Solo
Team Averages
Level 144
1,761 SR
1,598 Elo+

VS

Team Averages
Level 124
1,504 SR
1,521 Elo+
Jormungandr
Jormungandr
BenevolentAmore
Jormungandr
Level 159
God Stats
10W - 12L
1,549 SR
Queue Stats
166W - 139L
1,568 Elo+
Solo
Zeus
Zeus
Rullztron
Zeus
Level 148
God Stats
6W - 5L
1,693 SR
Queue Stats
78W - 97L
1,585 Elo+
Party 1
Bakasura
Bakasura
SkelingtonSr
Bakasura
Level 143
God Stats
0W - 5L
1,171 SR
Queue Stats
345W - 322L
1,507 Elo+
Solo
Fafnir
Fafnir
XxRAMMPARTxX
Fafnir
Level 144
God Stats
5W - 7L
1,577 SR
Queue Stats
195W - 192L
1,450 Elo+
Solo
Izanami
Izanami
xXDemonTronXx
Izanami
Level 28
God Stats
3W - 4L
1,528 SR
Queue Stats
36W - 48L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 1 / 0
6,964
580
6,584
11,259
6,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 0 / 1
7,279
607
6,147
4,807
1,367
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 3 / 5
7,151
596
5,915
10,840
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
IDeck
He Bo
12
5 / 2 / 1
6,921
577
5,693
4,259
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 0 / 4
6,229
519
4,487
10,676
5,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BenevolentAmore
Jormungandr
12
0 / 0 / 1
7,027
586
6,592
10,262
8,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
11
2 / 6 / 0
6,267
522
4,833
8,314
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
SkelingtonSr
Bakasura
11
4 / 3 / 1
6,232
519
5,792
9,635
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fafnir
9
0 / 1 / 0
5,780
482
3,672
8,562
7,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Izanami
11
0 / 4 / 0
5,757
480
3,292
6,871
1,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
6
6
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
0
1
L
Jormungandr
BenevolentAmore
Jormungandr
0
0
1
0.5
W
4
0
1
4.5
W
4
3
5
2.17
W
He Bo
IDeck
He Bo
5
2
1
2.75
W
0
0
4
2
L
Zeus
2
6
0
0.33
L
Bakasura
SkelingtonSr
Bakasura
4
3
1
1.5
L
Fafnir
0
1
0
0
L
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,826
Damage
24,181
41,841
Taken
43,644
18,478
Mitigated
24,401
16,122
Healing
14,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,584
1,350
0
950
11,259
6,421
0
6,276
4,914
0
53,170
L
Jormungandr
BenevolentAmore
Jormungandr
6,592
2,532
0
4,662
10,262
8,769
0
0
10,262
54,503
777
W
6,147
2,999
0
2,328
4,807
1,367
513
1,350
3,457
0
54,998
W
5,915
1,321
0
4,950
10,840
3,713
0
1,495
8,955
0
57,172
W
He Bo
IDeck
He Bo
5,693
98
0
1,277
4,259
1,172
0
1,957
2,103
40,175
0
W
4,487
854
1,799
4,818
10,676
5,805
0
2,938
7,435
23,462
0
L
Zeus
4,833
742
0
1,665
8,314
2,292
0
4,233
4,081
33,768
59
L
Bakasura
SkelingtonSr
Bakasura
5,792
4,342
0
2,674
9,635
4,374
0
1,495
8,140
0
36,630
L
Fafnir
3,672
931
0
3,780
8,562
7,052
0
3,153
5,409
15,934
1,786
L
Izanami
3,292
1,796
0
1,382
6,871
1,914
0
1,299
5,572
0
43,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,544
Gold Earned
31,063
432
Minions Killed
365
0
Camps Cleared
0
1,267,254
Distance Traveled
1,144,053
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,964
580
109
9
0
240,005
0
L
Jormungandr
7,027
586
110
9
0
194,178
6
W
Medusa
7,279
607
96
8
0
252,196
2
W
Fenrir
7,151
596
99
8
0
286,305
0
W
He Bo
6,921
577
92
8
0
256,187
6
W
Terra
6,229
519
36
3
0
232,561
0
L
Zeus
6,267
522
80
7
0
206,400
3
L
Bakasura
6,232
519
74
6
0
279,144
1
L
Fafnir
5,780
482
16
1
0
243,286
0
L
Izanami
5,757
480
85
7
0
221,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role