Player Matchup

Medusa
Medusa
Althusa
Medusa
Level 131
God Stats
19W - 11L
1,623 SR
Queue Stats
169W - 110L
1,554 Elo+
Solo
Ah Puch
Ah Puch
fortylulz
Ah Puch
Level 187
God Stats
19W - 12L
1,185 SR
Queue Stats
528W - 481L
1,569 Elo+
Solo
Athena
Athena
pukipuki__
Athena
Level 128
God Stats
13W - 11L
1,430 SR
Queue Stats
112W - 118L
1,456 Elo+
Party 3
Mercury
Mercury
xAndesite
Mercury
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,738 Elo+
Solo
Nu Wa
Nu Wa
xXAngelofVenusXx
Nu Wa
Level 122
God Stats
33W - 29L
1,583 SR
Queue Stats
259W - 314L
1,500 Elo+
Party 3
Team Averages
Level 138
1,464 SR
1,564 Elo+

VS

Team Averages
Level 92
1,529 SR
1,535 Elo+
Izanami
Izanami
Brittbratt5
Izanami
Level 85
God Stats
64W - 51L
1,500 SR
Queue Stats
134W - 121L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Eddywater
Zhong Kui
Level 21
God Stats
4W - 3L
1,667 SR
Queue Stats
7W - 6L
1,583 Elo+
Party 1
Apollo
Apollo
Miwaii
Apollo
Level 152
God Stats
5W - 5L
1,442 SR
Queue Stats
140W - 142L
1,574 Elo+
Party 1
Athena
Athena
PeepHey
Athena
Level 45
God Stats
5W - 6L
1,658 SR
Queue Stats
124W - 118L
1,508 Elo+
Party 2
Achilles
Achilles
WigglyBaker
Achilles
Level 159
God Stats
1W - 5L
1,378 SR
Queue Stats
35W - 37L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Althusa
Medusa
13
4 / 2 / 5
8,341
596
6,377
9,225
3,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
fortylulz
Ah Puch
14
3 / 2 / 3
8,663
619
7,473
12,154
4,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Athena
pukipuki__
Athena
12
3 / 0 / 8
8,092
578
6,321
10,220
9,704
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
xAndesite
Mercury
14
3 / 0 / 4
8,218
587
3,007
10,763
3,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
5 / 2 / 5
8,840
631
9,503
5,801
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brittbratt5
Izanami
11
0 / 2 / 1
6,396
457
3,579
8,241
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Eddywater
Zhong Kui
12
1 / 4 / 0
7,121
509
7,678
10,052
9,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
Miwaii
Apollo
12
1 / 0 / 0
6,586
470
1,599
5,506
1,587
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
PeepHey
Athena
12
1 / 3 / 3
6,921
494
7,977
12,593
6,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
WigglyBaker
Achilles
11
3 / 9 / 0
6,456
461
5,954
13,931
5,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
18
Kills
6
6
Deaths
18
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
Althusa
Medusa
4
2
5
3.25
L
Izanami
Brittbratt5
Izanami
0
2
1
0.25
L
Zhong Kui
Eddywater
Zhong Kui
1
4
0
0.25
L
Apollo
Miwaii
Apollo
1
0
0
1
L
Athena
PeepHey
Athena
1
3
3
0.83
L
Achilles
WigglyBaker
Achilles
3
9
0
0.33
W
Ah Puch
fortylulz
Ah Puch
3
2
3
2.25
W
Athena
pukipuki__
Athena
3
0
8
7
W
Mercury
xAndesite
Mercury
3
0
4
5
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,681
Damage
26,787
48,163
Taken
50,323
23,316
Mitigated
24,699
13,858
Healing
12,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Althusa
Medusa
6,377
2,032
0
2,090
9,225
3,118
1,359
1,798
7,427
0
59,372
L
Izanami
Brittbratt5
Izanami
3,579
1,509
0
2,498
8,241
1,900
134
5,096
2,701
0
48,892
L
Zhong Kui
Eddywater
Zhong Kui
7,678
881
0
2,237
10,052
9,671
0
5,721
4,091
46,597
0
L
Apollo
Miwaii
Apollo
1,599
1,086
0
2,256
5,506
1,587
0
1,421
3,845
0
44,149
L
Athena
PeepHey
Athena
7,977
2,103
0
3,345
12,593
6,403
0
3,767
8,581
38,615
9,443
L
Achilles
WigglyBaker
Achilles
5,954
1,255
0
2,048
13,931
5,138
0
5,330
8,347
0
28,266
W
Ah Puch
fortylulz
Ah Puch
7,473
319
0
6,624
12,154
4,994
0
7,318
4,287
55,880
972
W
Athena
pukipuki__
Athena
6,321
1,992
0
1,620
10,220
9,704
0
1,578
8,608
19,221
0
W
Mercury
xAndesite
Mercury
3,007
1,735
0
2,798
10,763
3,980
0
2,562
8,131
0
76,585
W
9,503
1,185
0
726
5,801
1,520
68
1,741
4,060
51,585
961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,154
Gold Earned
33,480
427
Minions Killed
408
0
Camps Cleared
0
1,577,105
Distance Traveled
1,399,892
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,341
596
91
7
0
303,658
0
L
Izanami
6,396
457
93
7
0
243,161
0
L
Zhong Kui
7,121
509
119
9
0
258,351
2
L
Apollo
6,586
470
87
6
0
269,873
1
L
Athena
6,921
494
66
5
0
325,629
0
L
Achilles
6,456
461
43
3
0
302,878
0
W
Ah Puch
8,663
619
95
7
0
282,391
0
W
Athena
8,092
578
35
3
0
336,456
0
W
Mercury
8,218
587
111
8
0
364,821
0
W
Nu Wa
8,840
631
95
7
0
289,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role