Player Matchup

Sol
Sol
CryptoDegenApe
Sol
Level 99
God Stats
85W - 106L
1,492 SR
Queue Stats
514W - 514L
1,429 Elo+
Solo
Ymir
Ymir
D3M0NS0UT
Ymir
Level 36
God Stats
4W - 4L
1,402 SR
Queue Stats
51W - 83L
1,314 Elo+
Party 1
Izanami
Izanami
Scaraloft
Izanami
Level 46
God Stats
5W - 9L
1,485 SR
Queue Stats
19W - 33L
1,311 Elo+
Party 1
Ratatoskr
Ratatoskr
Tactical-_-Ghoul
Ratatoskr
Level 107
God Stats
1W - 2L
1,383 SR
Queue Stats
45W - 48L
1,415 Elo+
Party 1
Horus
Horus
Themortemhommie
Horus
Level 106
God Stats
1W - 4L
1,451 SR
Queue Stats
69W - 83L
1,421 Elo+
Party 1
Team Averages
Level 79
1,443 SR
1,378 Elo+

VS

Team Averages
Level 118
1,515 SR
1,460 Elo+
Surtr
Surtr
 
Surtr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
MaarkasDifferent
Thanatos
Level 105
God Stats
2W - 6L
1,281 SR
Queue Stats
20W - 30L
1,404 Elo+
Party 2
Athena
Athena
NTN Super R2D2
Athena
Level 105
God Stats
5W - 4L
1,557 SR
Queue Stats
361W - 347L
1,426 Elo+
Solo
Hou Yi
Hou Yi
aggreser
Hou Yi
Level 119
God Stats
3W - 2L
1,559 SR
Queue Stats
451W - 434L
1,468 Elo+
Solo
Zhong Kui
Zhong Kui
terminator5497
Zhong Kui
Level 109
God Stats
28W - 14L
1,676 SR
Queue Stats
77W - 62L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 0
6,711
479
4,879
10,551
2,225
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
1 / 4 / 1
7,023
502
2,791
12,313
8,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Scaraloft
Izanami
13
3 / 7 / 1
7,554
540
8,204
12,020
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ratatoskr
12
2 / 4 / 0
6,841
489
4,405
9,435
2,353
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 4 / 1
7,269
519
9,554
15,789
13,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
1 / 2 / 5
7,712
551
8,641
16,409
9,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
10 / 2 / 7
8,795
628
11,251
13,861
5,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
4 / 0 / 9
8,323
595
5,215
12,406
10,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hou Yi
aggreser
Hou Yi
14
6 / 4 / 4
8,413
601
9,074
9,699
2,932
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
terminator5497
Zhong Kui
14
5 / 1 / 7
8,403
600
10,149
6,911
4,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
9
Kills
26
26
Deaths
9
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
2
5
1.75
L
1
7
0
0.14
L
Ymir
1
4
1
0.38
W
10
2
7
6.75
W
4
0
9
8.5
L
Izanami
Scaraloft
Izanami
3
7
1
0.5
L
Ratatoskr
2
4
0
0.5
L
2
4
1
0.63
W
Hou Yi
aggreser
Hou Yi
6
4
4
2
W
Zhong Kui
terminator5497
Zhong Kui
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,833
Damage
44,330
60,108
Taken
59,286
30,874
Mitigated
33,214
10,387
Healing
27,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
8,641
3,839
0
8,782
16,409
9,392
630
775
14,991
724
50,327
L
4,879
745
0
2,473
10,551
2,225
0
4,555
5,656
42,856
0
L
Ymir
2,791
842
0
1,764
12,313
8,711
216
2,304
9,905
18,776
742
W
11,251
3,690
0
10,816
13,861
5,746
134
1,720
12,104
0
65,017
W
5,215
880
0
3,990
12,406
10,268
164
1,440
10,733
26,852
1,201
L
Izanami
Scaraloft
Izanami
8,204
6,088
96
711
12,020
3,812
0
743
11,277
0
58,894
L
Ratatoskr
4,405
1,169
0
1,029
9,435
2,353
0
2,868
6,275
0
22,693
L
9,554
3,837
131
4,183
15,789
13,773
0
3,962
11,719
0
43,318
W
Hou Yi
aggreser
Hou Yi
9,074
4,069
0
2,425
9,699
2,932
865
688
9,011
0
57,718
W
Zhong Kui
terminator5497
Zhong Kui
10,149
472
0
1,904
6,911
4,876
696
2,559
4,352
46,966
461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,398
Gold Earned
41,646
317
Minions Killed
369
0
Camps Cleared
0
1,370,537
Distance Traveled
1,467,939
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,712
551
86
6
0
271,695
0
L
Sol
6,711
479
72
5
0
273,537
0
L
Ymir
7,023
502
42
3
0
269,413
0
W
Thanatos
8,795
628
91
7
0
336,952
0
W
Athena
8,323
595
46
3
0
331,972
0
L
Izanami
7,554
540
87
6
0
252,977
0
L
Ratatoskr
6,841
489
40
3
0
336,185
4
L
Horus
7,269
519
76
5
0
238,425
0
W
Hou Yi
8,413
601
77
6
0
228,242
0
W
Zhong Kui
8,403
600
69
5
0
299,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role