Player Matchup

Cthulhu
Cthulhu
DrewBaccaWray
Cthulhu
Level 89
God Stats
120W - 85L
1,585 SR
Queue Stats
321W - 314L
1,471 Elo+
Party 1
Chang'e
Chang'e
Shrrkbait
Chang'e
Level 88
God Stats
0W - 1L
1,228 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Wulf Rising
Danzaburou
Level 108
God Stats
15W - 14L
1,564 SR
Queue Stats
354W - 375L
1,471 Elo+
Party 1
Team Averages
Level 95
1,459 SR
1,481 Elo+

VS

Team Averages
Level 132
1,783 SR
1,532 Elo+
Ah Puch
Ah Puch
JBCincy
Ah Puch
Level 157
God Stats
5W - 0L
1,595 SR
Queue Stats
38W - 25L
1,535 Elo+
Party 2
Hou Yi
Hou Yi
NaggyDaddies
Hou Yi
Level 119
God Stats
17W - 8L
1,741 SR
Queue Stats
78W - 78L
1,500 Elo+
Solo
Nike
Nike
Stinkyllamas
Nike
Level 120
God Stats
11W - 7L
2,013 SR
Queue Stats
38W - 29L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 4 / 1
8,172
817
5,108
14,012
10,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Shrrkbait
Chang'e
12
0 / 6 / 3
7,214
721
2,729
9,709
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
Wulf Rising
Danzaburou
13
1 / 3 / 3
7,926
793
6,067
8,091
2,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JBCincy
Ah Puch
14
5 / 0 / 6
9,195
920
10,950
3,383
954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hou Yi
16
4 / 0 / 8
9,661
966
7,043
5,541
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 4 / 7
9,046
905
9,944
9,472
3,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
4
Kills
13
13
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
4
1
0.88
W
Ah Puch
JBCincy
Ah Puch
5
0
6
8
W
Hou Yi
4
0
8
8
L
Chang'e
Shrrkbait
Chang'e
0
6
3
0.25
W
4
4
7
1.88
L
Danzaburou
Wulf Rising
Danzaburou
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,904
Damage
27,937
31,812
Taken
18,396
15,977
Mitigated
6,757
7,182
Healing
1,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,108
140
37
2,646
14,012
10,466
0
6,081
7,886
15,806
1,030
W
Ah Puch
JBCincy
Ah Puch
10,950
142
0
330
3,383
954
396
940
2,230
24,258
62
W
Hou Yi
7,043
3,414
0
1,550
5,541
2,086
996
1,257
4,183
0
44,293
L
Chang'e
Shrrkbait
Chang'e
2,729
831
992
1,675
9,709
2,834
0
3,150
6,526
12,559
0
W
9,944
646
0
110
9,472
3,717
0
4,780
4,409
390
25,021
L
Danzaburou
Wulf Rising
Danzaburou
6,067
2,014
0
1,832
8,091
2,677
0
2,157
5,906
0
29,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,312
Gold Earned
27,902
128
Minions Killed
138
0
Camps Cleared
0
542,302
Distance Traveled
560,670
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,172
817
21
2
0
191,568
2
W
Ah Puch
9,195
920
30
3
0
184,770
2
W
Hou Yi
9,661
966
69
7
0
180,937
0
L
Chang'e
7,214
721
36
4
0
157,210
0
W
Nike
9,046
905
39
4
0
194,963
0
L
Danzaburou
7,926
793
71
7
0
193,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role